17 #include "../gtc/quaternion.hpp"
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_compatibility is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_compatibility extension included")
27 #if GLM_COMPILER & GLM_COMPILER_VC
29 #elif GLM_COMPILER & GLM_COMPILER_GCC
31 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
41 template <
typename T> GLM_FUNC_QUALIFIER T
lerp(T x, T y, T a){
return mix(x, y, a);}
42 template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P>
lerp(
const tvec2<T, P>& x,
const tvec2<T, P>& y, T a){
return mix(x, y, a);}
44 template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P>
lerp(
const tvec3<T, P>& x,
const tvec3<T, P>& y, T a){
return mix(x, y, a);}
45 template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P>
lerp(
const tvec4<T, P>& x,
const tvec4<T, P>& y, T a){
return mix(x, y, a);}
46 template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P>
lerp(
const tvec2<T, P>& x,
const tvec2<T, P>& y,
const tvec2<T, P>& a){
return mix(x, y, a);}
47 template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P>
lerp(
const tvec3<T, P>& x,
const tvec3<T, P>& y,
const tvec3<T, P>& a){
return mix(x, y, a);}
48 template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P>
lerp(
const tvec4<T, P>& x,
const tvec4<T, P>& y,
const tvec4<T, P>& a){
return mix(x, y, a);}
50 template <
typename T, precision P> GLM_FUNC_QUALIFIER T
saturate(T x){
return clamp(x, T(0), T(1));}
51 template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P>
saturate(
const tvec2<T, P>& x){
return clamp(x, T(0), T(1));}
52 template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P>
saturate(
const tvec3<T, P>& x){
return clamp(x, T(0), T(1));}
53 template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P>
saturate(
const tvec4<T, P>& x){
return clamp(x, T(0), T(1));}
55 template <
typename T, precision P> GLM_FUNC_QUALIFIER T
atan2(T x, T y){
return atan(x, y);}
56 template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P>
atan2(
const tvec2<T, P>& x,
const tvec2<T, P>& y){
return atan(x, y);}
57 template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P>
atan2(
const tvec3<T, P>& x,
const tvec3<T, P>& y){
return atan(x, y);}
58 template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P>
atan2(
const tvec4<T, P>& x,
const tvec4<T, P>& y){
return atan(x, y);}
60 template <
typename genType> GLM_FUNC_DECL
bool isfinite(genType
const & x);
61 template <
typename T, precision P> GLM_FUNC_DECL tvec1<bool, P>
isfinite(
const tvec1<T, P>& x);
62 template <
typename T, precision P> GLM_FUNC_DECL tvec2<bool, P>
isfinite(
const tvec2<T, P>& x);
63 template <
typename T, precision P> GLM_FUNC_DECL tvec3<bool, P>
isfinite(
const tvec3<T, P>& x);
64 template <
typename T, precision P> GLM_FUNC_DECL tvec4<bool, P>
isfinite(
const tvec4<T, P>& x);
67 typedef tvec2<bool, highp>
bool2;
68 typedef tvec3<bool, highp>
bool3;
69 typedef tvec4<bool, highp>
bool4;
83 typedef tvec2<int, highp>
int2;
84 typedef tvec3<int, highp>
int3;
85 typedef tvec4<int, highp>
int4;
133 #include "compatibility.inl"
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
tmat3x3< bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
tmat3x3< float, highp > float3x3
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
tmat2x4< int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
tmat2x4< float, highp > float2x4
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
tmat4x3< float, highp > float4x3
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
double double1
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
tmat2x2< double, highp > double2x2
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
tmat3x4< double, highp > double3x4
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
tmat2x2< int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
tvec2< int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
tvec3< double, highp > double3
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_QUALIFIER tvec4< T, P > lerp(const tvec4< T, P > &x, const tvec4< T, P > &y, const tvec4< T, P > &a)
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
tmat3x3< int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
tmat3x3< double, highp > double3x3
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
tmat2x3< bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
tmat4x4< bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
tmat4x3< bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
tmat2x2< float, highp > float2x2
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_QUALIFIER tvec4< T, P > saturate(const tvec4< T, P > &x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
tvec2< bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_DECL tvec4< bool, P > isfinite(const tvec4< T, P > &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
tvec4< float, highp > float4
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
tmat4x4< float, highp > float4x4
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
tmat4x2< float, highp > float4x2
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
float float1
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
tmat3x2< float, highp > float3x2
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
tmat4x2< double, highp > double4x2
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
tmat4x3< double, highp > double4x3
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
double double1x1
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
tmat4x2< int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
tvec4< int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
tvec3< bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
tmat3x2< int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
tmat3x2< double, highp > double3x2
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_QUALIFIER tvec4< T, P > atan2(const tvec4< T, P > &x, const tvec4< T, P > &y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
tvec4< double, highp > double4
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
tmat4x2< bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
tmat2x4< double, highp > double2x4
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
tmat4x3< int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
tmat2x3< double, highp > double2x3
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
tmat2x3< float, highp > float2x3
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
tmat3x4< int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
tmat2x4< bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
tmat4x4< int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
tvec2< float, highp > float2
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
tmat2x2< bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
tvec4< bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
tmat4x4< double, highp > double4x4
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
tmat3x4< bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL vecType< T, P > atan(vecType< T, P > const &y, vecType< T, P > const &x)
Arc tangent.
tmat3x2< bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
tmat3x4< float, highp > float3x4
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
tmat2x3< int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
tvec3< float, highp > float3
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
tvec3< int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
float float1x1
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
tvec2< double, highp > double2
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)