0.9.9 API documenation
Functions

Add transformation matrices. More...

Functions

template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > rotate (T angle, vec< 3, T, P > const &v)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > scale (vec< 3, T, P > const &v)
 Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T , qualifier P>
GLM_FUNC_DECL mat< 4, 4, T, P > translate (vec< 3, T, P > const &v)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
 

Detailed Description

Add transformation matrices.

<glm/gtx/transform.hpp> need to be included to use these functionalities.

Function Documentation

GLM_FUNC_DECL mat<4, 4, T, P> glm::rotate ( angle,
vec< 3, T, P > const &  v 
)

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.

See also
GLM_GTC_matrix_transform
GLM_GTX_transform
GLM_FUNC_DECL mat<4, 4, T, P> glm::scale ( vec< 3, T, P > const &  v)

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

See also
GLM_GTC_matrix_transform
GLM_GTX_transform
GLM_FUNC_DECL mat<4, 4, T, P> glm::translate ( vec< 3, T, P > const &  v)

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

See also
GLM_GTC_matrix_transform
GLM_GTX_transform