GLM_GTC_matrix_transform extension: Add transformation matrices. More...
Functions | |
template<typename valType > | |
detail::tmat4x4< valType > | rotate (detail::tmat4x4< valType > const &m, valType const &angle, detail::tvec3< valType > const &v) |
Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees. | |
template<typename valType > | |
detail::tmat4x4< valType > | scale (detail::tmat4x4< valType > const &m, detail::tvec3< valType > const &v) |
Builds a scale 4 * 4 matrix created from 3 scalars. | |
template<typename valType > | |
detail::tmat4x4< valType > | translate (detail::tmat4x4< valType > const &m, detail::tvec3< valType > const &v) |
Builds a translation 4 * 4 matrix created from a vector of 3 components. |
GLM_GTC_matrix_transform extension: Add transformation matrices.
detail::tmat4x4<valType> glm::gtc::matrix_transform::rotate | ( | detail::tmat4x4< valType > const & | m, | |
valType const & | angle, | |||
detail::tvec3< valType > const & | v | |||
) |
Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.
From GLM_GTC_matrix_transform extension.
detail::tmat4x4<valType> glm::gtc::matrix_transform::scale | ( | detail::tmat4x4< valType > const & | m, | |
detail::tvec3< valType > const & | v | |||
) |
Builds a scale 4 * 4 matrix created from 3 scalars.
From GLM_GTC_matrix_transform extension.
detail::tmat4x4<valType> glm::gtc::matrix_transform::translate | ( | detail::tmat4x4< valType > const & | m, | |
detail::tvec3< valType > const & | v | |||
) |
Builds a translation 4 * 4 matrix created from a vector of 3 components.
From GLM_GTC_matrix_transform extension.