GLM_GTX_rotate_vector extension: Function to directly rotate a vector. More...
Functions | |
template<typename T > | |
detail::tmat4x4< T > | orientation (const detail::tvec3< T > &Normal, const detail::tvec3< T > &Up) |
Build a rotation matrix from a normal and a up vector. | |
template<typename T > | |
detail::tvec4< T > | rotate (const detail::tvec4< T > &v, T angle, const detail::tvec3< T > &normal) |
Rotate a four dimentionnals vector around an axis. | |
template<typename T > | |
detail::tvec3< T > | rotate (const detail::tvec3< T > &v, T angle, const detail::tvec3< T > &normal) |
Rotate a three dimentionnals vector around an axis. | |
template<typename T > | |
detail::tvec2< T > | rotate (const detail::tvec2< T > &v, T angle) |
Rotate a two dimentionnals vector. | |
template<typename T > | |
detail::tvec4< T > | rotateX (const detail::tvec4< T > &v, T angle) |
Rotate a four dimentionnals vector around the X axis. | |
template<typename T > | |
detail::tvec3< T > | rotateX (const detail::tvec3< T > &v, T angle) |
Rotate a three dimentionnals vector around the X axis. | |
template<typename T > | |
detail::tvec4< T > | rotateY (const detail::tvec4< T > &v, T angle) |
Rotate a four dimentionnals vector around the X axis. | |
template<typename T > | |
detail::tvec3< T > | rotateY (const detail::tvec3< T > &v, T angle) |
Rotate a three dimentionnals vector around the Y axis. | |
template<typename T > | |
detail::tvec4< T > | rotateZ (const detail::tvec4< T > &v, T angle) |
Rotate a four dimentionnals vector around the X axis. | |
template<typename T > | |
detail::tvec3< T > | rotateZ (const detail::tvec3< T > &v, T angle) |
Rotate a three dimentionnals vector around the Z axis. |
GLM_GTX_rotate_vector extension: Function to directly rotate a vector.
detail::tmat4x4<T> glm::gtx::rotate_vector::orientation | ( | const detail::tvec3< T > & | Normal, | |
const detail::tvec3< T > & | Up | |||
) |
Build a rotation matrix from a normal and a up vector.
From GLM_GTX_rotate_vector extension.
detail::tvec4<T> glm::gtx::rotate_vector::rotate | ( | const detail::tvec4< T > & | v, | |
T | angle, | |||
const detail::tvec3< T > & | normal | |||
) |
Rotate a four dimentionnals vector around an axis.
From GLM_GTX_rotate_vector extension.
detail::tvec3<T> glm::gtx::rotate_vector::rotate | ( | const detail::tvec3< T > & | v, | |
T | angle, | |||
const detail::tvec3< T > & | normal | |||
) |
Rotate a three dimentionnals vector around an axis.
From GLM_GTX_rotate_vector extension.
detail::tvec2<T> glm::gtx::rotate_vector::rotate | ( | const detail::tvec2< T > & | v, | |
T | angle | |||
) |
Rotate a two dimentionnals vector.
From GLM_GTX_rotate_vector extension.
detail::tvec4<T> glm::gtx::rotate_vector::rotateX | ( | const detail::tvec4< T > & | v, | |
T | angle | |||
) |
Rotate a four dimentionnals vector around the X axis.
From GLM_GTX_rotate_vector extension.
detail::tvec3<T> glm::gtx::rotate_vector::rotateX | ( | const detail::tvec3< T > & | v, | |
T | angle | |||
) |
Rotate a three dimentionnals vector around the X axis.
From GLM_GTX_rotate_vector extension.
detail::tvec4<T> glm::gtx::rotate_vector::rotateY | ( | const detail::tvec4< T > & | v, | |
T | angle | |||
) |
Rotate a four dimentionnals vector around the X axis.
From GLM_GTX_rotate_vector extension.
detail::tvec3<T> glm::gtx::rotate_vector::rotateY | ( | const detail::tvec3< T > & | v, | |
T | angle | |||
) |
Rotate a three dimentionnals vector around the Y axis.
From GLM_GTX_rotate_vector extension.
detail::tvec4<T> glm::gtx::rotate_vector::rotateZ | ( | const detail::tvec4< T > & | v, | |
T | angle | |||
) |
Rotate a four dimentionnals vector around the X axis.
From GLM_GTX_rotate_vector extension.
detail::tvec3<T> glm::gtx::rotate_vector::rotateZ | ( | const detail::tvec3< T > & | v, | |
T | angle | |||
) |
Rotate a three dimentionnals vector around the Z axis.
From GLM_GTX_rotate_vector extension.