Functions |
template<template< typename > class vecType> |
bool | all (vecType< bool > const &v) |
template<template< typename > class vecType> |
bool | any (vecType< bool > const &v) |
template<typename vecType > |
vecType::bool_type | equal (vecType const &x, vecType const &y) |
template<typename vecType > |
vecType::bool_type | greaterThan (vecType const &x, vecType const &y) |
template<typename vecType > |
vecType::bool_type | greaterThanEqual (vecType const &x, vecType const &y) |
template<typename vecType > |
vecType::bool_type | lessThan (vecType const &x, vecType const &y) |
template<typename vecType > |
vecType::bool_type | lessThanEqual (vecType const &x, vecType const &y) |
template<template< typename > class vecType> |
vecType< bool > | not_ (vecType< bool > const &v) |
template<typename vecType > |
vecType::bool_type | notEqual (vecType const &x, vecType const &y) |
Detailed Description
Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results.
For vector results, use the following built-in functions.
In all cases, the sizes of all the input and return vectors for any particular call must match.
Function Documentation
bool glm::all |
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vecType< bool > const & |
v | ) |
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bool glm::any |
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vecType< bool > const & |
v | ) |
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vecType::bool_type glm::equal |
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vecType const & |
x, |
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vecType const & |
y |
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) |
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vecType::bool_type glm::greaterThan |
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vecType const & |
x, |
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vecType const & |
y |
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) |
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vecType::bool_type glm::greaterThanEqual |
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vecType const & |
x, |
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vecType const & |
y |
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) |
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vecType::bool_type glm::lessThan |
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vecType const & |
x, |
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vecType const & |
y |
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) |
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vecType::bool_type glm::lessThanEqual |
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vecType const & |
x, |
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vecType const & |
y |
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) |
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vecType<bool> glm::not_ |
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vecType< bool > const & |
v | ) |
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Returns the component-wise logical complement of x.
/!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
- Template Parameters:
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vecType | Boolean vector types. |
- See also:
- - GLSL not man page
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- GLSL 4.20.8 specification, section 8.7
vecType::bool_type glm::notEqual |
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vecType const & |
x, |
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vecType const & |
y |
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) |
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