Functions
Noise functions
GLM Core

Functions

template<typename genType >
genType::value_type noise1 (genType const &x)
template<typename genType >
detail::tvec2< typename
genType::value_type > 
noise2 (genType const &x)
template<typename genType >
detail::tvec3< typename
genType::value_type > 
noise3 (genType const &x)
template<typename genType >
detail::tvec4< typename
genType::value_type > 
noise4 (genType const &x)

Detailed Description

Noise functions are stochastic functions that can be used to increase visual complexity.

Values returned by the following noise functions give the appearance of randomness, but are not truly random.


Function Documentation

genType::value_type glm::noise1 ( genType const &  x)

Returns a 1D noise value based on the input value x.

Template Parameters:
genTypeFloating-point scalar or vector types.
See also:
- GLSL noise1 man page
- GLSL 4.20.8 specification, section 8.13
detail::tvec2<typename genType::value_type> glm::noise2 ( genType const &  x)

Returns a 2D noise value based on the input value x.

Template Parameters:
genTypeFloating-point scalar or vector types.
See also:
- GLSL noise2 man page
- GLSL 4.20.8 specification, section 8.13
detail::tvec3<typename genType::value_type> glm::noise3 ( genType const &  x)

Returns a 3D noise value based on the input value x.

Template Parameters:
genTypeFloating-point scalar or vector types.
See also:
- GLSL noise3 man page
- GLSL 4.20.8 specification, section 8.13
detail::tvec4<typename genType::value_type> glm::noise4 ( genType const &  x)

Returns a 4D noise value based on the input value x.

Template Parameters:
genTypeFloating-point scalar or vector types.
See also:
- GLSL noise4 man page
- GLSL 4.20.8 specification, section 8.13