glm/doc/api/a00148.html
2018-05-08 13:51:58 +02:00

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<p>Features that implement in C++ the GLSL specification as closely as possible.
<a href="#details">More...</a></p>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="groups"></a>
Modules</h2></td></tr>
<tr class="memitem:a00143"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html">Common functions</a></td></tr>
<tr class="memdesc:a00143"><td class="mdescLeft">&#160;</td><td class="mdescRight">Include &lt;<a class="el" href="a00015.html" title="Core features ">glm/common.hpp</a>&gt; to use these core features. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00144"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00144.html">Exponential functions</a></td></tr>
<tr class="memdesc:a00144"><td class="mdescLeft">&#160;</td><td class="mdescRight">Include &lt;<a class="el" href="a00025.html" title="Core features ">glm/exponential.hpp</a>&gt; to use these core features. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00147"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00147.html">Geometric functions</a></td></tr>
<tr class="memdesc:a00147"><td class="mdescLeft">&#160;</td><td class="mdescRight">Include &lt;<a class="el" href="a00035.html" title="Core features ">glm/geometric.hpp</a>&gt; to use these core features. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00149"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html">Types</a></td></tr>
<tr class="memdesc:a00149"><td class="mdescLeft">&#160;</td><td class="mdescRight">The standard types defined by the specification. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00150"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html">Precision types</a></td></tr>
<tr class="memdesc:a00150"><td class="mdescLeft">&#160;</td><td class="mdescRight">Non-GLSL types that are used to define qualifier-based types. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00151"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html">Template types</a></td></tr>
<tr class="memdesc:a00151"><td class="mdescLeft">&#160;</td><td class="mdescRight">The generic template types used as the basis for the core types. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00237"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00237.html">Integer functions</a></td></tr>
<tr class="memdesc:a00237"><td class="mdescLeft">&#160;</td><td class="mdescRight">Include &lt;<a class="el" href="a00042.html" title="Core features ">glm/integer.hpp</a>&gt; to use these core features. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00238"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00238.html">Matrix functions</a></td></tr>
<tr class="memdesc:a00238"><td class="mdescLeft">&#160;</td><td class="mdescRight">Include &lt;<a class="el" href="a00056.html" title="Core features ">glm/matrix.hpp</a>&gt; to use these core features. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00239"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00239.html">Floating-Point Pack and Unpack Functions</a></td></tr>
<tr class="memdesc:a00239"><td class="mdescLeft">&#160;</td><td class="mdescRight">Include &lt;<a class="el" href="a00078.html" title="Core features ">glm/packing.hpp</a>&gt; to use these core features. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00240"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00240.html">Angle and Trigonometry Functions</a></td></tr>
<tr class="memdesc:a00240"><td class="mdescLeft">&#160;</td><td class="mdescRight">Include &lt;<a class="el" href="a00101.html" title="Core features ">glm/trigonometric.hpp</a>&gt; to use these core features. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00241"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00241.html">Vector Relational Functions</a></td></tr>
<tr class="memdesc:a00241"><td class="mdescLeft">&#160;</td><td class="mdescRight">Include &lt;<a class="el" href="a00136.html" title="Core features ">glm/vector_relational.hpp</a>&gt; to use these core features. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Features that implement in C++ the GLSL specification as closely as possible. </p>
<p>The GLM core consists of <a class="el" href="a00149.html">C++ types that mirror GLSL types</a> and C++ functions that mirror the GLSL functions. It also includes <a class="el" href="a00150.html">a set of qualifier-based types</a> that can be used in the appropriate functions. The C++ types are all based on a basic set of <a class="el" href="a00151.html">template types</a>.</p>
<p>The best documentation for GLM Core is the current GLSL specification, <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2 (pdf file)</a>.</p>
<p>GLM core functionalities require &lt;<a class="el" href="a00036.html" title="Core features ">glm/glm.hpp</a>&gt; to be included to be used. </p>
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