glm/wip/simd/sse_vec4.cpp
2010-04-14 13:27:44 +01:00

53 lines
1.1 KiB
C++

#include "precompiled.h"
#include "sse_vec4.h"
/*
void test_shufps(const glm::sse::vec4& v1, const glm::sse::vec4& v2)
{
glm::sse::vec4 Result0;
__asm
{
mov esi, v1
mov edi, v2
movaps xmm0, [esi]
movaps xmm1, [edi]
shufps xmm0, xmm1, _MM_SHUFFLE(3, 2, 1, 0)
movaps Result0, xmm0
}
glm::sse::vec4 Result1;
__asm
{
mov esi, v1
mov edi, v2
movaps xmm2, [esi]
movaps xmm3, [edi]
pshufd xmm2, xmm3, _MM_SHUFFLE(3, 2, 1, 0)
movaps Result1, xmm2
}
glm::sse::vec4 end;
}
void test_sse_vec4()
{
test_shufps(
glm::sse::vec4(1.0f, 2.0f, 3.0f, 4.0f),
glm::sse::vec4(5.0f, 6.0f, 7.0f, 8.0f));
glm::sse::vec4 v0;
glm::sse::vec4 v1(76.f);
glm::sse::vec4 v2(5.f, 1.f, 2.f, 3.f);
v2 += v1;
glm::sse::vec4 v3 = v2;
glm::sse::vec4 v4(1.0f);
float dot = glm::sse::dot(v4, v1);
++v4;
glm::sse::vec4 v5 = -v4;
glm::sse::vec4 v6(2.f);
glm::sse::vec4 v7 = glm::sse::cross(v2, v6);
glm::vec3 v8 = glm::cross(glm::vec3(5.f, 1.f, 2.f), glm::vec3(2.f));
//printf("vec4(%f, %f, %f, %f)\n", v4.x, v4.y, v4.z, v4.w);
glm::sse::vec4 v9 = glm::sse::normalize(glm::sse::vec4(1.0f, 1.0f, 1.0f, 0.0f));
glm::sse::vec4 vx;
}
*/