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160 lines
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<div id="navrow1" class="tabs">
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<li><a href="index.html"><span>Main Page</span></a></li>
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<li><a href="pages.html"><span>Related Pages</span></a></li>
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<li class="current"><a href="modules.html"><span>Modules</span></a></li>
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<li><a href="annotated.html"><span>Classes</span></a></li>
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<div class="title">Modules</div> </div>
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<div class="contents">
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<div class="textblock">Here is a list of all modules:</div><ul>
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<li><a class="el" href="a00134.html">GTC Extensions (Stable)</a><ul>
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<li><a class="el" href="a00141.html">GLM_GTC_half_float: Half-precision floating-point based types and functions</a></li>
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<li><a class="el" href="a00142.html">GLM_GTC_matrix_access: Access matrix rows and columns</a></li>
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<li><a class="el" href="a00143.html">GLM_GTC_matrix_integer: Integer matrix types</a></li>
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<li><a class="el" href="a00144.html">GLM_GTC_matrix_inverse: Additional matrix inverse function</a></li>
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<li><a class="el" href="a00145.html">GLM_GTC_matrix_transform: Matrix transform functions</a></li>
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<li><a class="el" href="a00146.html">GLM_GTC_noise: Procedural noise functions</a></li>
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<li><a class="el" href="a00147.html">GLM_GTC_quaternion: Quaternion types and functions</a></li>
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<li><a class="el" href="a00148.html">GLM_GTC_random: Random number generation</a></li>
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<li><a class="el" href="a00149.html">GLM_GTC_swizzle: Swizzle 'operator' implementation</a></li>
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<li><a class="el" href="a00150.html">GLM_GTC_type_precision: Vector and matrix types with defined precisions</a></li>
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<li><a class="el" href="a00151.html">GLM_GTC_type_ptr: Memory layout access</a></li>
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</ul>
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</li>
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<li><a class="el" href="a00135.html">GTX Extensions (Experimental)</a><ul>
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<li><a class="el" href="a00152.html">GLM_GTX_associated_min_max: Associated Min/Max</a></li>
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<li><a class="el" href="a00153.html">GLM_GTX_bit: Extended bitwise operations</a></li>
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<li><a class="el" href="a00154.html">GLM_GTX_closest_point: Find closest point</a></li>
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<li><a class="el" href="a00155.html">GLM_GTX_color_cast: Color conversion</a></li>
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<li><a class="el" href="a00156.html">GLM_GTX_color_space: RGB to HSV conversion</a></li>
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<li><a class="el" href="a00157.html">GLM_GTX_color_space_YCoCg: RGB to YCoCg conversion</a></li>
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<li><a class="el" href="a00158.html">GLM_GTX_compatibility: Cg and HLSL compatibility</a></li>
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<li><a class="el" href="a00159.html">GLM_GTX_component_wise: Component wise</a></li>
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<li><a class="el" href="a00160.html">GLM_GTX_constants: Provide build-in constants</a></li>
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<li><a class="el" href="a00161.html">GLM_GTX_epsilon: Epsilon comparison</a></li>
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<li><a class="el" href="a00162.html">GLM_GTX_euler_angles: Matrix from euler angles</a></li>
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<li><a class="el" href="a00163.html">GLM_GTX_extend: Position extending</a></li>
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<li><a class="el" href="a00164.html">GLM_GTX_extented_min_max: Extended min max</a></li>
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<li><a class="el" href="a00165.html">GLM_GTX_fast_exponential: Fast exponentiation functions</a></li>
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<li><a class="el" href="a00166.html">GLM_GTX_fast_square_root: Fast square root functions</a></li>
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<li><a class="el" href="a00167.html">GLM_GTX_fast_trigonometry: Fast trigonometric functions</a></li>
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<li><a class="el" href="a00168.html">GLM_GTX_gradient_paint: Procedural gradient color</a></li>
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<li><a class="el" href="a00169.html">GLM_GTX_handed_coordinate_space: Space Handedness</a></li>
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<li><a class="el" href="a00170.html">GLM_GTX_inertia: Intertial matrix</a></li>
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<li><a class="el" href="a00171.html">GLM_GTX_int_10_10_10_2: Packed integer</a></li>
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<li><a class="el" href="a00172.html">GLM_GTX_integer: Extended integer functions</a></li>
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<li><a class="el" href="a00173.html">GLM_GTX_intersect: Intersection tests</a></li>
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<li><a class="el" href="a00174.html">GLM_GTX_log_base: Log with base</a></li>
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<li><a class="el" href="a00175.html">GLM_GTX_matrix_cross_product: Cross product matrix form</a></li>
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<li><a class="el" href="a00176.html">GLM_GTX_matrix_interpolation: Rotation and translation matrix interpolation</a></li>
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<li><a class="el" href="a00177.html">GLM_GTX_matrix_major_storage: Build matrix</a></li>
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<li><a class="el" href="a00178.html">GLM_GTX_matrix_operation: Extended matrix operations</a></li>
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<li><a class="el" href="a00179.html">GLM_GTX_matrix_query: Query matrix properties</a></li>
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<li><a class="el" href="a00180.html">GLM_GTX_mixed_producte: Mixed product</a></li>
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<li><a class="el" href="a00181.html">GLM_GTX_multiple: Multiples</a></li>
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<li><a class="el" href="a00182.html">GLM_GTX_noise: Procedural noise functions</a></li>
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<li><a class="el" href="a00183.html">GLM_GTX_norm: Vector norm calculations</a></li>
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<li><a class="el" href="a00184.html">GLM_GTX_normal: Compute normals</a></li>
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<li><a class="el" href="a00185.html">GLM_GTX_normalize_dot: Normalize dot product</a></li>
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<li><a class="el" href="a00186.html">GLM_GTX_number_precision: Number precision</a></li>
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<li><a class="el" href="a00187.html">GLM_GTX_ocl_type: OpenCL types</a></li>
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<li><a class="el" href="a00188.html">GLM_GTX_optimum_pow: Optimum pow</a></li>
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<li><a class="el" href="a00189.html">GLM_GTX_orthonormalize: Orthonormalize</a></li>
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<li><a class="el" href="a00190.html">GLM_GTX_perpendicular: Perpendicular</a></li>
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<li><a class="el" href="a00191.html">GLM_GTX_polar_coordinates: Polar coordinates</a></li>
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<li><a class="el" href="a00192.html">GLM_GTX_projection: Projection</a></li>
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<li><a class="el" href="a00193.html">GLM_GTX_quaternion: Extented quaternion types and functions</a></li>
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<li><a class="el" href="a00194.html">GLM_GTX_random: Random</a></li>
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<li><a class="el" href="a00195.html">GLM_GTX_raw_data: Raw data</a></li>
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<li><a class="el" href="a00196.html">GLM_GTX_reciprocal: Reciprocal</a></li>
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<li><a class="el" href="a00197.html">GLM_GTX_rotate_vector: Rotate vector</a></li>
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<li><a class="el" href="a00198.html">GLM_GTX_simd_mat4: SIMD mat4 type and functions</a></li>
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<li><a class="el" href="a00199.html">GLM_GTX_simd_vec4: SIMD vec4 type and functions</a></li>
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<li><a class="el" href="a00200.html">GLM_GTX_spline: Spline</a></li>
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<li><a class="el" href="a00201.html">GLM_GTX_std_based_type: Add types based on STL</a></li>
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<li><a class="el" href="a00202.html">GLM_GTX_string_cast: String cast</a></li>
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<li><a class="el" href="a00203.html">GLM_GTX_transform: Extented transformation matrices</a></li>
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<li><a class="el" href="a00204.html">GLM_GTX_transform2: Extra transformation matrices</a></li>
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<li><a class="el" href="a00205.html">GLM_GTX_ulp: Accuracy measurement</a></li>
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<li><a class="el" href="a00206.html">GLM_GTX_vec1: Add vec1 types</a></li>
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<li><a class="el" href="a00207.html">GLM_GTX_vector_access: Vector access</a></li>
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<li><a class="el" href="a00208.html">GLM_GTX_vector_angle: Vector angle</a></li>
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<li><a class="el" href="a00209.html">GLM_GTX_vector_query: Vector query</a></li>
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<li><a class="el" href="a00210.html">GLM_GTX_verbose_operator: Verbose operator</a></li>
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<li><a class="el" href="a00211.html">GLM_GTX_wrap: Texture coordinate wrap modes</a></li>
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</ul>
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</li>
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<li><a class="el" href="a00136.html">VIRTREV Extensions</a><ul>
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<li><a class="el" href="a00212.html">GLM_VIRTREV_xstream: xml like output</a></li>
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</ul>
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</li>
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<li><a class="el" href="a00137.html">GLM Core</a><ul>
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<li><a class="el" href="a00125.html">Common functions</a></li>
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<li><a class="el" href="a00126.html">Exponential functions</a></li>
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<li><a class="el" href="a00127.html">Geometric functions</a></li>
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<li><a class="el" href="a00128.html">Integer functions</a></li>
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<li><a class="el" href="a00129.html">Matrix functions</a></li>
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<li><a class="el" href="a00130.html">Noise functions</a></li>
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<li><a class="el" href="a00131.html">Floating-Point Pack and Unpack Functions</a></li>
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<li><a class="el" href="a00132.html">Angle and Trigonometry Functions</a></li>
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<li><a class="el" href="a00133.html">Vector Relational Functions</a></li>
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<li><a class="el" href="a00138.html">Types</a></li>
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<li><a class="el" href="a00139.html">Precision types</a></li>
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<li><a class="el" href="a00140.html">Template types</a></li>
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</ul>
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</li>
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</ul>
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