tracy/server/TracyTimelineController.hpp

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#ifndef __TRACYTIMELINECONTROLLER_HPP__
#define __TRACYTIMELINECONTROLLER_HPP__
#include <assert.h>
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#include <optional>
#include <vector>
#include "TracyImGui.hpp"
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#include "../public/common/TracyForceInline.hpp"
#include "tracy_robin_hood.h"
namespace tracy
{
class TimelineItem;
class View;
class Worker;
class TimelineController
{
public:
TimelineController( View& view, Worker& worker );
~TimelineController();
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void FirstFrameExpired();
void Begin();
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void End( double pxns, const ImVec2& wpos, bool hover, bool vcenter, float yMin, float yMax );
template<class T, class U>
void AddItem( U* data )
{
auto it = m_itemMap.find( data );
if( it == m_itemMap.end() ) it = m_itemMap.emplace( data, std::make_unique<T>( m_view, m_worker, data ) ).first;
m_items.emplace_back( it->second.get() );
}
float GetHeight() const { return m_height; }
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const unordered_flat_map<const void*, std::unique_ptr<TimelineItem>>& GetItemMap() const { return m_itemMap; }
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tracy_force_inline TimelineItem& GetItem( const void* data )
{
auto it = m_itemMap.find( data );
assert( it != m_itemMap.end() );
return *it->second;
}
private:
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void UpdateCenterItem();
std::optional<int> CalculateScrollPosition() const;
std::vector<TimelineItem*> m_items;
unordered_flat_map<const void*, std::unique_ptr<TimelineItem>> m_itemMap;
float m_height;
float m_scroll;
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const void* m_centerItemkey;
int m_centerItemOffsetY;
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bool m_firstFrame;
View& m_view;
Worker& m_worker;
};
}
#endif