tracy/server/TracyTimelineController.cpp

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#include <algorithm>
#include <thread>
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#include "TracyTimelineItem.hpp"
#include "TracyTimelineContext.hpp"
#include "TracyTimelineController.hpp"
#include "TracyView.hpp"
namespace tracy
{
TimelineController::TimelineController( View& view, Worker& worker )
: m_height( 0 )
, m_scroll( 0 )
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, m_centerItemkey( nullptr )
, m_centerItemOffsetY( 0 )
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, m_firstFrame( true )
, m_view( view )
, m_worker( worker )
#ifdef __EMSCRIPTEN__
, m_td( 1 )
#else
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, m_td( std::max( 1u, std::thread::hardware_concurrency() - 2 ), "Render" )
#endif
{
}
TimelineController::~TimelineController()
{
}
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void TimelineController::FirstFrameExpired()
{
m_firstFrame = false;
}
void TimelineController::Begin()
{
m_items.clear();
}
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void TimelineController::UpdateCenterItem()
{
ImVec2 mousePos = ImGui::GetMousePos();
m_centerItemkey = nullptr;
m_centerItemOffsetY = 0;
if( m_firstFrame || !ImGui::IsMousePosValid( &mousePos ) ) return;
const auto timelineMousePosY = mousePos.y - ImGui::GetWindowPos().y;
int centerY = timelineMousePosY + ImGui::GetScrollY();
int yBegin = 0;
int yEnd = 0;
for( auto& item : m_items )
{
m_centerItemkey = item->GetKey();
yBegin = yEnd;
yEnd += item->GetHeight();
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const auto inLowerBounds = m_centerItemkey == m_items.front()->GetKey() || yBegin <= centerY;
const auto inUpperBounds = m_centerItemkey == m_items.back()->GetKey() || centerY < yEnd;
if( inLowerBounds && inUpperBounds )
{
m_centerItemOffsetY = centerY - yBegin;
break;
}
}
}
std::optional<int> TimelineController::CalculateScrollPosition() const
{
if( !m_centerItemkey ) return std::nullopt;
ImVec2 mousePos = ImGui::GetMousePos();
if( !ImGui::IsMousePosValid( &mousePos ) ) return std::nullopt;
const auto timelineMousePosY = mousePos.y - ImGui::GetWindowPos().y;
int yBegin = 0;
int yEnd = 0;
for( auto& item : m_items )
{
yBegin = yEnd;
yEnd += item->GetHeight();
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if( item->GetKey() != m_centerItemkey ) continue;
int scrollY = yBegin + m_centerItemOffsetY - timelineMousePosY;
return scrollY;
}
return std::nullopt;
}
void TimelineController::End( double pxns, const ImVec2& wpos, bool hover, bool vcenter, float yMin, float yMax, ImFont* smallFont )
{
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auto shouldUpdateCenterItem = [&] () {
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const auto imguiChangedScroll = m_scroll != ImGui::GetScrollY();
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const auto& mouseDelta = ImGui::GetIO().MouseDelta;
const auto mouseMoved = mouseDelta.x != 0.0f || mouseDelta.y != 0.0f;
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const auto& mousePos = ImGui::GetIO().MousePos;
const auto mouseVisible = ImGui::IsMousePosValid( &mousePos );
return ( ( imguiChangedScroll || mouseMoved || !mouseVisible ) && !ImGui::IsMouseDown( 1 ) ) || !m_centerItemkey;
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};
if( !vcenter )
{
m_centerItemkey = nullptr;
m_centerItemOffsetY = 0;
}
else if( shouldUpdateCenterItem() )
{
UpdateCenterItem();
}
const auto& viewData = m_view.GetViewData();
TimelineContext ctx;
ctx.w = ImGui::GetContentRegionAvail().x - 1;
ctx.ty = ImGui::GetTextLineHeight();
ImGui::PushFont( smallFont );
ctx.sty = ImGui::GetTextLineHeight();
ImGui::PopFont();
ctx.scale = GetScale();
ctx.yMin = yMin;
ctx.yMax = yMax;
ctx.pxns = pxns;
ctx.nspx = 1.0 / pxns;
ctx.vStart = viewData.zvStart;
ctx.vEnd = viewData.zvEnd;
ctx.wpos = wpos;
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ctx.hover = hover;
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int yOffset = 0;
for( auto& item : m_items )
{
if( item->WantPreprocess() && item->IsVisible() )
{
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const auto yPos = wpos.y + yOffset;
const bool visible = m_firstFrame || ( yPos < yMax && yPos + item->GetHeight() >= yMin );
item->Preprocess( ctx, m_td, visible, yPos );
}
yOffset += m_firstFrame ? 0 : item->GetHeight();
}
m_td.Sync();
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yOffset = 0;
for( auto& item : m_items )
{
auto currentFrameItemHeight = item->GetHeight();
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item->Draw( m_firstFrame, ctx, yOffset );
if( m_firstFrame ) currentFrameItemHeight = item->GetHeight();
yOffset += currentFrameItemHeight;
}
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if( const auto scrollY = CalculateScrollPosition() )
{
int clampedScrollY = std::min<int>( *scrollY, yOffset );
ImGui::SetScrollY( clampedScrollY );
int minHeight = ImGui::GetWindowHeight() + clampedScrollY;
yOffset = std::max( yOffset, minHeight );
}
const auto scrollPos = ImGui::GetScrollY();
if( ( scrollPos == 0 && m_scroll != 0 ) || yOffset > m_height )
{
m_height = yOffset;
}
m_scroll = scrollPos;
}
}