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Fix on-screen frames calculation.
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@ -454,8 +454,8 @@ void View::DrawFrames()
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const int fwidth = m_frameScale == 0 ? 4 : 1;
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const int group = m_frameScale < 2 ? 1 : ( 1 << ( m_frameScale - 1 ) );
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const int total = m_frames.size();
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const int onScreen = ( w - 2 ) / fwidth * group;
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if( !m_pause ) m_frameStart = total < onScreen ? 0 : total - onScreen;
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const int onScreen = ( w - 2 ) / fwidth;
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if( !m_pause ) m_frameStart = ( total < onScreen * group ) ? 0 : total - onScreen * group;
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int i = 0, idx = 0;
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while( i < onScreen && m_frameStart + idx < total )
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