Calculate which CPU zones to draw beforehand.

This commit is contained in:
Bartosz Taudul 2023-03-19 16:11:18 +01:00
parent b4893fafb7
commit 1d7afbd07e
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3 changed files with 207 additions and 1 deletions

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@ -0,0 +1,31 @@
#ifndef __TRACYTIMELINEDRAW_HPP__
#define __TRACYTIMELINEDRAW_HPP__
#include <stdint.h>
#include "TracyEvent.hpp"
#include "TracyShortPtr.hpp"
namespace tracy
{
enum class TimelineDrawType : uint8_t
{
Folded,
Zone,
GhostFolded,
Ghost
};
struct TimelineDraw
{
TimelineDrawType type;
uint16_t depth;
short_ptr<void*> ev;
Int48 rend;
int num;
};
}
#endif

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@ -12,8 +12,11 @@
namespace tracy
{
constexpr float MinVisSize = 3;
TimelineItemThread::TimelineItemThread( View& view, Worker& worker, const ThreadData* thread )
: TimelineItem( view, worker, thread, false )
: TimelineItem( view, worker, thread, true )
, m_thread( thread )
, m_ghost( false )
{
@ -269,4 +272,161 @@ void TimelineItemThread::DrawOverlay( const ImVec2& ul, const ImVec2& dr )
m_view.DrawThreadOverlays( *m_thread, ul, dr );
}
void TimelineItemThread::DrawFinished()
{
m_draw.clear();
}
void TimelineItemThread::Preprocess( const TimelineContext& ctx )
{
assert( m_draw.empty() );
#ifndef TRACY_NO_STATISTICS
if( m_worker.AreGhostZonesReady() && ( m_ghost || ( m_view.GetViewData().ghostZones && m_thread->timeline.empty() ) ) )
{
m_depth = PreprocessGhostLevel( ctx, m_thread->ghostZones, 0 );
}
else
#endif
{
m_depth = PreprocessZoneLevel( ctx, m_thread->timeline, 0 );
}
}
#ifndef TRACY_NO_STATISTICS
int TimelineItemThread::PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth )
{
const auto pxns = ctx.pxns;
const auto nspx = ctx.nspx;
const auto vStart = ctx.vStart;
const auto vEnd = ctx.vEnd;
auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, vStart - 2 * MinVisSize * nspx ), [] ( const auto& l, const auto& r ) { return l.end.Val() < r; } );
if( it == vec.end() ) return depth;
const auto zitend = std::lower_bound( it, vec.end(), vEnd, [] ( const auto& l, const auto& r ) { return l.start.Val() < r; } );
if( it == zitend ) return depth;
if( (zitend-1)->end.Val() < vStart ) return depth;
int maxdepth = depth + 1;
while( it < zitend )
{
auto& ev = *it;
const auto end = ev.end.Val();
const auto zsz = std::max( ( end - ev.start.Val() ) * pxns, pxns * 0.5 );
if( zsz < MinVisSize )
{
const auto MinVisNs = MinVisSize * nspx;
auto px1ns = ev.end.Val() - vStart;
auto rend = end;
auto nextTime = end + MinVisNs;
for(;;)
{
const auto prevIt = it;
it = std::lower_bound( it, zitend, nextTime, [] ( const auto& l, const auto& r ) { return l.end.Val() < r; } );
if( it == prevIt ) ++it;
if( it == zitend ) break;
const auto nend = it->end.Val();
const auto nsnext = nend - vStart;
if( nsnext - px1ns >= MinVisNs * 2 ) break;
px1ns = nsnext;
rend = nend;
nextTime = nend + nspx;
}
m_draw.emplace_back( TimelineDraw { TimelineDrawType::GhostFolded, uint16_t( depth ), (void**)&ev, rend } );
}
else
{
if( ev.child >= 0 )
{
const auto d = PreprocessGhostLevel( ctx, m_worker.GetGhostChildren( ev.child ), depth + 1 );
if( d > maxdepth ) maxdepth = d;
}
m_draw.emplace_back( TimelineDraw { TimelineDrawType::Ghost, uint16_t( depth ), (void**)&ev } );
++it;
}
}
return maxdepth;
}
#endif
int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth )
{
if( vec.is_magic() )
{
return PreprocessZoneLevel<VectorAdapterDirect<ZoneEvent>>( ctx, *(Vector<ZoneEvent>*)( &vec ), depth );
}
else
{
return PreprocessZoneLevel<VectorAdapterPointer<ZoneEvent>>( ctx, vec, depth );
}
}
template<typename Adapter, typename V>
int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth )
{
const auto delay = m_worker.GetDelay();
const auto resolution = m_worker.GetResolution();
const auto vStart = ctx.vStart;
const auto vEnd = ctx.vEnd;
const auto nspx = ctx.nspx;
const auto pxns = ctx.pxns;
// cast to uint64_t, so that unended zones (end = -1) are still drawn
auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, vStart - std::max<int64_t>( delay, 2 * MinVisSize * nspx ) ), [] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)a(l).End() < (uint64_t)r; } );
if( it == vec.end() ) return depth;
const auto zitend = std::lower_bound( it, vec.end(), vEnd + resolution, [] ( const auto& l, const auto& r ) { Adapter a; return a(l).Start() < r; } );
if( it == zitend ) return depth;
Adapter a;
if( !a(*it).IsEndValid() && m_worker.GetZoneEnd( a(*it) ) < vStart ) return depth;
if( m_worker.GetZoneEnd( a(*(zitend-1)) ) < vStart ) return depth;
int maxdepth = depth + 1;
while( it < zitend )
{
auto& ev = a(*it);
const auto end = m_worker.GetZoneEnd( ev );
const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 );
if( zsz < MinVisSize )
{
const auto MinVisNs = MinVisSize * nspx;
int num = 0;
auto px1ns = end - vStart;
auto rend = end;
auto nextTime = end + MinVisNs;
for(;;)
{
const auto prevIt = it;
it = std::lower_bound( it, zitend, nextTime, [] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)a(l).End() < (uint64_t)r; } );
if( it == prevIt ) ++it;
num += std::distance( prevIt, it );
if( it == zitend ) break;
const auto nend = m_worker.GetZoneEnd( a(*it) );
const auto nsnext = nend - vStart;
if( nsnext - px1ns >= MinVisNs * 2 ) break;
px1ns = nsnext;
rend = nend;
nextTime = nend + nspx;
}
m_draw.emplace_back( TimelineDraw { TimelineDrawType::Folded, uint16_t( depth ), (void**)&ev, rend, num } );
}
else
{
if( ev.HasChildren() )
{
const auto d = PreprocessZoneLevel( ctx, m_worker.GetZoneChildren( ev.Child() ), depth + 1 );
if( d > maxdepth ) maxdepth = d;
}
m_draw.emplace_back( TimelineDraw { TimelineDrawType::Zone, uint16_t( depth ), (void**)&ev } );
++it;
}
}
return maxdepth;
}
}

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@ -3,6 +3,7 @@
#include "TracyEvent.hpp"
#include "TracyTimelineItem.hpp"
#include "TracyTimelineDraw.hpp"
namespace tracy
{
@ -26,12 +27,26 @@ protected:
bool DrawContents( const TimelineContext& ctx, int& offset ) override;
void DrawOverlay( const ImVec2& ul, const ImVec2& dr ) override;
void DrawFinished() override;
bool IsEmpty() const override;
void Preprocess( const TimelineContext& ctx ) override;
private:
#ifndef TRACY_NO_STATISTICS
int PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth );
#endif
int PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth );
template<typename Adapter, typename V>
int PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth );
const ThreadData* m_thread;
bool m_ghost;
std::vector<TimelineDraw> m_draw;
int m_depth;
};
}