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Fix off-by-one-frame in timeline item height.
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@ -30,8 +30,10 @@ void TimelineController::End( double pxns, const ImVec2& wpos, bool hover, float
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for( auto& item : m_items )
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for( auto& item : m_items )
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{
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{
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auto currentFrameItemHeight = item->GetNextFrameHeight();
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item->Draw( m_firstFrame, pxns, yOffset, wpos, hover, yMin, yMax );
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item->Draw( m_firstFrame, pxns, yOffset, wpos, hover, yMin, yMax );
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yOffset += item->GetNextFrameHeight();
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if( m_firstFrame ) currentFrameItemHeight = item->GetNextFrameHeight();
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yOffset += currentFrameItemHeight;
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}
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}
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const auto scrollPos = ImGui::GetScrollY();
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const auto scrollPos = ImGui::GetScrollY();
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@ -321,6 +321,7 @@ void View::DrawTimeline()
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const auto yMin = ImGui::GetCursorScreenPos().y;
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const auto yMin = ImGui::GetCursorScreenPos().y;
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const auto yMax = linepos.y + lineh;
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const auto yMax = linepos.y + lineh;
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ImGui::SetNextWindowContentSize( ImVec2( 0, m_tc.GetHeight() ) );
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ImGui::BeginChild( "##zoneWin", ImVec2( ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y ), false, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_NoScrollWithMouse );
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ImGui::BeginChild( "##zoneWin", ImVec2( ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y ), false, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_NoScrollWithMouse );
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if( m_yDelta != 0 )
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if( m_yDelta != 0 )
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@ -333,7 +334,6 @@ void View::DrawTimeline()
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const auto wpos = ImGui::GetCursorScreenPos();
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const auto wpos = ImGui::GetCursorScreenPos();
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const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
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const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
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// note that m_tc.GetHeight() returns the height from the previous draw
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const auto h = std::max<float>( m_tc.GetHeight(), ImGui::GetContentRegionAvail().y - 4 ); // magic border value
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const auto h = std::max<float>( m_tc.GetHeight(), ImGui::GetContentRegionAvail().y - 4 ); // magic border value
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ImGui::ItemSize( ImVec2( w, h ) );
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ImGui::ItemSize( ImVec2( w, h ) );
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