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Use TimelineContext to draw CPU zones.
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@ -229,7 +229,7 @@ void TimelineItemThread::HeaderTooltip( const char* label ) const
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void TimelineItemThread::HeaderExtraContents( const TimelineContext& ctx, int offset, float labelWidth )
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{
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m_view.DrawThreadMessages( *m_thread, ctx.pxns, offset, ctx.wpos, ctx.hover );
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m_view.DrawThreadMessages( ctx, *m_thread, offset );
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#ifndef TRACY_NO_STATISTICS
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const bool hasGhostZones = m_worker.AreGhostZonesReady() && !m_thread->ghostZones.empty();
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@ -255,7 +255,7 @@ void TimelineItemThread::HeaderExtraContents( const TimelineContext& ctx, int of
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bool TimelineItemThread::DrawContents( const TimelineContext& ctx, int& offset )
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{
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const auto res = m_view.DrawThread( *m_thread, ctx.pxns, offset, ctx.wpos, ctx.hover, ctx.yMin, ctx.yMax, m_ghost );
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const auto res = m_view.DrawThread( ctx, *m_thread, offset, m_ghost );
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if( !res )
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{
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auto& crash = m_worker.GetCrashEvent();
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@ -121,8 +121,8 @@ public:
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void HighlightThread( uint64_t thread );
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void ZoomToRange( int64_t start, int64_t end, bool pause = true );
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bool DrawPlot( const TimelineContext& ctx, PlotData& plot, int& offset );
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bool DrawThread( const ThreadData& thread, double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax, bool ghostMode );
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void DrawThreadMessages( const ThreadData& thread, double pxns, int offset, const ImVec2& wpos, bool hover );
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bool DrawThread( const TimelineContext& ctx, const ThreadData& thread, int& offset, bool ghostMode );
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void DrawThreadMessages( const TimelineContext& ctx, const ThreadData& thread, int offset );
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void DrawThreadOverlays( const ThreadData& thread, const ImVec2& ul, const ImVec2& dr );
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bool DrawGpu( const TimelineContext& ctx, const GpuCtxData& gpu, int& offset );
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bool DrawCpuData( const TimelineContext& ctx, int& offset );
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@ -4,7 +4,7 @@
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#include "TracyImGui.hpp"
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#include "TracyMouse.hpp"
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#include "TracyPrint.hpp"
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#include "TracyTimelineItem.hpp"
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#include "TracyTimelineContext.hpp"
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#include "TracyView.hpp"
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namespace tracy
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@ -22,11 +22,16 @@ static tracy_force_inline uint32_t MixGhostColor( uint32_t c0, uint32_t c1 )
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( ( ( ( ( c0 & 0x000000FF ) ) + 3 * ( ( c1 & 0x000000FF ) ) ) >> 2 ) );
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}
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bool View::DrawThread( const ThreadData& thread, double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax, bool ghostMode )
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bool View::DrawThread( const TimelineContext& ctx, const ThreadData& thread, int& offset, bool ghostMode )
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{
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const auto ty = ImGui::GetTextLineHeight();
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const auto& wpos = ctx.wpos;
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const auto ty = ctx.ty;
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const auto ostep = ty + 1;
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const auto nspx = 1.0 / pxns;
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const auto pxns = ctx.pxns;
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const auto nspx = ctx.nspx;
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const auto hover = ctx.hover;
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const auto yMin = ctx.yMin;
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const auto yMax = ctx.yMax;
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ImGui::PushFont( m_smallFont );
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const auto sty = ImGui::GetTextLineHeight();
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@ -97,14 +102,18 @@ bool View::DrawThread( const ThreadData& thread, double pxns, int& offset, const
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return true;
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}
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void View::DrawThreadMessages( const ThreadData& thread, double pxns, int offset, const ImVec2& wpos, bool hover )
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void View::DrawThreadMessages( const TimelineContext& ctx, const ThreadData& thread, int offset )
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{
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const auto nspx = 1.0 / pxns;
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auto draw = ImGui::GetWindowDrawList();
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const auto ty = ImGui::GetTextLineHeight();
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const auto& wpos = ctx.wpos;
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const auto pxns = ctx.pxns;
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const auto nspx = ctx.nspx;
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const auto hover = ctx.hover;
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const auto ty = ctx.ty;
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const auto to = 9.f * GetScale();
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const auto th = ( ty - to ) * sqrt( 3 ) * 0.5;
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auto draw = ImGui::GetWindowDrawList();
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auto msgit = std::lower_bound( thread.messages.begin(), thread.messages.end(), m_vd.zvStart, [] ( const auto& lhs, const auto& rhs ) { return lhs->time < rhs; } );
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auto msgend = std::lower_bound( msgit, thread.messages.end(), m_vd.zvEnd+1, [] ( const auto& lhs, const auto& rhs ) { return lhs->time < rhs; } );
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