Use TimelineContext to draw CPU zones.

This commit is contained in:
Bartosz Taudul 2023-03-19 01:14:36 +01:00
parent ee5d6f1adb
commit 6ab4180b5b
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GPG Key ID: B7FE2008B7575DF3
3 changed files with 21 additions and 12 deletions

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@ -229,7 +229,7 @@ void TimelineItemThread::HeaderTooltip( const char* label ) const
void TimelineItemThread::HeaderExtraContents( const TimelineContext& ctx, int offset, float labelWidth ) void TimelineItemThread::HeaderExtraContents( const TimelineContext& ctx, int offset, float labelWidth )
{ {
m_view.DrawThreadMessages( *m_thread, ctx.pxns, offset, ctx.wpos, ctx.hover ); m_view.DrawThreadMessages( ctx, *m_thread, offset );
#ifndef TRACY_NO_STATISTICS #ifndef TRACY_NO_STATISTICS
const bool hasGhostZones = m_worker.AreGhostZonesReady() && !m_thread->ghostZones.empty(); const bool hasGhostZones = m_worker.AreGhostZonesReady() && !m_thread->ghostZones.empty();
@ -255,7 +255,7 @@ void TimelineItemThread::HeaderExtraContents( const TimelineContext& ctx, int of
bool TimelineItemThread::DrawContents( const TimelineContext& ctx, int& offset ) bool TimelineItemThread::DrawContents( const TimelineContext& ctx, int& offset )
{ {
const auto res = m_view.DrawThread( *m_thread, ctx.pxns, offset, ctx.wpos, ctx.hover, ctx.yMin, ctx.yMax, m_ghost ); const auto res = m_view.DrawThread( ctx, *m_thread, offset, m_ghost );
if( !res ) if( !res )
{ {
auto& crash = m_worker.GetCrashEvent(); auto& crash = m_worker.GetCrashEvent();

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@ -121,8 +121,8 @@ public:
void HighlightThread( uint64_t thread ); void HighlightThread( uint64_t thread );
void ZoomToRange( int64_t start, int64_t end, bool pause = true ); void ZoomToRange( int64_t start, int64_t end, bool pause = true );
bool DrawPlot( const TimelineContext& ctx, PlotData& plot, int& offset ); bool DrawPlot( const TimelineContext& ctx, PlotData& plot, int& offset );
bool DrawThread( const ThreadData& thread, double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax, bool ghostMode ); bool DrawThread( const TimelineContext& ctx, const ThreadData& thread, int& offset, bool ghostMode );
void DrawThreadMessages( const ThreadData& thread, double pxns, int offset, const ImVec2& wpos, bool hover ); void DrawThreadMessages( const TimelineContext& ctx, const ThreadData& thread, int offset );
void DrawThreadOverlays( const ThreadData& thread, const ImVec2& ul, const ImVec2& dr ); void DrawThreadOverlays( const ThreadData& thread, const ImVec2& ul, const ImVec2& dr );
bool DrawGpu( const TimelineContext& ctx, const GpuCtxData& gpu, int& offset ); bool DrawGpu( const TimelineContext& ctx, const GpuCtxData& gpu, int& offset );
bool DrawCpuData( const TimelineContext& ctx, int& offset ); bool DrawCpuData( const TimelineContext& ctx, int& offset );

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@ -4,7 +4,7 @@
#include "TracyImGui.hpp" #include "TracyImGui.hpp"
#include "TracyMouse.hpp" #include "TracyMouse.hpp"
#include "TracyPrint.hpp" #include "TracyPrint.hpp"
#include "TracyTimelineItem.hpp" #include "TracyTimelineContext.hpp"
#include "TracyView.hpp" #include "TracyView.hpp"
namespace tracy namespace tracy
@ -22,11 +22,16 @@ static tracy_force_inline uint32_t MixGhostColor( uint32_t c0, uint32_t c1 )
( ( ( ( ( c0 & 0x000000FF ) ) + 3 * ( ( c1 & 0x000000FF ) ) ) >> 2 ) ); ( ( ( ( ( c0 & 0x000000FF ) ) + 3 * ( ( c1 & 0x000000FF ) ) ) >> 2 ) );
} }
bool View::DrawThread( const ThreadData& thread, double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax, bool ghostMode ) bool View::DrawThread( const TimelineContext& ctx, const ThreadData& thread, int& offset, bool ghostMode )
{ {
const auto ty = ImGui::GetTextLineHeight(); const auto& wpos = ctx.wpos;
const auto ty = ctx.ty;
const auto ostep = ty + 1; const auto ostep = ty + 1;
const auto nspx = 1.0 / pxns; const auto pxns = ctx.pxns;
const auto nspx = ctx.nspx;
const auto hover = ctx.hover;
const auto yMin = ctx.yMin;
const auto yMax = ctx.yMax;
ImGui::PushFont( m_smallFont ); ImGui::PushFont( m_smallFont );
const auto sty = ImGui::GetTextLineHeight(); const auto sty = ImGui::GetTextLineHeight();
@ -97,14 +102,18 @@ bool View::DrawThread( const ThreadData& thread, double pxns, int& offset, const
return true; return true;
} }
void View::DrawThreadMessages( const ThreadData& thread, double pxns, int offset, const ImVec2& wpos, bool hover ) void View::DrawThreadMessages( const TimelineContext& ctx, const ThreadData& thread, int offset )
{ {
const auto nspx = 1.0 / pxns; const auto& wpos = ctx.wpos;
auto draw = ImGui::GetWindowDrawList(); const auto pxns = ctx.pxns;
const auto ty = ImGui::GetTextLineHeight(); const auto nspx = ctx.nspx;
const auto hover = ctx.hover;
const auto ty = ctx.ty;
const auto to = 9.f * GetScale(); const auto to = 9.f * GetScale();
const auto th = ( ty - to ) * sqrt( 3 ) * 0.5; const auto th = ( ty - to ) * sqrt( 3 ) * 0.5;
auto draw = ImGui::GetWindowDrawList();
auto msgit = std::lower_bound( thread.messages.begin(), thread.messages.end(), m_vd.zvStart, [] ( const auto& lhs, const auto& rhs ) { return lhs->time < rhs; } ); auto msgit = std::lower_bound( thread.messages.begin(), thread.messages.end(), m_vd.zvStart, [] ( const auto& lhs, const auto& rhs ) { return lhs->time < rhs; } );
auto msgend = std::lower_bound( msgit, thread.messages.end(), m_vd.zvEnd+1, [] ( const auto& lhs, const auto& rhs ) { return lhs->time < rhs; } ); auto msgend = std::lower_bound( msgit, thread.messages.end(), m_vd.zvEnd+1, [] ( const auto& lhs, const auto& rhs ) { return lhs->time < rhs; } );