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This commit makes the D3D11 code consistent with the D3D12 code.
It now properly supports TRACY_CALLSTACK as well as the Tracy*Transient macros. The order of the macros now has the same order as the D3D12 file. Added support for TracyD3D11ContextName(). I removed TRACY_D3D11_NO_SINGLE_THREAD, because I'm not sure what that is supposed to be used for. It was set up in an upstream fork of Tracy.
This commit is contained in:
parent
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163
TracyD3D11.hpp
163
TracyD3D11.hpp
@ -1,25 +1,31 @@
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#ifndef __TRACYD3D11_HPP__
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#ifndef __TRACYD3D11_HPP__
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#define __TRACYD3D11_HPP__
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#define __TRACYD3D11_HPP__
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// Include this file after you include DirectX 11 headers.
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#ifndef TRACY_ENABLE
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#if !defined TRACY_ENABLE || !defined _WIN32
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#define TracyD3D11Context(device,queue) nullptr
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#define TracyD3D11Destroy(ctx)
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#define TracyD3D11ContextName(ctx, name, size)
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#define TracyD3D11Context(x,y)
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#define TracyD3D11NewFrame(ctx)
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#define TracyD3D11NamedZone(x,y,z)
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#define TracyD3D11NamedZoneC(x,y,z,w)
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#define TracyD3D11Zone(x,y)
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#define TracyD3D11ZoneC(x,y,z)
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#define TracyD3D11Collect(x)
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#define TracyD3D11NamedZoneS(x,y,z,w)
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#define TracyD3D11Zone(ctx, name)
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#define TracyD3D11NamedZoneCS(x,y,z,w,v)
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#define TracyD3D11ZoneC(ctx, name, color)
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#define TracyD3D11ZoneS(x,y,z)
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#define TracyD3D11NamedZone(ctx, varname, name, active)
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#define TracyD3D11ZoneCS(x,y,z,w)
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#define TracyD3D11NamedZoneC(ctx, varname, name, color, active)
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#define TracyD3D12ZoneTransient(ctx, varname, name, active)
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#define TracyD3D11ZoneS(ctx, name, depth)
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#define TracyD3D11ZoneCS(ctx, name, color, depth)
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#define TracyD3D11NamedZoneS(ctx, varname, name, depth, active)
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#define TracyD3D11NamedZoneCS(ctx, varname, name, color, depth, active)
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#define TracyD3D12ZoneTransientS(ctx, varname, name, depth, active)
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#define TracyD3D11Collect(ctx)
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namespace tracy
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namespace tracy
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{
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{
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class D3D11CtxScope {};
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class D3D11ZoneScope {};
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}
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}
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using TracyD3D11Ctx = void*;
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using TracyD3D11Ctx = void*;
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@ -36,14 +42,12 @@ using TracyD3D11Ctx = void*;
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#include "common/TracyAlign.hpp"
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#include "common/TracyAlign.hpp"
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#include "common/TracyAlloc.hpp"
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#include "common/TracyAlloc.hpp"
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#define TRACY_D3D11_NO_SINGLE_THREAD
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namespace tracy
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namespace tracy
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{
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{
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class D3D11Ctx
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class D3D11Ctx
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{
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{
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friend class D3D11CtxScope;
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friend class D3D11ZoneScope;
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enum { QueryCount = 64 * 1024 };
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enum { QueryCount = 64 * 1024 };
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@ -106,11 +110,7 @@ public:
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MemWrite( &item->hdr.type, QueueType::GpuNewContext );
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MemWrite( &item->hdr.type, QueueType::GpuNewContext );
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MemWrite( &item->gpuNewContext.cpuTime, tcpu );
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MemWrite( &item->gpuNewContext.cpuTime, tcpu );
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MemWrite( &item->gpuNewContext.gpuTime, tgpu );
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MemWrite( &item->gpuNewContext.gpuTime, tgpu );
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#ifdef TRACY_D3D11_NO_SINGLE_THREAD
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memset(&item->gpuNewContext.thread, 0, sizeof(item->gpuNewContext.thread));
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memset(&item->gpuNewContext.thread, 0, sizeof(item->gpuNewContext.thread));
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#else
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MemWrite( &item->gpuNewContext.thread, GetThreadHandle() );
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#endif
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MemWrite( &item->gpuNewContext.period, period );
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MemWrite( &item->gpuNewContext.period, period );
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MemWrite( &item->gpuNewContext.context, m_context );
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MemWrite( &item->gpuNewContext.context, m_context );
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MemWrite( &item->gpuNewContext.flags, flags );
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MemWrite( &item->gpuNewContext.flags, flags );
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@ -133,6 +133,22 @@ public:
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}
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}
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}
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}
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void Name( const char* name, uint16_t len )
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{
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auto ptr = (char*)tracy_malloc( len );
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memcpy( ptr, name, len );
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auto item = Profiler::QueueSerial();
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MemWrite( &item->hdr.type, QueueType::GpuContextName );
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MemWrite( &item->gpuContextNameFat.context, m_context );
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MemWrite( &item->gpuContextNameFat.ptr, (uint64_t)ptr );
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MemWrite( &item->gpuContextNameFat.size, len );
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#ifdef TRACY_ON_DEMAND
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GetProfiler().DeferItem( *item );
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#endif
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Profiler::QueueSerialFinish();
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}
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void Collect()
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void Collect()
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{
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{
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ZoneScopedC( Color::Red4 );
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ZoneScopedC( Color::Red4 );
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@ -229,10 +245,10 @@ private:
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unsigned int m_tail;
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unsigned int m_tail;
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};
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};
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class D3D11CtxScope
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class D3D11ZoneScope
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{
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{
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public:
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public:
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tracy_force_inline D3D11CtxScope( D3D11Ctx* ctx, const SourceLocationData* srcloc, bool is_active )
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tracy_force_inline D3D11ZoneScope( D3D11Ctx* ctx, const SourceLocationData* srcloc, bool is_active )
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#ifdef TRACY_ON_DEMAND
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#ifdef TRACY_ON_DEMAND
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: m_active( is_active && GetProfiler().IsConnected() )
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: m_active( is_active && GetProfiler().IsConnected() )
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#else
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#else
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@ -252,18 +268,14 @@ public:
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MemWrite( &item->hdr.type, QueueType::GpuZoneBeginSerial );
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MemWrite( &item->hdr.type, QueueType::GpuZoneBeginSerial );
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MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
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MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
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MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc );
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MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc );
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#ifdef TRACY_D3D11_NO_SINGLE_THREAD
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MemWrite( &item->gpuZoneBegin.thread, GetThreadHandle() );
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MemWrite( &item->gpuZoneBegin.thread, GetThreadHandle() );
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#else
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memset(&item->gpuZoneBegin.thread, 0, sizeof(item->gpuNewContext.thread));
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#endif
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MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
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MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
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MemWrite( &item->gpuZoneBegin.context, ctx->GetId() );
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MemWrite( &item->gpuZoneBegin.context, ctx->GetId() );
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Profiler::QueueSerialFinish();
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Profiler::QueueSerialFinish();
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}
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}
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tracy_force_inline D3D11CtxScope( D3D11Ctx* ctx, const SourceLocationData* srcloc, int depth, bool is_active )
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tracy_force_inline D3D11ZoneScope( D3D11Ctx* ctx, const SourceLocationData* srcloc, int depth, bool is_active )
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#ifdef TRACY_ON_DEMAND
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#ifdef TRACY_ON_DEMAND
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: m_active( is_active && GetProfiler().IsConnected() )
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: m_active( is_active && GetProfiler().IsConnected() )
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#else
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#else
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@ -292,7 +304,65 @@ public:
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GetProfiler().SendCallstack( depth );
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GetProfiler().SendCallstack( depth );
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}
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}
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tracy_force_inline ~D3D11CtxScope()
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tracy_force_inline D3D11ZoneScope(D3D11Ctx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, bool active)
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#ifdef TRACY_ON_DEMAND
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: m_active(active&& GetProfiler().IsConnected())
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#else
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: m_active(active)
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#endif
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{
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if( !m_active ) return;
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m_ctx = ctx;
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const auto queryId = ctx->NextQueryId();
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ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
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ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
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m_disjointId = queryId;
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const auto sourceLocation = Profiler::AllocSourceLocation(line, source, sourceSz, function, functionSz, name, nameSz);
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auto* item = Profiler::QueueSerial();
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MemWrite(&item->hdr.type, QueueType::GpuZoneBeginAllocSrcLocSerial);
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MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
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MemWrite(&item->gpuZoneBegin.srcloc, sourceLocation);
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MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
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MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(queryId));
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MemWrite(&item->gpuZoneBegin.context, ctx->GetId());
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Profiler::QueueSerialFinish();
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}
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tracy_force_inline D3D11ZoneScope(D3D11Ctx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, int depth, bool active)
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#ifdef TRACY_ON_DEMAND
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: m_active(active&& GetProfiler().IsConnected())
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#else
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: m_active(active)
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#endif
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{
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if( !m_active ) return;
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m_ctx = ctx;
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const auto queryId = ctx->NextQueryId();
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ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
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ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
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m_disjointId = queryId;
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const auto sourceLocation = Profiler::AllocSourceLocation(line, source, sourceSz, function, functionSz, name, nameSz);
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auto* item = Profiler::QueueSerialCallstack(Callstack(depth));
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MemWrite(&item->hdr.type, QueueType::GpuZoneBeginAllocSrcLocCallstackSerial);
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MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
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MemWrite(&item->gpuZoneBegin.srcloc, sourceLocation);
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MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
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MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(queryId));
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MemWrite(&item->gpuZoneBegin.context, ctx->GetId());
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Profiler::QueueSerialFinish();
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}
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tracy_force_inline ~D3D11ZoneScope()
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{
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{
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if( !m_active ) return;
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if( !m_active ) return;
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auto* item = Profiler::QueueSerial();
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auto* item = Profiler::QueueSerial();
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MemWrite( &item->hdr.type, QueueType::GpuZoneEndSerial );
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MemWrite( &item->hdr.type, QueueType::GpuZoneEndSerial );
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MemWrite( &item->gpuZoneEnd.cpuTime, Profiler::GetTime() );
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MemWrite( &item->gpuZoneEnd.cpuTime, Profiler::GetTime() );
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#ifdef TRACY_D3D11_NO_SINGLE_THREAD
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MemWrite( &item->gpuZoneEnd.thread, GetThreadHandle() );
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MemWrite( &item->gpuZoneEnd.thread, GetThreadHandle() );
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#else
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memset(&item->gpuZoneEnd.thread, 0, sizeof(item->gpuNewContext.thread));
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#endif
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MemWrite( &item->gpuZoneEnd.queryId, uint16_t( queryId ) );
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MemWrite( &item->gpuZoneEnd.queryId, uint16_t( queryId ) );
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MemWrite( &item->gpuZoneEnd.context, m_ctx->GetId() );
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MemWrite( &item->gpuZoneEnd.context, m_ctx->GetId() );
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@ -339,24 +405,39 @@ static inline void DestroyD3D11Context( D3D11Ctx* ctx )
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using TracyD3D11Ctx = tracy::D3D11Ctx*;
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using TracyD3D11Ctx = tracy::D3D11Ctx*;
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#define TracyD3D11Context( device, devicectx ) tracy::CreateD3D11Context( device, devicectx );
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#define TracyD3D11Context( device, devicectx ) tracy::CreateD3D11Context( device, devicectx );
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#define TracyD3D11NamedZone( ctx, varname, name, active ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D11CtxScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), active );
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#define TracyD3D11Destroy(ctx) tracy::DestroyD3D11Context(ctx);
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#define TracyD3D11NamedZoneC( ctx, varname, name, color, active ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D11CtxScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), active );
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#define TracyD3D11ContextName(ctx, name, size) ctx->Name(name, size);
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#define TracyD3D11Zone( ctx, name ) TracyD3D11NamedZone( ctx, ___tracy_gpu_zone, name, true )
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#define TracyD3D11ZoneC( ctx, name, color ) TracyD3D11NamedZoneC( ctx, ___tracy_gpu_zone, name, color, true )
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#if defined TRACY_HAS_CALLSTACK && defined TRACY_CALLSTACK
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#define TracyD3D11Collect( ctx ) ctx->Collect();
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# define TracyD3D11Zone( ctx, name ) TracyD3D11NamedZoneS( ctx, ___tracy_gpu_zone, name, TRACY_CALLSTACK, true )
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# define TracyD3D11ZoneC( ctx, name, color ) TracyD3D11NamedZoneCS( ctx, ___tracy_gpu_zone, name, color, TRACY_CALLSTACK, true )
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# define TracyD3D11NamedZone( ctx, varname, name, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), TRACY_CALLSTACK, active );
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# define TracyD3D11NamedZoneC( ctx, varname, name, color, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), TRACY_CALLSTACK, active );
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# define TracyD3D11ZoneTransient(ctx, varname, name, active) TracyD3D11ZoneTransientS(ctx, varname, cmdList, name, TRACY_CALLSTACK, active)
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#else
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# define TracyD3D11Zone( ctx, name ) TracyD3D11NamedZone( ctx, ___tracy_gpu_zone, name, true )
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# define TracyD3D11ZoneC( ctx, name, color ) TracyD3D11NamedZoneC( ctx, ___tracy_gpu_zone, name, color, true )
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# define TracyD3D11NamedZone( ctx, varname, name, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), active );
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# define TracyD3D11NamedZoneC( ctx, varname, name, color, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), active );
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# define TracyD3D11ZoneTransient(ctx, varname, name, active) tracy::D3D11ZoneScope varname{ ctx, __LINE__, __FILE__, strlen(__FILE__), __FUNCTION__, strlen(__FUNCTION__), name, strlen(name), active };
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#endif
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#ifdef TRACY_HAS_CALLSTACK
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#ifdef TRACY_HAS_CALLSTACK
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# define TracyD3D11NamedZoneS( ctx, varname, name, depth, active ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D11CtxScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), depth );
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# define TracyD3D11NamedZoneCS( ctx, varname, name, color, depth, active ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D11CtxScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), depth );
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# define TracyD3D11ZoneS( ctx, name, depth ) TracyD3D11NamedZoneS( ctx, ___tracy_gpu_zone, name, depth, true )
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# define TracyD3D11ZoneS( ctx, name, depth ) TracyD3D11NamedZoneS( ctx, ___tracy_gpu_zone, name, depth, true )
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# define TracyD3D11ZoneCS( ctx, name, color, depth ) TracyD3D11NamedZoneCS( ctx, ___tracy_gpu_zone, name, color, depth, true )
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# define TracyD3D11ZoneCS( ctx, name, color, depth ) TracyD3D11NamedZoneCS( ctx, ___tracy_gpu_zone, name, color, depth, true )
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# define TracyD3D11NamedZoneS( ctx, varname, name, depth, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), depth, active );
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# define TracyD3D11NamedZoneCS( ctx, varname, name, color, depth, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), depth, active );
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# define TracyD3D11ZoneTransientS(ctx, varname, name, depth, active) tracy::D3D11ZoneScope varname{ ctx, __LINE__, __FILE__, strlen(__FILE__), __FUNCTION__, strlen(__FUNCTION__), name, strlen(name), depth, active };
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#else
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#else
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# define TracyD3D11NamedZoneS( ctx, varname, name, depth, active ) TracyD3D11NamedZone( ctx, varname, name )
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# define TracyD3D11NamedZoneCS( ctx, varname, name, color, depth, active ) TracyD3D11NamedZoneC( ctx, varname, name, color )
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# define TracyD3D11ZoneS( ctx, name, depth, active ) TracyD3D11Zone( ctx, name )
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# define TracyD3D11ZoneS( ctx, name, depth, active ) TracyD3D11Zone( ctx, name )
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# define TracyD3D11ZoneCS( ctx, name, color, depth, active ) TracyD3D11ZoneC( name, color )
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# define TracyD3D11ZoneCS( ctx, name, color, depth, active ) TracyD3D11ZoneC( name, color )
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# define TracyD3D11NamedZoneS( ctx, varname, name, depth, active ) TracyD3D11NamedZone( ctx, varname, name, active )
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# define TracyD3D11NamedZoneCS( ctx, varname, name, color, depth, active ) TracyD3D11NamedZoneC( ctx, varname, name, color, active )
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# define TracyD3D11ZoneTransientS(ctx, varname, name, depth, active) TracyD3D12ZoneTransient(ctx, varname, name, active)
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#endif
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#endif
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#define TracyD3D11Collect( ctx ) ctx->Collect();
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#endif
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#endif
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|
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#endif
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#endif
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Loading…
Reference in New Issue
Block a user