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Inline frames limit was raised to 64 in 7552341ff
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@ -244,8 +244,8 @@ int View::DispatchGhostLevel( const Vector<GhostZone>& vec, bool hover, double p
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const auto offset = _offset + ostep * depth;
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const auto offset = _offset + ostep * depth;
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const auto yPos = wpos.y + offset;
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const auto yPos = wpos.y + offset;
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// Inline frames have to be taken into account, hence the multiply by 16 (arbitrary limit for inline frames in client)
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// Inline frames have to be taken into account, hence the multiply by 64 (arbitrary limit for inline frames in client)
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if( yPos + 16 * ostep >= yMin && yPos <= yMax )
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if( yPos + 64 * ostep >= yMin && yPos <= yMax )
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{
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{
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return DrawGhostLevel( vec, hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
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return DrawGhostLevel( vec, hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
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}
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}
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