Rescale scale to have 120 as a unit.

This commit is contained in:
Bartosz Taudul 2024-03-24 00:02:13 +01:00
parent 16554ed2ed
commit bf86eba59c
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@ -203,8 +203,8 @@ struct Output
bool entered;
};
static std::unordered_map<uint32_t, std::unique_ptr<Output>> s_output;
static int s_maxScale = 1;
static int s_prevScale = 1;
static int s_maxScale = 120;
static int s_prevScale = 120;
static bool s_running = true;
static int s_width, s_height;
@ -225,14 +225,14 @@ static void RecomputeScale()
{
if( out.second->entered && out.second->scale > max ) max = out.second->scale;
}
s_maxScale = max;
s_maxScale = max * 120;
}
static void PointerEnter( void*, struct wl_pointer* pointer, uint32_t serial, struct wl_surface* surf, wl_fixed_t sx, wl_fixed_t sy )
{
wl_pointer_set_cursor( pointer, serial, s_cursorSurf, s_cursorX, s_cursorY );
ImGuiIO& io = ImGui::GetIO();
io.AddMousePosEvent( wl_fixed_to_double( sx * s_maxScale ), wl_fixed_to_double( sy * s_maxScale ) );
io.AddMousePosEvent( wl_fixed_to_double( sx * s_maxScale / 120 ), wl_fixed_to_double( sy * s_maxScale / 120 ) );
}
static void PointerLeave( void*, struct wl_pointer* pointer, uint32_t serial, struct wl_surface* surf )
@ -244,7 +244,7 @@ static void PointerLeave( void*, struct wl_pointer* pointer, uint32_t serial, st
static void PointerMotion( void*, struct wl_pointer* pointer, uint32_t time, wl_fixed_t sx, wl_fixed_t sy )
{
ImGuiIO& io = ImGui::GetIO();
io.AddMousePosEvent( wl_fixed_to_double( sx * s_maxScale ), wl_fixed_to_double( sy * s_maxScale ) );
io.AddMousePosEvent( wl_fixed_to_double( sx * s_maxScale / 120 ), wl_fixed_to_double( sy * s_maxScale / 120 ) );
}
static void PointerButton( void*, struct wl_pointer* pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t state )
@ -648,7 +648,7 @@ static void SurfaceLeave( void*, struct wl_surface* surface, struct wl_output* o
static void SurfacePreferredBufferScale( void*, struct wl_surface* surface, int32_t scale )
{
s_maxScale = scale;
s_maxScale = scale * 120;
}
static void SurfacePreferredBufferTransform( void*, struct wl_surface* surface, uint32_t transform )
@ -668,7 +668,7 @@ static void SetupCursor()
auto env_xcursor_size = getenv( "XCURSOR_SIZE" );
int size = env_xcursor_size ? atoi( env_xcursor_size ) : 24;
size *= s_maxScale;
size = size * s_maxScale / 120;
if( s_cursorSurf ) wl_surface_destroy( s_cursorSurf );
if( s_cursorTheme ) wl_cursor_theme_destroy( s_cursorTheme );
@ -676,11 +676,11 @@ static void SetupCursor()
s_cursorTheme = wl_cursor_theme_load( env_xcursor_theme, size, s_shm );
auto cursor = wl_cursor_theme_get_cursor( s_cursorTheme, "left_ptr" );
s_cursorSurf = wl_compositor_create_surface( s_comp );
if( s_maxScale != 1 ) wl_surface_set_buffer_scale( s_cursorSurf, s_maxScale );
if( s_maxScale != 120 ) wl_surface_set_buffer_scale( s_cursorSurf, s_maxScale / 120 );
wl_surface_attach( s_cursorSurf, wl_cursor_image_get_buffer( cursor->images[0] ), 0, 0 );
wl_surface_commit( s_cursorSurf );
s_cursorX = cursor->images[0]->hotspot_x / s_maxScale;
s_cursorY = cursor->images[0]->hotspot_y / s_maxScale;
s_cursorX = cursor->images[0]->hotspot_x * 120 / s_maxScale;
s_cursorY = cursor->images[0]->hotspot_y * 120 / s_maxScale;
}
Backend::Backend( const char* title, const std::function<void()>& redraw, const std::function<void(float)>& scaleChanged, RunQueue* mainThreadTasks )
@ -848,14 +848,14 @@ void Backend::NewFrame( int& w, int& h )
{
s_prevWidth = s_width;
s_prevHeight = s_height;
wl_egl_window_resize( s_eglWin, s_width * s_maxScale, s_height * s_maxScale, 0, 0 );
wl_egl_window_resize( s_eglWin, s_width * s_maxScale / 120, s_height * s_maxScale / 120, 0, 0 );
}
if( s_prevScale != s_maxScale )
{
s_scaleChanged( s_maxScale );
s_scaleChanged( s_maxScale / 120.f );
SetupCursor();
wl_surface_set_buffer_scale( s_surf, s_maxScale );
wl_surface_set_buffer_scale( s_surf, s_maxScale / 120 );
s_prevScale = s_maxScale;
}
@ -866,8 +866,8 @@ void Backend::NewFrame( int& w, int& h )
m_winPos.h = s_height;
}
w = s_width * s_maxScale;
h = s_height * s_maxScale;
w = s_width * s_maxScale / 120;
h = s_height * s_maxScale / 120;
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2( w, h );
@ -885,7 +885,7 @@ void Backend::EndFrame()
const ImVec4 clear_color = ImColor( 114, 144, 154 );
ImGui::Render();
glViewport( 0, 0, s_width * s_maxScale, s_height * s_maxScale );
glViewport( 0, 0, s_width * s_maxScale / 120, s_height * s_maxScale / 120 );
glClearColor( clear_color.x, clear_color.y, clear_color.z, clear_color.w );
glClear( GL_COLOR_BUFFER_BIT );
ImGui_ImplOpenGL3_RenderDrawData( ImGui::GetDrawData() );
@ -904,5 +904,5 @@ void Backend::SetTitle( const char* title )
float Backend::GetDpiScale()
{
return s_maxScale;
return s_maxScale / 120.f;
}