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More consistent srcloc/thread colors in zone info windows.
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@ -5701,16 +5701,16 @@ void View::DrawZoneInfoWindow()
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TextFocused( "Function:", m_worker.GetString( srcloc.function ) );
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if( m_bigFont ) ImGui::PopFont();
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}
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SmallColorBox( GetSrcLocColor( m_worker.GetSourceLocation( ev.SrcLoc() ), 0 ) );
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ImGui::SameLine();
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TextDisabledUnformatted( "Location:" );
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ImGui::SameLine();
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ImGui::Text( "%s:%i", m_worker.GetString( srcloc.file ), srcloc.line );
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SmallColorBox( GetThreadColor( tid, 0 ) );
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ImGui::SameLine();
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SmallColorBox( GetRawZoneColor( ev, tid, GetZoneDepth( ev, tid ) ) );
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TextFocused( "Thread:", m_worker.GetThreadName( tid ) );
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ImGui::SameLine();
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ImGui::TextDisabled( "(%s)", RealToString( tid, true ) );
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ImGui::SameLine();
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SmallColorBox( GetThreadColor( tid, 0 ) );
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if( ev.text.Active() )
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{
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TextFocused( "User text:", m_worker.GetString( ev.text ) );
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@ -6599,16 +6599,16 @@ void View::DrawGpuInfoWindow()
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TextFocused( "Zone name:", m_worker.GetString( srcloc.name ) );
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if( m_bigFont ) ImGui::PopFont();
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TextFocused( "Function:", m_worker.GetString( srcloc.function ) );
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SmallColorBox( GetRawZoneColor( ev ) );
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ImGui::SameLine();
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TextDisabledUnformatted( "Location:" );
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ImGui::SameLine();
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ImGui::Text( "%s:%i", m_worker.GetString( srcloc.file ), srcloc.line );
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SmallColorBox( GetThreadColor( tid, 0 ) );
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ImGui::SameLine();
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SmallColorBox( GetRawZoneColor( ev ) );
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TextFocused( "Thread:", m_worker.GetThreadName( tid ) );
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ImGui::SameLine();
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ImGui::TextDisabled( "(%s)", RealToString( tid, true ) );
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ImGui::SameLine();
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SmallColorBox( GetThreadColor( tid, 0 ) );
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ImGui::Separator();
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ImGui::BeginChild( "##gpuinfo" );
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