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Don't use std::function in sockets.
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a2187565d1
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@ -221,33 +221,26 @@ int Socket::Recv( void* _buf, int len, int timeout )
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}
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}
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bool Socket::Read( void* _buf, int len, int timeout, std::function<bool()> exitCb )
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bool Socket::ReadImpl( char*& buf, int& len, int timeout )
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{
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auto buf = (char*)_buf;
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while( len > 0 )
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const auto sz = RecvBuffered( buf, len, timeout );
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switch( sz )
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{
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if( exitCb() ) return false;
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const auto sz = RecvBuffered( buf, len, timeout );
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switch( sz )
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{
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case 0:
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return false;
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case -1:
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case 0:
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return false;
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case -1:
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#ifdef _WIN32
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{
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auto err = WSAGetLastError();
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if( err == WSAECONNABORTED || err == WSAECONNRESET ) return false;
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}
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#endif
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break;
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default:
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len -= sz;
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buf += sz;
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break;
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}
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{
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auto err = WSAGetLastError();
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if( err == WSAECONNABORTED || err == WSAECONNRESET ) return false;
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}
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#endif
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break;
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default:
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len -= sz;
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buf += sz;
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break;
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}
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return true;
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}
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@ -1,7 +1,9 @@
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#ifndef __TRACYSOCKET_HPP__
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#define __TRACYSOCKET_HPP__
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#include <functional>
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#include <stdint.h>
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#include "TracyForceInline.hpp"
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struct sockaddr;
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@ -25,7 +27,18 @@ public:
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int Send( const void* buf, int len );
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int GetSendBufSize();
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bool Read( void* buf, int len, int timeout, std::function<bool()> exitCb );
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template<typename ShouldExit>
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bool Read( void* buf, int len, int timeout, ShouldExit exitCb )
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{
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auto cbuf = (char*)buf;
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while( len > 0 )
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{
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if( exitCb() ) return false;
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if( !ReadImpl( cbuf, len, timeout ) ) return false;
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}
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return true;
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}
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bool ReadRaw( void* buf, int len, int timeout );
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bool HasData();
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bool IsValid() const;
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@ -39,6 +52,8 @@ private:
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int RecvBuffered( void* buf, int len, int timeout );
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int Recv( void* buf, int len, int timeout );
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bool ReadImpl( char*& buf, int& len, int timeout );
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char* m_buf;
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char* m_bufPtr;
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int m_sock;
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