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Frame profiler
gamedevgamedev-librarygamedevelopmentlibraryperformanceperformance-analysisprofilerprofilingprofiling-library
20f8c8b8a4
On Windows there is no way to distinguish callstack data coming from random sampling and from context switches. Each callstack timestamp has to be matched against the context switch data in order to decide its origin. This is obviously non-trivial. On some other platforms, the origin information may be available right away, in which case the process of matching against the context switch data, which possibly includes postponing callstacks for processing in the future, may be completely omitted. |
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.github | ||
.vscode | ||
capture | ||
client | ||
common | ||
csvexport | ||
doc | ||
examples | ||
extra | ||
getopt | ||
icon | ||
imgui | ||
import-chrome | ||
libbacktrace | ||
library | ||
manual | ||
nfd | ||
profiler | ||
server | ||
test | ||
update | ||
vcpkg | ||
zstd | ||
.gitignore | ||
AUTHORS | ||
CMakeLists.txt | ||
LICENSE | ||
meson.build | ||
NEWS | ||
README.md | ||
TODO | ||
Tracy.hpp | ||
TracyC.h | ||
TracyClient.cpp | ||
TracyD3D11.hpp | ||
TracyD3D12.hpp | ||
TracyLua.hpp | ||
TracyOpenCL.hpp | ||
TracyOpenGL.hpp | ||
TracyVulkan.hpp |
Tracy Profiler
A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (C, C++11, Lua), GPU (OpenGL, Vulkan, OpenCL, Direct3D 11/12), memory, locks, context switches, per-frame screenshots and more.
- Documentation for usage and build process instructions
- Releases containing the documentation (
tracy.pdf
) and compiled Windows x64 binaries (Tracy-<version>.7z
) as assets - Changelog
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7