Commit Graph

22 Commits

Author SHA1 Message Date
Charles Giessen
0b7529d0da TEMP: Try to use 2 locks for swapchain resizing example 2021-07-03 14:32:54 -06:00
Charles Giessen
4a30810a87 Added DelayedDeletionQueue and SwapchainManager to abstract presentation
The DelayedDeletionQueue is a general utility for queueing up things to delete at a future time.
This simplifies swapchain recreation by making the deletion of in-use objects to be done later when they are no longer in use.

The SwapchainManager handles all aspects of a swapchain:
 * Creation - Pass a SwapchainBuilder to specify how the swapchain should be created.
 * Recreation - Recreates the swapchain without introducing a pipeline stall through the use of an internal DelayedDeletionQueue.
 * Semaphores - Handles setting up the semaphores for acquiring a swapchain image, submitting work to draw to it, then presenting it.
 * Fences - Owns the fences associated with the command buffer submissions which write to the swapchain image.

Optionally, the SwapchainManager can also provide command buffers in which to record with for ease of use in simple situations.

There is a ImagelessFramebufferBuilder to simplify creating imageless framebuffers into a few lines of code. Nothing special,
but is a nice thing to have

Also in these changes
Fixed issue with image usage flags inheriting the wrong flags and causing validation message spam.
2021-06-29 23:57:25 -06:00
Charles Giessen
b3fdd554b4 Add vkb::destroy_surface helper function 2021-06-06 13:25:08 -07:00
Charles Giessen
23dcdd59bf example: Add config file to locate shaders
The example triangle now will have a absolute filepath to the shaders.
This allows running the exe from directories other than the location of the shaders in the filesystem.
Alternative solutions would be to copy/paste the shader binary into the source code.
2021-04-16 10:30:04 -06:00
Charles Giessen
07ae8845a7 test: Use VK_NULL_HANDLE to enable 32 bit builds 2021-03-02 09:11:23 -07:00
Charles Giessen
0c29d98362 cmake: Don't require vulkan in order to build
find_package is used to try to find the Vulkan-Headers, and if they aren't
present, it downloads them with fetch content. This way users don't need
vulkan 'installed' on their system, specifically for windows users.

It also changes the tests to load all the necessary function pointers, that
 way we don't need to find the vulkan loader to build the tests.
2021-03-02 09:11:23 -07:00
Charles Giessen
bbe3971a04 Document proper swapchain recreation practice
Make the example not leak the old swapchain handle upon recreation.
vkb::destroy_swapchain doesn't null out the old handle.
2020-06-08 17:03:36 -06:00
Charles Giessen
d169f3e32d Updated docs to include device and swapchain deletion.
Fix example triangle to properly exit if swapchain recreation fails.
2020-06-08 15:40:33 -06:00
Charles Giessen
8a053cadc3 Polished SwapchainBuilder. Redid swapchain recreation.
To recreate a swapchain now requires making a new SwapchainBuilder or
keeping the old one around. Removed the recreate function since its
purpose was unclear. Introduced set_old_swapchain to allow recyling the
old swapchain. Updated documentation and getting started guide.
2020-06-08 14:28:32 -06:00
Charles Giessen
a806c367f3 Added window titles for tests 2020-05-19 11:10:50 -06:00
Charles Giessen
3bbc4831f5 Updated docs for error_code usage
Updated the documentation for using the new <error_code> based errors.
Also fixed an issue where SystemInfo wouldn't check if layers had a
debug_utils extension.
2020-05-18 23:50:24 -06:00
Lesley Lai
df53490ede Error handling with std::error_code 2020-05-17 09:19:12 -06:00
Charles Giessen
1daf83f541 Made clang-cl use the right warning flags 2020-05-03 21:54:40 -06:00
Charles Giessen
1f462b42f3 Added many tests and fixed up api as a consequence
Added device::get_queue_families() to facilitate custom queue setups

get_swapchain_images() renamed to get_image(), made member function to
swapchain.
get_swapchain_image_views() renamed to get_image_views(), also moved to
member function of swapchain

fixed bug with headless instance not being correct

Stopped Catch2 from polluting the buildable targets
2020-04-18 21:24:59 -06:00
Lesley Lai
4483a5ee90 Migrate to Catch2 & CMake file structural change 2020-03-26 10:40:47 -06:00
Charles Giessen
4c91df1c12 Added a desired_api_version to InstanceBuilder and cleaned up the triangle example error handling.
Fixed several bugs in the PhysicalDeviceSelector code, causing erroneous failures.
2020-03-09 15:17:18 -06:00
Charles Giessen
1014c836cb Refactor of queue selection and getting 2020-03-07 17:02:01 -07:00
Charles Giessen
a4ab8e099d Renamed many InstanceBuilder functions, added SystemInfo struct.
SystemInfo will be the way for users to know what is and isn't available on their system.
Currently, it only has booleans for if validation layers and debug messenger are available,
but more could be added in the future.
2020-03-07 01:46:25 -07:00
Charles Giessen
37656d311a Added documentation to InstanBuilder and PhysicalDevice Selector
Updated readme's example code and included better build instructions
2020-02-18 19:17:08 -07:00
Charles Giessen
2b711f30d5 Finished basic rewrite of queue handling logic
Premise is to let the easy creation of a compute or transfer queue.
If the user supplies a custom list they want to use, defer to that.
Else, enable the basic requirements and be on your merry way.
2020-02-10 18:01:58 -07:00
Charles Giessen
3e7e283e3f Revised error handling to be sensible and consistent.
While more error values need to be fleshed out (one for every possible vulkan error)
it has all of the major issues handled.
2020-02-10 11:29:09 -07:00
Charles Giessen
8734ed18e0 moved triangle.cpp to its own folder, updated readme & license 2020-02-03 20:34:46 -07:00