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https://github.com/charles-lunarg/vk-bootstrap.git
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2.0 KiB
2.0 KiB
Vk-Bootstrap
A Vulkan Utility library meant to jump start a Vulkan Application
This library simplifies the tedious process of:
- Instance Creation
- Physical Device Selection
- Device Creation
- Getting Queues
- Swapchain Creation
It also adds several convenience for:
- enabling validation layers
- setting up a debug callback
- automate getting a drawable surface
- selecting a gpu based on a small set of common criteria
Example
vkb::InstanceBuilder builder;
builder.setup_validation_layers()
.set_app_name ("example")
.set_default_debug_messenger ();
auto inst_ret = builder.build();
if (!inst_ret.has_value()) {
// error
}
vkb::Instance inst = inst_ret.value();
vkb::PhysicalDeviceSelector selector{ inst };
selector.set_surface (/* from user created window*/)
.set_minimum_version (1, 0)
.require_dedicated_transfer_queue();
auto phys_ret = selector.select ();
if (!phys_ret.has_value()) {
// error
}
vkb::PhysicalDevice physical_device = phys_ret.value();
vkb::DeviceBuilder device_builder{ physical_device };
auto dev_ret = device_builder.build ();
if (!dev_ret.has_value()){
// error
}
vkb::Device device = dev_ret.value();
VkQueue graphics_queue = get_queue_graphics(device).value();
VkQueue compute_queue = get_queue_compute(device).value();
VkQueue transfer_queue = get_queue_transfer(device).value();
Building
Requires CMake and Vulkan installed on your system.
git clone https://github.com/charles-lunarg/vk-bootstrap
cd vk-bootstrap
mkdir build
cd build
cmake ..
To test, glfw and Catch2 are used and automatically included using git submodules.
In the project directory, run
git submodule update --init
to get the required dependencies for testing setup.
Then return to the build directory and enable tests with VK_BOOTSTRAP_TEST
cmake ../path/to/vk-bootstrap/ -DVK_BOOTSTRAP_TEST=ON
Todo's
- Package library to be usable
- More examples
- Testing
- Documenting API
- Fleshing out device configuration