mirror of
https://github.com/charles-lunarg/vk-bootstrap.git
synced 2024-11-30 02:14:35 +00:00
168 lines
7.5 KiB
C++
168 lines
7.5 KiB
C++
#pragma once
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#include <stdio.h>
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#include <memory>
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#include <iostream>
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#if defined(_WIN32)
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#include <fcntl.h>
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#define NOMINMAX
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#include <windows.h>
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#endif // _WIN32
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#if defined(__linux__) || defined(__APPLE__)
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#include <dlfcn.h>
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#endif
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#define GLFW_INCLUDE_VULKAN
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#include "GLFW/glfw3.h"
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#include "../src/VkBootstrap.h"
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GLFWwindow* create_window_glfw(const char* window_name = "", bool resize = true) {
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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if (!resize) glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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return glfwCreateWindow(1024, 1024, window_name, NULL, NULL);
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}
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void destroy_window_glfw(GLFWwindow* window) {
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glfwDestroyWindow(window);
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glfwTerminate();
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}
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VkSurfaceKHR create_surface_glfw(VkInstance instance, GLFWwindow* window) {
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VkSurfaceKHR surface = VK_NULL_HANDLE;
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VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
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if (err) {
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const char* error_msg;
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int ret = glfwGetError(&error_msg);
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if (ret != 0) {
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std::cout << ret << " ";
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if (error_msg != nullptr) std::cout << error_msg;
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std::cout << "\n";
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}
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surface = VK_NULL_HANDLE;
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}
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return surface;
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}
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struct VulkanLibrary {
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#if defined(__linux__) || defined(__APPLE__)
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void* library;
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#elif defined(_WIN32)
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HMODULE library;
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#endif
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VulkanLibrary() {
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#if defined(__linux__)
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library = dlopen("libvulkan.so.1", RTLD_NOW | RTLD_LOCAL);
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if (!library) library = dlopen("libvulkan.so", RTLD_NOW | RTLD_LOCAL);
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#elif defined(__APPLE__)
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library = dlopen("libvulkan.dylib", RTLD_NOW | RTLD_LOCAL);
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if (!library) library = dlopen("libvulkan.1.dylib", RTLD_NOW | RTLD_LOCAL);
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#elif defined(_WIN32)
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library = LoadLibrary(TEXT("vulkan-1.dll"));
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#else
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assert(false && "Unsupported platform");
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#endif
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if (!library) return;
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#if defined(__linux__) || defined(__APPLE__)
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vkGetInstanceProcAddr =
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reinterpret_cast<PFN_vkGetInstanceProcAddr>(dlsym(library, "vkGetInstanceProcAddr"));
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#elif defined(_WIN32)
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vkGetInstanceProcAddr =
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reinterpret_cast<PFN_vkGetInstanceProcAddr>(GetProcAddress(library, "vkGetInstanceProcAddr"));
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#endif
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}
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void close() {
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#if defined(__linux__) || defined(__APPLE__)
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dlclose(library);
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#elif defined(_WIN32)
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FreeLibrary(library);
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#endif
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library = 0;
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}
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void init(VkInstance instance) {
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vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)vkGetInstanceProcAddr(instance, "vkGetDeviceProcAddr");
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}
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void init(VkDevice device) {
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vkCreateRenderPass = (PFN_vkCreateRenderPass)vkGetDeviceProcAddr(device, "vkCreateRenderPass");
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vkCreateShaderModule = (PFN_vkCreateShaderModule)vkGetDeviceProcAddr(device, "vkCreateShaderModule");
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vkCreatePipelineLayout =
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(PFN_vkCreatePipelineLayout)vkGetDeviceProcAddr(device, "vkCreatePipelineLayout");
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vkCreateGraphicsPipelines =
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(PFN_vkCreateGraphicsPipelines)vkGetDeviceProcAddr(device, "vkCreateGraphicsPipelines");
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vkDestroyShaderModule = (PFN_vkDestroyShaderModule)vkGetDeviceProcAddr(device, "vkDestroyShaderModule");
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vkCreateFramebuffer = (PFN_vkCreateFramebuffer)vkGetDeviceProcAddr(device, "vkCreateFramebuffer");
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vkCreateCommandPool = (PFN_vkCreateCommandPool)vkGetDeviceProcAddr(device, "vkCreateCommandPool");
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vkAllocateCommandBuffers =
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(PFN_vkAllocateCommandBuffers)vkGetDeviceProcAddr(device, "vkAllocateCommandBuffers");
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vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer)vkGetDeviceProcAddr(device, "vkBeginCommandBuffer");
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vkEndCommandBuffer = (PFN_vkEndCommandBuffer)vkGetDeviceProcAddr(device, "vkEndCommandBuffer");
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vkCmdSetViewport = (PFN_vkCmdSetViewport)vkGetDeviceProcAddr(device, "vkCmdSetViewport");
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vkCmdSetScissor = (PFN_vkCmdSetScissor)vkGetDeviceProcAddr(device, "vkCmdSetScissor");
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vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass)vkGetDeviceProcAddr(device, "vkCmdBeginRenderPass");
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vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass)vkGetDeviceProcAddr(device, "vkCmdEndRenderPass");
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vkCmdBindPipeline = (PFN_vkCmdBindPipeline)vkGetDeviceProcAddr(device, "vkCmdBindPipeline");
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vkCmdDraw = (PFN_vkCmdDraw)vkGetDeviceProcAddr(device, "vkCmdDraw");
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vkCreateSemaphore = (PFN_vkCreateSemaphore)vkGetDeviceProcAddr(device, "vkCreateSemaphore");
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vkCreateFence = (PFN_vkCreateFence)vkGetDeviceProcAddr(device, "vkCreateFence");
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vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle)vkGetDeviceProcAddr(device, "vkDeviceWaitIdle");
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vkDestroyCommandPool = (PFN_vkDestroyCommandPool)vkGetDeviceProcAddr(device, "vkDestroyCommandPool");
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vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer)vkGetDeviceProcAddr(device, "vkDestroyFramebuffer");
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vkWaitForFences = (PFN_vkWaitForFences)vkGetDeviceProcAddr(device, "vkWaitForFences");
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vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR)vkGetDeviceProcAddr(device, "vkAcquireNextImageKHR");
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vkResetFences = (PFN_vkResetFences)vkGetDeviceProcAddr(device, "vkResetFences");
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vkQueueSubmit = (PFN_vkQueueSubmit)vkGetDeviceProcAddr(device, "vkQueueSubmit");
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vkQueuePresentKHR = (PFN_vkQueuePresentKHR)vkGetDeviceProcAddr(device, "vkQueuePresentKHR");
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vkDestroySemaphore = (PFN_vkDestroySemaphore)vkGetDeviceProcAddr(device, "vkDestroySemaphore");
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vkDestroyFence = (PFN_vkDestroyFence)vkGetDeviceProcAddr(device, "vkDestroyFence");
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vkDestroyPipeline = (PFN_vkDestroyPipeline)vkGetDeviceProcAddr(device, "vkDestroyPipeline");
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vkDestroyPipelineLayout =
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(PFN_vkDestroyPipelineLayout)vkGetDeviceProcAddr(device, "vkDestroyPipelineLayout");
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vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR)vkGetDeviceProcAddr(device, "vkDestroySurfaceKHR");
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vkDestroyRenderPass = (PFN_vkDestroyRenderPass)vkGetDeviceProcAddr(device, "vkDestroyRenderPass");
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}
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PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = VK_NULL_HANDLE;
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PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr = VK_NULL_HANDLE;
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PFN_vkCreateRenderPass vkCreateRenderPass = VK_NULL_HANDLE;
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PFN_vkCreateShaderModule vkCreateShaderModule = VK_NULL_HANDLE;
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PFN_vkCreatePipelineLayout vkCreatePipelineLayout = VK_NULL_HANDLE;
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PFN_vkCreateGraphicsPipelines vkCreateGraphicsPipelines = VK_NULL_HANDLE;
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PFN_vkDestroyShaderModule vkDestroyShaderModule = VK_NULL_HANDLE;
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PFN_vkCreateFramebuffer vkCreateFramebuffer = VK_NULL_HANDLE;
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PFN_vkCreateCommandPool vkCreateCommandPool = VK_NULL_HANDLE;
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PFN_vkAllocateCommandBuffers vkAllocateCommandBuffers = VK_NULL_HANDLE;
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PFN_vkBeginCommandBuffer vkBeginCommandBuffer = VK_NULL_HANDLE;
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PFN_vkEndCommandBuffer vkEndCommandBuffer = VK_NULL_HANDLE;
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PFN_vkCmdSetViewport vkCmdSetViewport = VK_NULL_HANDLE;
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PFN_vkCmdSetScissor vkCmdSetScissor = VK_NULL_HANDLE;
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PFN_vkCmdBeginRenderPass vkCmdBeginRenderPass = VK_NULL_HANDLE;
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PFN_vkCmdEndRenderPass vkCmdEndRenderPass = VK_NULL_HANDLE;
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PFN_vkCmdBindPipeline vkCmdBindPipeline = VK_NULL_HANDLE;
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PFN_vkCmdDraw vkCmdDraw = VK_NULL_HANDLE;
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PFN_vkCreateSemaphore vkCreateSemaphore = VK_NULL_HANDLE;
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PFN_vkCreateFence vkCreateFence = VK_NULL_HANDLE;
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PFN_vkDeviceWaitIdle vkDeviceWaitIdle = VK_NULL_HANDLE;
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PFN_vkDestroyCommandPool vkDestroyCommandPool = VK_NULL_HANDLE;
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PFN_vkDestroyFramebuffer vkDestroyFramebuffer = VK_NULL_HANDLE;
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PFN_vkWaitForFences vkWaitForFences = VK_NULL_HANDLE;
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PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR = VK_NULL_HANDLE;
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PFN_vkResetFences vkResetFences = VK_NULL_HANDLE;
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PFN_vkQueueSubmit vkQueueSubmit = VK_NULL_HANDLE;
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PFN_vkQueuePresentKHR vkQueuePresentKHR = VK_NULL_HANDLE;
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PFN_vkDestroySemaphore vkDestroySemaphore = VK_NULL_HANDLE;
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PFN_vkDestroyFence vkDestroyFence = VK_NULL_HANDLE;
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PFN_vkDestroyPipeline vkDestroyPipeline = VK_NULL_HANDLE;
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PFN_vkDestroyPipelineLayout vkDestroyPipelineLayout = VK_NULL_HANDLE;
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PFN_vkDestroySurfaceKHR vkDestroySurfaceKHR = VK_NULL_HANDLE;
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PFN_vkDestroyRenderPass vkDestroyRenderPass = VK_NULL_HANDLE;
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};
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