glerminal/examples/basic.cpp

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#include <glerminal.h>
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#include <cstdlib>
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namespace
{
void init()
{
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glerminal_update_palette(0, 0x00000000);
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glerminal_update_palette(1, 0xFF00007F);
glerminal_update_palette(2, 0x00FF007F);
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glerminal_update_sprite(1, {
2, 2, 2, 2, 2, 2, 2, 2,
2, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 2,
2, 2, 2, 2, 2, 2, 2, 2
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});
}
void mainloop(float dt)
{
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static float time = 1;
time += dt;
if (time < 0.2f)
{
return;
}
else
{
time = 0;
}
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for (int i = 0; i < 40; i++)
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{
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for (int j = 0; j < 25; j++)
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{
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for (int k = 0; k < 8; k++)
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{
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glerminal_set(i, j, k, rand() % 2);
glerminal_offset(i, j, k, (rand() * rand()) % 100 - 50, (rand() * rand()) % 100 - 50);
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}
}
}
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glerminal_flush();
}
}
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int main(int argc, char** argv)
{
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glerminal_run(init, mainloop);
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}