Test testing code (again...)
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Make PNG / build-app (push) Successful in 21s
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Make PNG / build-app (push) Successful in 21s
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@ -24,8 +24,8 @@ jobs:
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- name: Build previous
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run: cmake -S prev -B prev/build -DGLERMINAL_TEST=ON && cmake --build prev/build
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- name: Generate PNG file for curr
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run: cd curr/build/tests && xvfb-run -a ./test-basic
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run: cd curr/build/tests && XDG_RUNTIME_DIR=$PWD xvfb-run -a ./test-basic
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- name: Generate PNG file for prev
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run: cd prev/build/tests && xvfb-run -a ./test-basic
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run: cd prev/build/tests && XDG_RUNTIME_DIR=$PWD xvfb-run -a ./test-basic
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- name: Compare PNG files
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run: diff curr/build/tests/image.png prev/build/tests/image.png
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@ -18,8 +18,7 @@ void glerminal_test_save_image()
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// GL_TEXTURE_2D is not rebound after setting up screen framebuffer
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// This code will break if this behavior changes
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// commented out as a test
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//glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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stbi_flip_vertically_on_write(true);
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stbi_write_png("image.png", GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, 3, pixels, 1280 * 3);
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