Test testing code (again...)
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Make PNG / build-app (push) Successful in 21s

This commit is contained in:
Shylie 2024-05-28 13:11:39 -04:00
parent 60117c5cf9
commit be6a31043a
2 changed files with 3 additions and 4 deletions

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@ -24,8 +24,8 @@ jobs:
- name: Build previous
run: cmake -S prev -B prev/build -DGLERMINAL_TEST=ON && cmake --build prev/build
- name: Generate PNG file for curr
run: cd curr/build/tests && xvfb-run -a ./test-basic
run: cd curr/build/tests && XDG_RUNTIME_DIR=$PWD xvfb-run -a ./test-basic
- name: Generate PNG file for prev
run: cd prev/build/tests && xvfb-run -a ./test-basic
run: cd prev/build/tests && XDG_RUNTIME_DIR=$PWD xvfb-run -a ./test-basic
- name: Compare PNG files
run: diff curr/build/tests/image.png prev/build/tests/image.png

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@ -18,8 +18,7 @@ void glerminal_test_save_image()
// GL_TEXTURE_2D is not rebound after setting up screen framebuffer
// This code will break if this behavior changes
// commented out as a test
//glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
stbi_flip_vertically_on_write(true);
stbi_write_png("image.png", GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, 3, pixels, 1280 * 3);