Commit Graph

35 Commits

Author SHA1 Message Date
da1f32a014 Properly fixed texture bleeding
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2024-06-02 14:34:07 -04:00
71c052b38f Fix cells being drawn slightly larger than intended
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2024-06-02 06:46:03 -04:00
a39905c6cb Allow for up to 4096 sprites
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Make PNG / build-app (push) Failing after 58s
2024-06-01 13:25:20 -04:00
e5b017ad97 Don't include GL from GLFW
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Make PNG / build-app (push) Successful in 33s
2024-05-30 12:09:48 -04:00
fa8b8bfcf8 Fix unable to find glfw header (for real this time?)
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2024-05-30 12:07:49 -04:00
35902c2803 Add key callbacks, fix buffering issue
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2024-05-30 10:57:36 -04:00
10a90a5f6a Fix geometry shader and outdated cmake library name
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Make PNG / build-app (push) Failing after 15s
2024-05-29 23:55:39 -04:00
939fea0fa7 Initial lua API
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2024-05-29 18:53:47 -04:00
844e1b6c7a Downloads LFS files
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Make PNG / build-app (push) Successful in 23s
2024-05-29 08:03:31 -04:00
7cd81b31eb print stbi failure reason
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2024-05-29 08:00:30 -04:00
1e0be8eca0 Print out CWD on non-windows environments for debug purposes
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Make PNG / build-app (push) Successful in 23s
2024-05-29 07:57:15 -04:00
cf9ab6c0a1 Add return value for texture loading
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Make PNG / build-app (push) Successful in 23s
2024-05-29 07:16:01 -04:00
d285983dea Initial automated testing 2024-05-28 11:13:15 -04:00
65c6de85ba Rework testing code 2024-05-27 13:07:50 -04:00
12f7d22009 Convert from char* to char[] 2024-05-27 11:47:00 -04:00
2861b78681 Update to allow GL_ARB_shader_viewport_layer_array as well. 2024-05-27 11:42:17 -04:00
11380a0d88 Found another remaining _DEBUG reference 2024-05-26 12:52:30 -04:00
2be0aeaf99 Add AMD_vertex_shader_layer support 2024-05-26 12:35:15 -04:00
c125a36cf0 Geometry shader is passthrough now 2024-05-26 12:05:29 -04:00
320164e597 Forgot to change shader version 2024-05-26 09:21:40 -04:00
eaab60cfda Downgrade to OpenGL 4.5 2024-05-26 08:12:47 -04:00
b4427a0c88 Setup basic testing framework 2024-05-25 23:16:23 -04:00
b2164b76cf Add some options for configuration 2024-05-23 21:33:15 -04:00
17ea6a7f0a Fix a bug with glerminal_layer_scale that caused unintended behavior 2024-05-23 10:53:07 -04:00
c89563338a Rework sprite API 2024-05-19 21:46:56 -05:00
e3a65072d8 Per-layer tinting and scaling 2024-05-16 23:51:45 -05:00
325ef5167d 32-bit color instead of palette 2024-05-16 13:48:24 -05:00
4b7991a3a6 Layer count increased to 256, palette size increased to 256 2024-05-15 13:33:18 -05:00
615ea631e2 Update example, lower cell scale 2024-05-14 22:03:45 -05:00
8318011cf2 Add sub-cell offsets 2024-05-14 21:42:49 -05:00
02b1532fdd Remove old debug code 2024-05-14 20:07:19 -05:00
4f5bc7b5cd Fix layering 2024-05-14 17:16:06 -05:00
a32897d5d4 Initial public api version 2024-05-14 16:46:30 -05:00
06c7aa9eb5 proof-of-concept graphics implementation 2024-05-14 16:11:32 -05:00
06e756dd2c Initial commit 2024-05-09 15:42:12 -04:00