Use isKnownNonNegative for information transfer. This can improve
results, in cases where ValueTracking can infer additional non-negative
info, e.g. for phi nodes.
This allows simplifying the check from
https://github.com/llvm/llvm-project/issues/63126 by
ConstraintElimination. It is also simplified by IndVarSimplify now; note
the changes in llvm/test/Transforms/PhaseOrdering/loop-access-checks.ll,
due to this now being simplified earlier.
For calls, we are only interested in captures before the call, not
captures by the call itself -- arguments that get passed to the call are
checked explicitly.
In particular, the current implementation is not optimal if the pointer
is captured via a readonly argument -- in that case, we know that even
if the argument is captured, the call will not modify the argument (at
least not via that argument).
Make this more precise by renaming to isCapturedBefore() and adding an
OrAt argument that allows us to toggle whether to consider captures in
the instruction itself or not.
In present-day debug-info, when you delete all instructions, you delete
all their debug-info with it because debug-info is stored in
instructions. With debug-info stored in DPValue objects however,
deleting instructions causes DPValue objects to clump together into a
large blob of debug-info that hangs around in the block, as nothing has
explicitly deleted it.
To restore this behaviour, scatter calls to dropDbgValues around in
places that used to delete chunks of dbg.values, for example during
stripDebugInfo and in the code that deletes everything after an
Unreachable instruction. DCE is another example.
The tests with --try... added to them are new scenarios where we can now
correctly replicate the "normal" debug-info behaviour. Alas, there's no
explicit test for the opt -strip-debug option though (in dbg.value mode
or DPValue mode).
This is nearly an NFC, the only change is potentially to order that
values are created/names.
Otherwise it is a slight speed boost/simplification to avoid having to
go through the `getFreelyInverted` recursive logic twice to simplify
the extra `not` op.
With the current logic of `if(isFreeToInvert(Op)) return Not(Op)` its
fairly easy to either 1) cause regressions or 2) infinite loops
if the folds we have for `Not(Op)` ever de-sync with the cases we
know are freely invertible.
This patch adds `getFreeInverted` which is able to build the free
inverted op along with check for free inversion to alleviate this
problem.
Some Instructions (select/min/max) are inverted by just inverting the
operands. So the answer of whether they are free to invert is really
just whether the operands are free to invert.
Differential Revision: https://reviews.llvm.org/D159056
If `Y` and `Z` are constant then we can simplify to `(X - W) + (Y -
Z)`. If `Y == Z` we can fold to `X - W`.
Note these transform exist outside of InstCombine. The purpose of this
commit is primarily to make it so that folds can generate these
simplifiable patterns without having to worry about creating an inf
loop.
It might seem obvious, but it's not a good idea to convert a
debug-intrinsic instruction into an UnreachableInst, as this means
things operate differently with and without the -g option. However this
can happen due to the "mutate the next instruction" API calls we make.
With RemoveDIs eliminating debug intrinsics, this behaviour is at risk
of changing, hence this patch ensures we only ever mutate the next _non_
debuginfo instruction into an Unreachable.
The tests instrumented with the --try... flag all exercise this, I've
added some metadata to a SCCP test to ensure it's exercised.
This patch re-implements a variety of debug-info maintenence functions
to use DPValues instead of DbgValueInst's: supporting the "new"
non-intrinsic representation of debug-info. As per [0], we need to have
parallel implementations of various utilities for a time, and these are
the most fundamental utilities used throughout the compiler.
I've added --try-experimental-debuginfo-iterators to a variety of RUN
lines: this is a flag that turns on "new debug-info" if it's built into
LLVM, and not otherwise. This should ensure that we have the same
behaviour for the same IR inputs, but using a different internal
representation. For the most part these changes affect SROA/Mem2Reg
promotion of dbg.declares into dbg.value intrinsics (now DPValues),
we're leaving dbg.declares as instructions until later in the day.
There's also some salvaging changes made.
I believe the tests that I've added cover almost all the code being
updated here. The only thing I'm not confident about is SimplifyCFG,
which calls rewriteDebugUsers down a variety of code paths. Those
changes can't immediately get full coverage as an additional patch is
needed that updates handling of Unreachable instructions, will upload
that shortly.
[0]
https://discourse.llvm.org/t/rfc-instruction-api-changes-needed-to-eliminate-debug-intrinsics-from-ir/68939/9
HCFG builder doesn't correctly handle cases when non-outermost loop is
requested to be vectorized
[Original] Differential Revision: https://reviews.llvm.org/D150700
When folding urem instructions we can end up not recognizing that
the output will always be 0 due to Value*s being different, despite
generating the same data (in this case, 2 different calls to vscale).
This patch recognizes the (x << N) & (add (x << M), -1) pattern that
instcombine replaces urem with after the two vscale calls have been
reduced to one via CSE, then replaces with 0 when x is a power of 2
and N >= M.
If there are two 'or' instructions concat variables in opposite order
and the first 'or' dominates the second one, the second 'or' can be
optimized to fshl to rotate shift first 'or'. This can eliminate an shl
and expose more optimization opportunity for bswap/bitreverse.
VPReductionRecipe may be executed for scalar VFs. Make sure to access
part 0 of the condition, as it could be an active-lane-mask, which is a
vector <1 x i1>
Fixes https://github.com/llvm/llvm-project/issues/72720.
Optimization reduces the range for switches whose cases are positive powers
of two by replacing each case with count_trailing_zero(case).
Resolves#70756
Reverse mask early on when populating BlockInMask. This will enable
separating mask management and address computation from the memory
recipes in the future and is also needed to enable explicit unrolling in
VPlan.
This an alternative to #69886. The basic problem is that SCEV can look
through trivial LCSSA phis. When the phi node later becomes non-trivial,
we do invalidate it, but this doesn't catch uses that are not covered by
the IR use-def walk, such as those in BECounts.
Fix this by adding a special invalidation method for LCSSA phis, which
will also invalidate all the SCEVUnknowns/SCEVAddRecExprs used by the
LCSSA phi node and defined in the loop.
We should probably also use this invalidation method in other places
that add predecessors to exit blocks, such as loop unrolling and loop
peeling.
Fixes#69097.
Fixes#66616.
Fixes#63970.
Consistently add `branch_weights` metadata in any condition branch
created by `LoopVectorize.cpp`:
- Will only add metadata if the original loop-latch branch had metadata
assigned.
- Most checks should rarely trigger so I am using a 127:1 ratio.
- For the middle block we assume an equal distribution of modulo
results.
Let `llvm.launder.invariant.group` intrinsic as well as instructions
operating on memory addresses, whose invariance may be broken by the
intrinsic, to be rewritten.
Fixes: https://github.com/llvm/llvm-project/issues/72035.
operand.
Need to copy the submask not to the very first part of the common
extractelements vector mask, but to the proper one to avoid wrong code
emission.
This patch adds exact flags for sext/zext idiom `shr (shl X, Y), Y`.
Alive2: https://alive2.llvm.org/ce/z/xYFpfB
We can generalize it to handle pattern `shr (shl X, Y), Z` with `Y u>=
Z` (e.g., non-splat vectors). But I don't think it's worth the effort.
This missed optimization is discovered with the help of
https://github.com/AliveToolkit/alive2/pull/962.
If we did, we couldn't lower symmetric transfer resumes to tail calls.
We can instrument the other 2 edges instead, as long as they also don't
point to the same basic block.
If the buildvector node contains extractelement, which vector operand
depends on vector node, need to check if the node is ready and use
vectorized value instead of the original vector operation.