Update VPInterleaveRecipe to always use the pointer to member 0 as
pointer argument. This in many cases helps to remove unneeded index
adjustments and simplifies VPInterleaveRecipe::execute.
In some rare cases, the address of member 0 does not dominate the insert
position of the interleave group. In those cases a PtrAdd VPInstruction
is emitted to compute the address of member 0 based on the address of
the insert position. Alternatively we could hoist the recipe computing
the address of member 0.
This is another relatively small adjustment to shuffleToIdentity, which
has had a few knock-one effects to need a few more changes. It attempts
to detect free concats, that will be legalized to multiple vector
operations. For example if the lanes are '[a[0], a[1], b[0], b[1]]' and
a and b are v2f64 under aarch64.
In order to do this:
- isFreeConcat detects whether the input has piece-wise identities from
multiple inputs that can become a concat.
- A tree of concat shuffles is created to concatenate the input values
into a single vector. This is a little different to most other inputs as
there are created from multiple values that are being combined together,
and we cannot rely on the Lane0 insert location always being valid.
- The insert location is changed to the original location instead of
updating per item, which ensure it is valid due to the order that we
visit and create items.
This patch adds a basic version of a combine that attempts to remove
shuffles that when combined simplify away to an identity shuffle. For
example:
%ab = shufflevector <8 x half> %a, <8 x half> poison, <4 x i32> <i32 3,
i32 2, i32 1, i32 0>
%at = shufflevector <8 x half> %a, <8 x half> poison, <4 x i32> <i32 7,
i32 6, i32 5, i32 4>
%abt = fneg <4 x half> %at
%abb = fneg <4 x half> %ab
%r = shufflevector <4 x half> %abt, <4 x half> %abb, <8 x i32> <i32 7,
i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
By looking through the shuffles and fneg, it can be simplified to:
%r = fneg <8 x half> %a
The code tracks each lane starting from the original shuffle, keeping a
track of a vector of {src, idx}. As we propagate up through the
instructions we will either look through intermediate instructions
(binops and unops) or see a collections of lanes that all have the same
src and incrementing idx (an identity). We can also see a single value
with identical lanes, which we can treat like a splat.
Only the basic version is added here, handling identities, splats,
binops and unops. In follow-up patches other instructions can be added
such as constants, intrinsics, cmp/sel and zext/sext/trunc.
Another step towards cleaning up shuffles that have been split, often across bitcasts between SSE intrinsic.
Strip shuffles entirely if we fold to an identity shuffle.