llvm-project/llvm/test/CodeGen/AMDGPU/fetch-limits.r700+.ll
Fangrui Song 9e9907f1cf
[AMDGPU,test] Change llc -march= to -mtriple= (#75982)
Similar to 806761a7629df268c8aed49657aeccffa6bca449.

For IR files without a target triple, -mtriple= specifies the full
target triple while -march= merely sets the architecture part of the
default target triple, leaving a target triple which may not make sense,
e.g. amdgpu-apple-darwin.

Therefore, -march= is error-prone and not recommended for tests without
a target triple. The issue has been benign as we recognize
$unknown-apple-darwin as ELF instead of rejecting it outrightly.

This patch changes AMDGPU tests to not rely on the default
OS/environment components. Tests that need fixes are not changed:

```
  LLVM :: CodeGen/AMDGPU/fabs.f64.ll
  LLVM :: CodeGen/AMDGPU/fabs.ll
  LLVM :: CodeGen/AMDGPU/floor.ll
  LLVM :: CodeGen/AMDGPU/fneg-fabs.f64.ll
  LLVM :: CodeGen/AMDGPU/fneg-fabs.ll
  LLVM :: CodeGen/AMDGPU/r600-infinite-loop-bug-while-reorganizing-vector.ll
  LLVM :: CodeGen/AMDGPU/schedule-if-2.ll
```
2024-01-16 21:54:58 -08:00

98 lines
7.1 KiB
LLVM

; RUN: llc < %s -mtriple=r600 -mcpu=rv710 | FileCheck %s
; RUN: llc < %s -mtriple=r600 -mcpu=rv730 | FileCheck %s
; RUN: llc < %s -mtriple=r600 -mcpu=rv770 | FileCheck %s
; RUN: llc < %s -mtriple=r600 -mcpu=cedar | FileCheck %s
; RUN: llc < %s -mtriple=r600 -mcpu=redwood | FileCheck %s
; RUN: llc < %s -mtriple=r600 -mcpu=sumo | FileCheck %s
; RUN: llc < %s -mtriple=r600 -mcpu=juniper | FileCheck %s
; RUN: llc < %s -mtriple=r600 -mcpu=cypress | FileCheck %s
; RUN: llc < %s -mtriple=r600 -mcpu=barts | FileCheck %s
; RUN: llc < %s -mtriple=r600 -mcpu=turks | FileCheck %s
; RUN: llc < %s -mtriple=r600 -mcpu=caicos | FileCheck %s
; RUN: llc < %s -mtriple=r600 -mcpu=cayman | FileCheck %s
; r700+ supports 16 fetches in a clause
; CHECK: {{^}}fetch_limits_r700:
; CHECK: Fetch clause
; CHECK: Fetch clause
define amdgpu_ps void @fetch_limits_r700() {
entry:
%0 = load <4 x float>, ptr addrspace(8) null
%1 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 1)
%2 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 2)
%3 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 3)
%4 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 4)
%5 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 5)
%6 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 6)
%7 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 7)
%8 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 8)
%9 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 9)
%10 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 10)
%11 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 11)
%12 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 12)
%13 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 13)
%14 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 14)
%15 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 15)
%16 = load <4 x float>, ptr addrspace(8) getelementptr ([1024 x <4 x float>], ptr addrspace(8) null, i64 0, i32 16)
%17 = shufflevector <4 x float> %0, <4 x float> %0, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%18 = call <4 x float> @llvm.r600.tex(<4 x float> %17, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%19 = shufflevector <4 x float> %1, <4 x float> %1, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%20 = call <4 x float> @llvm.r600.tex(<4 x float> %19, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%21 = shufflevector <4 x float> %2, <4 x float> %2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%22 = call <4 x float> @llvm.r600.tex(<4 x float> %21, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%23 = shufflevector <4 x float> %3, <4 x float> %3, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%24 = call <4 x float> @llvm.r600.tex(<4 x float> %23, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%25 = shufflevector <4 x float> %4, <4 x float> %4, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%26 = call <4 x float> @llvm.r600.tex(<4 x float> %25, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%27 = shufflevector <4 x float> %5, <4 x float> %5, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%28 = call <4 x float> @llvm.r600.tex(<4 x float> %27, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%29 = shufflevector <4 x float> %6, <4 x float> %6, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%30 = call <4 x float> @llvm.r600.tex(<4 x float> %29, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%31 = shufflevector <4 x float> %7, <4 x float> %7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%32 = call <4 x float> @llvm.r600.tex(<4 x float> %31, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%33 = shufflevector <4 x float> %8, <4 x float> %8, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%34 = call <4 x float> @llvm.r600.tex(<4 x float> %33, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%35 = shufflevector <4 x float> %9, <4 x float> %9, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%36 = call <4 x float> @llvm.r600.tex(<4 x float> %35, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%37 = shufflevector <4 x float> %10, <4 x float> %10, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%38 = call <4 x float> @llvm.r600.tex(<4 x float> %37, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%39 = shufflevector <4 x float> %11, <4 x float> %11, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%40 = call <4 x float> @llvm.r600.tex(<4 x float> %39, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%41 = shufflevector <4 x float> %12, <4 x float> %12, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%42 = call <4 x float> @llvm.r600.tex(<4 x float> %41, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%43 = shufflevector <4 x float> %13, <4 x float> %13, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%44 = call <4 x float> @llvm.r600.tex(<4 x float> %43, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%45 = shufflevector <4 x float> %14, <4 x float> %14, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%46 = call <4 x float> @llvm.r600.tex(<4 x float> %45, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%47 = shufflevector <4 x float> %15, <4 x float> %15, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%48 = call <4 x float> @llvm.r600.tex(<4 x float> %47, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%49 = shufflevector <4 x float> %16, <4 x float> %16, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%50 = call <4 x float> @llvm.r600.tex(<4 x float> %49, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
%a = fadd <4 x float> %18, %20
%b = fadd <4 x float> %22, %24
%c = fadd <4 x float> %26, %28
%d = fadd <4 x float> %30, %32
%e = fadd <4 x float> %34, %36
%f = fadd <4 x float> %38, %40
%g = fadd <4 x float> %42, %44
%h = fadd <4 x float> %46, %48
%i = fadd <4 x float> %50, %a
%bc = fadd <4 x float> %b, %c
%de = fadd <4 x float> %d, %e
%fg = fadd <4 x float> %f, %g
%hi = fadd <4 x float> %h, %i
%bcde = fadd <4 x float> %bc, %de
%fghi = fadd <4 x float> %fg, %hi
%bcdefghi = fadd <4 x float> %bcde, %fghi
call void @llvm.r600.store.swizzle(<4 x float> %bcdefghi, i32 0, i32 1)
ret void
}
declare void @llvm.r600.store.swizzle(<4 x float>, i32, i32)
; Function Attrs: readnone
declare <4 x float> @llvm.r600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) #0
attributes #0 = { readnone }