Helena Kotas f7c6c7ce36
[DirectX] Overlapping binding detection - check register space first (#152250)
The code that checks for overlapping binding did not compare register space when one of the bindings was for an unbounded resource array, leading to false errors. This change fixes it.
2025-08-07 10:48:47 -07:00

36 lines
1.5 KiB
LLVM

; Use llc for this test so that we don't abort after the first error.
; RUN: not llc %s -o /dev/null 2>&1 | FileCheck %s
; Check that there is no overlap with unbounded array in different space
; Buffer<double> A[2] : register(t2, space4);
; Buffer<double> B : register(t20, space5); // does not overlap
; Buffer<double> C[] : register(t2, space4); // overlaps with A
; CHECK: error: resource A at register 2 overlaps with resource C at register 2 in space 4
; CHECK-NOT: error: resource C at register 2 overlaps with resource B at register 20 in space 5
target triple = "dxil-pc-shadermodel6.3-library"
@A.str = private unnamed_addr constant [2 x i8] c"A\00", align 1
@B.str = private unnamed_addr constant [2 x i8] c"B\00", align 1
@C.str = private unnamed_addr constant [2 x i8] c"C\00", align 1
define void @test_not_overlapping_in_different_spaces() {
entry:
; Buffer<double> A[2] : register(t2, space4);
%h0 = call target("dx.TypedBuffer", double, 0, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 4, i32 2, i32 2, i32 10, i1 false, ptr @A.str)
; Buffer<double> B : register(t20, space5);
%h1 = call target("dx.TypedBuffer", i64, 0, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 5, i32 20, i32 1, i32 0, i1 false, ptr @B.str)
; Buffer<double> C[] : register(t2, space4);
%h2 = call target("dx.TypedBuffer", double, 0, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 4, i32 2, i32 -1, i32 10, i1 false, ptr @C.str)
ret void
}