
Change makedouble return type to overloadTy so makedouble will match validator expectations Closes #140998
23 lines
985 B
LLVM
23 lines
985 B
LLVM
; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
|
|
|
|
; Test that for scalar and vector inputs, asdouble maps down to the makeDouble
|
|
; DirectX op
|
|
|
|
define noundef double @asdouble_scalar(i32 noundef %low, i32 noundef %high) {
|
|
; CHECK: call double @dx.op.makeDouble.f64(i32 101, i32 %low, i32 %high)
|
|
%ret = call double @llvm.dx.asdouble.i32(i32 %low, i32 %high)
|
|
ret double %ret
|
|
}
|
|
|
|
declare double @llvm.dx.asdouble.i32(i32, i32)
|
|
|
|
define noundef <3 x double> @asdouble_vec(<3 x i32> noundef %low, <3 x i32> noundef %high) {
|
|
; CHECK: call double @dx.op.makeDouble.f64(i32 101, i32 %low.i0, i32 %high.i0)
|
|
; CHECK: call double @dx.op.makeDouble.f64(i32 101, i32 %low.i1, i32 %high.i1)
|
|
; CHECK: call double @dx.op.makeDouble.f64(i32 101, i32 %low.i2, i32 %high.i2)
|
|
%ret = call <3 x double> @llvm.dx.asdouble.v3i32(<3 x i32> %low, <3 x i32> %high)
|
|
ret <3 x double> %ret
|
|
}
|
|
|
|
declare <3 x double> @llvm.dx.asdouble.v3i32(<3 x i32>, <3 x i32>)
|