
- Redefines `DXILAttribute` to denote a function attribute, compatible to how it was define in DXC/LLVM 3.7 - Fix how `DXILAttribute` is emitted to be a struct of set attributes instead of an "or" of the enums - Implement the lowering of `DXILAttribute` to LLVM function attributes in `DXILOpBuilder.cpp`. A custom mapping is defined. - Audit all current ops to specify the correct attributes consistent with DXC. This is done here to allow for testing. - Update testcases in `llvm/test/CodeGen/DirectX` of all ops with attributes to match that attributes are set - Update testcases of ops that had previously incorrectly set attributes to check there is no attributes set - Defines `DXILProperty` to denote the other type of attributes from DXC used to query properties. - Emit `DXILProperty` as a struct of set attributes. - Updates `DXIL.td` to specify applicable `DXILProperty`s on ops Note: `DXILProperty` was referred to as 'queryable attributes' in design discussion. Changed to property to allow for better expression in `DXIL.td` Resolves #114461 Resolves #115912
42 lines
1.7 KiB
LLVM
42 lines
1.7 KiB
LLVM
; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
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; Make sure dxil operation function calls for asin are generated for float and half.
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define noundef float @asin_float(float noundef %a) {
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entry:
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; CHECK:call float @dx.op.unary.f32(i32 16, float %{{.*}}) #[[#ATTR:]]
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%elt.asin = call float @llvm.asin.f32(float %a)
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ret float %elt.asin
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}
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define noundef half @asin_half(half noundef %a) {
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entry:
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; CHECK:call half @dx.op.unary.f16(i32 16, half %{{.*}}) #[[#ATTR]]
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%elt.asin = call half @llvm.asin.f16(half %a)
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ret half %elt.asin
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}
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define noundef <4 x float> @asin_float4(<4 x float> noundef %a) {
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entry:
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; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 0
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; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 16, float [[ee0]]) #[[#ATTR]]
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; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 1
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; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 16, float [[ee1]]) #[[#ATTR]]
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; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 2
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; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 16, float [[ee2]]) #[[#ATTR]]
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; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 3
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; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 16, float [[ee3]]) #[[#ATTR]]
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; CHECK: insertelement <4 x float> poison, float [[ie0]], i64 0
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; CHECK: insertelement <4 x float> %{{.*}}, float [[ie1]], i64 1
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; CHECK: insertelement <4 x float> %{{.*}}, float [[ie2]], i64 2
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; CHECK: insertelement <4 x float> %{{.*}}, float [[ie3]], i64 3
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%2 = call <4 x float> @llvm.asin.v4f32(<4 x float> %a)
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ret <4 x float> %2
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}
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; CHECK: attributes #[[#ATTR]] = {{{.*}} memory(none) {{.*}}}
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declare half @llvm.asin.f16(half)
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declare float @llvm.asin.f32(float)
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declare <4 x float> @llvm.asin.v4f32(<4 x float>)
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