Finn Plummer 011b618644
[DXIL] Define and generate DXILAttribute and DXILProperty (#117072)
- Redefines `DXILAttribute` to denote a function attribute, compatible
to how it was define in DXC/LLVM 3.7
- Fix how `DXILAttribute` is emitted to be a struct of set attributes
instead of an "or" of the enums
- Implement the lowering of `DXILAttribute` to LLVM function attributes
in `DXILOpBuilder.cpp`. A custom mapping is defined.
- Audit all current ops to specify the correct attributes consistent
with DXC. This is done here to allow for testing.
- Update testcases in `llvm/test/CodeGen/DirectX` of all ops with
attributes to match that attributes are set
- Update testcases of ops that had previously incorrectly set attributes
to check there is no attributes set
- Defines `DXILProperty` to denote the other type of attributes from DXC
used to query properties.
- Emit `DXILProperty` as a struct of set attributes.
- Updates `DXIL.td` to specify applicable `DXILProperty`s on ops

Note: `DXILProperty` was referred to as 'queryable attributes' in design
discussion. Changed to property to allow for better expression in
`DXIL.td`

Resolves #114461
Resolves #115912
2025-01-21 17:33:45 -08:00

42 lines
1.8 KiB
LLVM

; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
; Make sure dxil operation function calls for cosh are generated for float and half.
define noundef float @cosh_float(float noundef %a) {
entry:
; CHECK:call float @dx.op.unary.f32(i32 18, float %{{.*}}) #[[#ATTR:]]
%elt.cosh = call float @llvm.cosh.f32(float %a)
ret float %elt.cosh
}
define noundef half @cosh_half(half noundef %a) {
entry:
; CHECK:call half @dx.op.unary.f16(i32 18, half %{{.*}}) #[[#ATTR]]
%elt.cosh = call half @llvm.cosh.f16(half %a)
ret half %elt.cosh
}
define noundef <4 x float> @cosh_float4(<4 x float> noundef %a) #0 {
entry:
; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 0
; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 18, float [[ee0]]) #[[#ATTR]]
; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 1
; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 18, float [[ee1]]) #[[#ATTR]]
; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 2
; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 18, float [[ee2]]) #[[#ATTR]]
; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 3
; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 18, float [[ee3]]) #[[#ATTR]]
; CHECK: insertelement <4 x float> poison, float [[ie0]], i64 0
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie1]], i64 1
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie2]], i64 2
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie3]], i64 3
%2 = call <4 x float> @llvm.cosh.v4f32(<4 x float> %a)
ret <4 x float> %2
}
; CHECK: attributes #[[#ATTR]] = {{{.*}} memory(none) {{.*}}}
declare half @llvm.cosh.f16(half)
declare float @llvm.cosh.f32(float)
declare <4 x float> @llvm.cosh.v4f32(<4 x float>)