Petar Avramovic 5e0c390160
AMDGPU/GlobalISel: add RegBankLegalize rules for bit shifts and sext-inreg (#132385)
Uniform S16 shifts have to be extended to S32 using appropriate Extend
before lowering to S32 instruction.
Uniform packed V2S16 are lowered to SGPR S32 instructions,
other option is to use VALU packed V2S16 and ReadAnyLane.
For uniform S32 and S64 and divergent S16, S32, S64 and V2S16 there are
instructions available.
2025-05-26 12:16:46 +02:00

1786 lines
62 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mcpu=tahiti < %s | FileCheck -check-prefixes=GCN,GFX6 %s
; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mcpu=fiji < %s | FileCheck -check-prefixes=GCN,GFX8 %s
; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 < %s | FileCheck -check-prefixes=GCN,GFX9 %s
; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mcpu=gfx1010 < %s | FileCheck -check-prefixes=GFX10PLUS,GFX10 %s
; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mcpu=gfx1100 -mattr=-real-true16 -amdgpu-enable-delay-alu=0 < %s | FileCheck -check-prefixes=GFX10PLUS,GFX11 %s
define i8 @v_shl_i8(i8 %value, i8 %amount) {
; GFX6-LABEL: v_shl_i8:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_and_b32_e32 v1, 0xff, v1
; GFX6-NEXT: v_lshlrev_b32_e32 v0, v1, v0
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_i8:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_lshlrev_b16_sdwa v0, v1, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_0 src1_sel:DWORD
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_i8:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_lshlrev_b16_sdwa v0, v1, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_0 src1_sel:DWORD
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_i8:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_and_b32_e32 v1, 0xff, v1
; GFX10PLUS-NEXT: v_lshlrev_b16 v0, v1, v0
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl i8 %value, %amount
ret i8 %result
}
define i8 @v_shl_i8_7(i8 %value) {
; GFX6-LABEL: v_shl_i8_7:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_lshlrev_b32_e32 v0, 7, v0
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_i8_7:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_lshlrev_b16_e32 v0, 7, v0
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_i8_7:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_lshlrev_b16_e32 v0, 7, v0
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_i8_7:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b16 v0, 7, v0
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl i8 %value, 7
ret i8 %result
}
define amdgpu_ps i8 @s_shl_i8(i8 inreg %value, i8 inreg %amount) {
; GFX6-LABEL: s_shl_i8:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_lshl_b32 s0, s0, s1
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_shl_i8:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_and_b32 s1, s1, 0xff
; GFX8-NEXT: s_lshl_b32 s0, s0, s1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_shl_i8:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_and_b32 s1, s1, 0xff
; GFX9-NEXT: s_lshl_b32 s0, s0, s1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i8:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_and_b32 s1, s1, 0xff
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, s1
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i8 %value, %amount
ret i8 %result
}
define amdgpu_ps i8 @s_shl_i8_7(i8 inreg %value) {
; GCN-LABEL: s_shl_i8_7:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s0, s0, 7
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i8_7:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, 7
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i8 %value, 7
ret i8 %result
}
define i24 @v_shl_i24(i24 %value, i24 %amount) {
; GCN-LABEL: v_shl_i24:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_and_b32_e32 v1, 0xffffff, v1
; GCN-NEXT: v_lshlrev_b32_e32 v0, v1, v0
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_i24:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_and_b32_e32 v1, 0xffffff, v1
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v0, v1, v0
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl i24 %value, %amount
ret i24 %result
}
define i24 @v_shl_i24_7(i24 %value) {
; GCN-LABEL: v_shl_i24_7:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, 7, v0
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_i24_7:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v0, 7, v0
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl i24 %value, 7
ret i24 %result
}
define amdgpu_ps i24 @s_shl_i24(i24 inreg %value, i24 inreg %amount) {
; GCN-LABEL: s_shl_i24:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s0, s0, s1
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i24:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, s1
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i24 %value, %amount
ret i24 %result
}
define amdgpu_ps i24 @s_shl_i24_7(i24 inreg %value) {
; GCN-LABEL: s_shl_i24_7:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s0, s0, 7
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i24_7:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, 7
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i24 %value, 7
ret i24 %result
}
define i32 @v_shl_i32(i32 %value, i32 %amount) {
; GCN-LABEL: v_shl_i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, v1, v0
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_i32:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v0, v1, v0
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl i32 %value, %amount
ret i32 %result
}
define i32 @v_shl_i32_31(i32 %value) {
; GCN-LABEL: v_shl_i32_31:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, 31, v0
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_i32_31:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v0, 31, v0
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl i32 %value, 31
ret i32 %result
}
define amdgpu_ps i32 @s_shl_i32(i32 inreg %value, i32 inreg %amount) {
; GCN-LABEL: s_shl_i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s0, s0, s1
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i32:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, s1
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i32 %value, %amount
ret i32 %result
}
define amdgpu_ps i32 @s_shl_i32_31(i32 inreg %value) {
; GCN-LABEL: s_shl_i32_31:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s0, s0, 31
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i32_31:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, 31
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i32 %value, 31
ret i32 %result
}
define amdgpu_ps float @shl_i32_sv(i32 inreg %value, i32 %amount) {
; GFX6-LABEL: shl_i32_sv:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_lshl_b32_e32 v0, s0, v0
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: shl_i32_sv:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_lshlrev_b32_e64 v0, v0, s0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_i32_sv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshlrev_b32_e64 v0, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: shl_i32_sv:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: v_lshlrev_b32_e64 v0, v0, s0
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i32 %value, %amount
%cast = bitcast i32 %result to float
ret float %cast
}
define amdgpu_ps float @shl_i32_vs(i32 %value, i32 inreg %amount) {
; GCN-LABEL: shl_i32_vs:
; GCN: ; %bb.0:
; GCN-NEXT: v_lshlrev_b32_e32 v0, s0, v0
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: shl_i32_vs:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v0, s0, v0
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i32 %value, %amount
%cast = bitcast i32 %result to float
ret float %cast
}
define <2 x i32> @v_shl_v2i32(<2 x i32> %value, <2 x i32> %amount) {
; GCN-LABEL: v_shl_v2i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, v2, v0
; GCN-NEXT: v_lshlrev_b32_e32 v1, v3, v1
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_v2i32:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v0, v2, v0
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v1, v3, v1
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl <2 x i32> %value, %amount
ret <2 x i32> %result
}
define <2 x i32> @v_shl_v2i32_31(<2 x i32> %value) {
; GCN-LABEL: v_shl_v2i32_31:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, 31, v0
; GCN-NEXT: v_lshlrev_b32_e32 v1, 31, v1
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_v2i32_31:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v0, 31, v0
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v1, 31, v1
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl <2 x i32> %value, <i32 31, i32 31>
ret <2 x i32> %result
}
define amdgpu_ps <2 x i32> @s_shl_v2i32(<2 x i32> inreg %value, <2 x i32> inreg %amount) {
; GCN-LABEL: s_shl_v2i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s0, s0, s2
; GCN-NEXT: s_lshl_b32 s1, s1, s3
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_v2i32:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, s2
; GFX10PLUS-NEXT: s_lshl_b32 s1, s1, s3
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl <2 x i32> %value, %amount
ret <2 x i32> %result
}
define <3 x i32> @v_shl_v3i32(<3 x i32> %value, <3 x i32> %amount) {
; GCN-LABEL: v_shl_v3i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, v3, v0
; GCN-NEXT: v_lshlrev_b32_e32 v1, v4, v1
; GCN-NEXT: v_lshlrev_b32_e32 v2, v5, v2
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_v3i32:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v0, v3, v0
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v1, v4, v1
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v2, v5, v2
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl <3 x i32> %value, %amount
ret <3 x i32> %result
}
define amdgpu_ps <3 x i32> @s_shl_v3i32(<3 x i32> inreg %value, <3 x i32> inreg %amount) {
; GCN-LABEL: s_shl_v3i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s0, s0, s3
; GCN-NEXT: s_lshl_b32 s1, s1, s4
; GCN-NEXT: s_lshl_b32 s2, s2, s5
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_v3i32:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, s3
; GFX10PLUS-NEXT: s_lshl_b32 s1, s1, s4
; GFX10PLUS-NEXT: s_lshl_b32 s2, s2, s5
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl <3 x i32> %value, %amount
ret <3 x i32> %result
}
define <4 x i32> @v_shl_v4i32(<4 x i32> %value, <4 x i32> %amount) {
; GCN-LABEL: v_shl_v4i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, v4, v0
; GCN-NEXT: v_lshlrev_b32_e32 v1, v5, v1
; GCN-NEXT: v_lshlrev_b32_e32 v2, v6, v2
; GCN-NEXT: v_lshlrev_b32_e32 v3, v7, v3
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_v4i32:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v0, v4, v0
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v1, v5, v1
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v2, v6, v2
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v3, v7, v3
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl <4 x i32> %value, %amount
ret <4 x i32> %result
}
define amdgpu_ps <4 x i32> @s_shl_v4i32(<4 x i32> inreg %value, <4 x i32> inreg %amount) {
; GCN-LABEL: s_shl_v4i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s0, s0, s4
; GCN-NEXT: s_lshl_b32 s1, s1, s5
; GCN-NEXT: s_lshl_b32 s2, s2, s6
; GCN-NEXT: s_lshl_b32 s3, s3, s7
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_v4i32:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, s4
; GFX10PLUS-NEXT: s_lshl_b32 s1, s1, s5
; GFX10PLUS-NEXT: s_lshl_b32 s2, s2, s6
; GFX10PLUS-NEXT: s_lshl_b32 s3, s3, s7
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl <4 x i32> %value, %amount
ret <4 x i32> %result
}
define <5 x i32> @v_shl_v5i32(<5 x i32> %value, <5 x i32> %amount) {
; GCN-LABEL: v_shl_v5i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, v5, v0
; GCN-NEXT: v_lshlrev_b32_e32 v1, v6, v1
; GCN-NEXT: v_lshlrev_b32_e32 v2, v7, v2
; GCN-NEXT: v_lshlrev_b32_e32 v3, v8, v3
; GCN-NEXT: v_lshlrev_b32_e32 v4, v9, v4
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_v5i32:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v0, v5, v0
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v1, v6, v1
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v2, v7, v2
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v3, v8, v3
; GFX10PLUS-NEXT: v_lshlrev_b32_e32 v4, v9, v4
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl <5 x i32> %value, %amount
ret <5 x i32> %result
}
define amdgpu_ps <5 x i32> @s_shl_v5i32(<5 x i32> inreg %value, <5 x i32> inreg %amount) {
; GCN-LABEL: s_shl_v5i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s0, s0, s5
; GCN-NEXT: s_lshl_b32 s1, s1, s6
; GCN-NEXT: s_lshl_b32 s2, s2, s7
; GCN-NEXT: s_lshl_b32 s3, s3, s8
; GCN-NEXT: s_lshl_b32 s4, s4, s9
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_v5i32:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, s5
; GFX10PLUS-NEXT: s_lshl_b32 s1, s1, s6
; GFX10PLUS-NEXT: s_lshl_b32 s2, s2, s7
; GFX10PLUS-NEXT: s_lshl_b32 s3, s3, s8
; GFX10PLUS-NEXT: s_lshl_b32 s4, s4, s9
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl <5 x i32> %value, %amount
ret <5 x i32> %result
}
define <16 x i32> @v_shl_v16i32(<16 x i32> %value, <16 x i32> %amount) {
; GCN-LABEL: v_shl_v16i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, v16, v0
; GCN-NEXT: buffer_load_dword v16, off, s[0:3], s32
; GCN-NEXT: v_lshlrev_b32_e32 v1, v17, v1
; GCN-NEXT: v_lshlrev_b32_e32 v2, v18, v2
; GCN-NEXT: v_lshlrev_b32_e32 v3, v19, v3
; GCN-NEXT: v_lshlrev_b32_e32 v4, v20, v4
; GCN-NEXT: v_lshlrev_b32_e32 v5, v21, v5
; GCN-NEXT: v_lshlrev_b32_e32 v6, v22, v6
; GCN-NEXT: v_lshlrev_b32_e32 v7, v23, v7
; GCN-NEXT: v_lshlrev_b32_e32 v8, v24, v8
; GCN-NEXT: v_lshlrev_b32_e32 v9, v25, v9
; GCN-NEXT: v_lshlrev_b32_e32 v10, v26, v10
; GCN-NEXT: v_lshlrev_b32_e32 v11, v27, v11
; GCN-NEXT: v_lshlrev_b32_e32 v12, v28, v12
; GCN-NEXT: v_lshlrev_b32_e32 v13, v29, v13
; GCN-NEXT: v_lshlrev_b32_e32 v14, v30, v14
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v15, v16, v15
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_shl_v16i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: buffer_load_dword v31, off, s[0:3], s32
; GFX10-NEXT: v_lshlrev_b32_e32 v0, v16, v0
; GFX10-NEXT: v_lshlrev_b32_e32 v1, v17, v1
; GFX10-NEXT: v_lshlrev_b32_e32 v2, v18, v2
; GFX10-NEXT: v_lshlrev_b32_e32 v3, v19, v3
; GFX10-NEXT: v_lshlrev_b32_e32 v4, v20, v4
; GFX10-NEXT: v_lshlrev_b32_e32 v5, v21, v5
; GFX10-NEXT: v_lshlrev_b32_e32 v6, v22, v6
; GFX10-NEXT: v_lshlrev_b32_e32 v7, v23, v7
; GFX10-NEXT: v_lshlrev_b32_e32 v8, v24, v8
; GFX10-NEXT: v_lshlrev_b32_e32 v9, v25, v9
; GFX10-NEXT: v_lshlrev_b32_e32 v10, v26, v10
; GFX10-NEXT: v_lshlrev_b32_e32 v11, v27, v11
; GFX10-NEXT: v_lshlrev_b32_e32 v12, v28, v12
; GFX10-NEXT: v_lshlrev_b32_e32 v13, v29, v13
; GFX10-NEXT: v_lshlrev_b32_e32 v14, v30, v14
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_lshlrev_b32_e32 v15, v31, v15
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: v_shl_v16i32:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: scratch_load_b32 v31, off, s32
; GFX11-NEXT: v_lshlrev_b32_e32 v0, v16, v0
; GFX11-NEXT: v_lshlrev_b32_e32 v1, v17, v1
; GFX11-NEXT: v_lshlrev_b32_e32 v2, v18, v2
; GFX11-NEXT: v_lshlrev_b32_e32 v3, v19, v3
; GFX11-NEXT: v_lshlrev_b32_e32 v4, v20, v4
; GFX11-NEXT: v_lshlrev_b32_e32 v5, v21, v5
; GFX11-NEXT: v_lshlrev_b32_e32 v6, v22, v6
; GFX11-NEXT: v_lshlrev_b32_e32 v7, v23, v7
; GFX11-NEXT: v_lshlrev_b32_e32 v8, v24, v8
; GFX11-NEXT: v_lshlrev_b32_e32 v9, v25, v9
; GFX11-NEXT: v_lshlrev_b32_e32 v10, v26, v10
; GFX11-NEXT: v_lshlrev_b32_e32 v11, v27, v11
; GFX11-NEXT: v_lshlrev_b32_e32 v12, v28, v12
; GFX11-NEXT: v_lshlrev_b32_e32 v13, v29, v13
; GFX11-NEXT: v_lshlrev_b32_e32 v14, v30, v14
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_lshlrev_b32_e32 v15, v31, v15
; GFX11-NEXT: s_setpc_b64 s[30:31]
%result = shl <16 x i32> %value, %amount
ret <16 x i32> %result
}
define amdgpu_ps <16 x i32> @s_shl_v16i32(<16 x i32> inreg %value, <16 x i32> inreg %amount) {
; GCN-LABEL: s_shl_v16i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s0, s0, s16
; GCN-NEXT: s_lshl_b32 s1, s1, s17
; GCN-NEXT: s_lshl_b32 s2, s2, s18
; GCN-NEXT: s_lshl_b32 s3, s3, s19
; GCN-NEXT: s_lshl_b32 s4, s4, s20
; GCN-NEXT: s_lshl_b32 s5, s5, s21
; GCN-NEXT: s_lshl_b32 s6, s6, s22
; GCN-NEXT: s_lshl_b32 s7, s7, s23
; GCN-NEXT: s_lshl_b32 s8, s8, s24
; GCN-NEXT: s_lshl_b32 s9, s9, s25
; GCN-NEXT: s_lshl_b32 s10, s10, s26
; GCN-NEXT: s_lshl_b32 s11, s11, s27
; GCN-NEXT: s_lshl_b32 s12, s12, s28
; GCN-NEXT: s_lshl_b32 s13, s13, s29
; GCN-NEXT: s_lshl_b32 s14, s14, s30
; GCN-NEXT: s_lshl_b32 s15, s15, s31
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_v16i32:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, s16
; GFX10PLUS-NEXT: s_lshl_b32 s1, s1, s17
; GFX10PLUS-NEXT: s_lshl_b32 s2, s2, s18
; GFX10PLUS-NEXT: s_lshl_b32 s3, s3, s19
; GFX10PLUS-NEXT: s_lshl_b32 s4, s4, s20
; GFX10PLUS-NEXT: s_lshl_b32 s5, s5, s21
; GFX10PLUS-NEXT: s_lshl_b32 s6, s6, s22
; GFX10PLUS-NEXT: s_lshl_b32 s7, s7, s23
; GFX10PLUS-NEXT: s_lshl_b32 s8, s8, s24
; GFX10PLUS-NEXT: s_lshl_b32 s9, s9, s25
; GFX10PLUS-NEXT: s_lshl_b32 s10, s10, s26
; GFX10PLUS-NEXT: s_lshl_b32 s11, s11, s27
; GFX10PLUS-NEXT: s_lshl_b32 s12, s12, s28
; GFX10PLUS-NEXT: s_lshl_b32 s13, s13, s29
; GFX10PLUS-NEXT: s_lshl_b32 s14, s14, s30
; GFX10PLUS-NEXT: s_lshl_b32 s15, s15, s31
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl <16 x i32> %value, %amount
ret <16 x i32> %result
}
define i16 @v_shl_i16(i16 %value, i16 %amount) {
; GFX6-LABEL: v_shl_i16:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX6-NEXT: v_lshlrev_b32_e32 v0, v1, v0
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_lshlrev_b16_e32 v0, v1, v0
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_lshlrev_b16_e32 v0, v1, v0
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_i16:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b16 v0, v1, v0
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl i16 %value, %amount
ret i16 %result
}
define i16 @v_shl_i16_15(i16 %value) {
; GFX6-LABEL: v_shl_i16_15:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_lshlrev_b32_e32 v0, 15, v0
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_i16_15:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_lshlrev_b16_e32 v0, 15, v0
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_i16_15:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_lshlrev_b16_e32 v0, 15, v0
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_i16_15:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b16 v0, 15, v0
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl i16 %value, 15
ret i16 %result
}
define amdgpu_ps i16 @s_shl_i16(i16 inreg %value, i16 inreg %amount) {
; GCN-LABEL: s_shl_i16:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s0, s0, s1
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i16:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, s1
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i16 %value, %amount
ret i16 %result
}
define amdgpu_ps i16 @s_shl_i16_15(i16 inreg %value) {
; GCN-LABEL: s_shl_i16_15:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s0, s0, 15
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i16_15:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, 15
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i16 %value, 15
ret i16 %result
}
define amdgpu_ps half @shl_i16_sv(i16 inreg %value, i16 %amount) {
; GFX6-LABEL: shl_i16_sv:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX6-NEXT: v_lshl_b32_e32 v0, s0, v0
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: shl_i16_sv:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_lshlrev_b16_e64 v0, v0, s0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_i16_sv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshlrev_b16_e64 v0, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: shl_i16_sv:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: v_lshlrev_b16 v0, v0, s0
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i16 %value, %amount
%cast = bitcast i16 %result to half
ret half %cast
}
define amdgpu_ps half @shl_i16_vs(i16 %value, i16 inreg %amount) {
; GFX6-LABEL: shl_i16_vs:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_and_b32 s0, s0, 0xffff
; GFX6-NEXT: v_lshlrev_b32_e32 v0, s0, v0
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: shl_i16_vs:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_lshlrev_b16_e32 v0, s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_i16_vs:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshlrev_b16_e32 v0, s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: shl_i16_vs:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: v_lshlrev_b16 v0, s0, v0
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i16 %value, %amount
%cast = bitcast i16 %result to half
ret half %cast
}
define <2 x i16> @v_shl_v2i16(<2 x i16> %value, <2 x i16> %amount) {
; GFX6-LABEL: v_shl_v2i16:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX6-NEXT: v_lshlrev_b32_e32 v0, v2, v0
; GFX6-NEXT: v_and_b32_e32 v2, 0xffff, v3
; GFX6-NEXT: v_lshlrev_b32_e32 v1, v2, v1
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_v2i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_lshlrev_b16_e32 v2, v1, v0
; GFX8-NEXT: v_lshlrev_b16_sdwa v0, v1, v0 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1
; GFX8-NEXT: v_or_b32_e32 v0, v2, v0
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_v2i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_pk_lshlrev_b16 v0, v1, v0
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_v2i16:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_pk_lshlrev_b16 v0, v1, v0
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl <2 x i16> %value, %amount
ret <2 x i16> %result
}
define <2 x i16> @v_shl_v2i16_15(<2 x i16> %value) {
; GFX6-LABEL: v_shl_v2i16_15:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_lshlrev_b32_e32 v0, 15, v0
; GFX6-NEXT: v_lshlrev_b32_e32 v1, 15, v1
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_v2i16_15:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_mov_b32_e32 v2, 15
; GFX8-NEXT: v_lshlrev_b16_e32 v1, 15, v0
; GFX8-NEXT: v_lshlrev_b16_sdwa v0, v2, v0 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:WORD_1
; GFX8-NEXT: v_or_b32_e32 v0, v1, v0
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_v2i16_15:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_pk_lshlrev_b16 v0, 15, v0 op_sel_hi:[0,1]
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_v2i16_15:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_pk_lshlrev_b16 v0, 15, v0 op_sel_hi:[0,1]
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl <2 x i16> %value, <i16 15, i16 15>
ret <2 x i16> %result
}
define amdgpu_ps i32 @s_shl_v2i16(<2 x i16> inreg %value, <2 x i16> inreg %amount) {
; GFX6-LABEL: s_shl_v2i16:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_lshl_b32 s1, s1, s3
; GFX6-NEXT: s_lshl_b32 s0, s0, s2
; GFX6-NEXT: s_and_b32 s1, s1, 0xffff
; GFX6-NEXT: s_and_b32 s0, s0, 0xffff
; GFX6-NEXT: s_lshl_b32 s1, s1, 16
; GFX6-NEXT: s_or_b32 s0, s0, s1
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_shl_v2i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_lshr_b32 s2, s0, 16
; GFX8-NEXT: s_lshr_b32 s3, s1, 16
; GFX8-NEXT: s_lshl_b32 s0, s0, s1
; GFX8-NEXT: s_lshl_b32 s1, s2, s3
; GFX8-NEXT: s_and_b32 s1, 0xffff, s1
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s1, s1, 16
; GFX8-NEXT: s_or_b32 s0, s0, s1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_shl_v2i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_lshr_b32 s2, s0, 16
; GFX9-NEXT: s_lshr_b32 s3, s1, 16
; GFX9-NEXT: s_lshl_b32 s0, s0, s1
; GFX9-NEXT: s_lshl_b32 s1, s2, s3
; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_v2i16:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshr_b32 s2, s0, 16
; GFX10PLUS-NEXT: s_lshr_b32 s3, s1, 16
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, s1
; GFX10PLUS-NEXT: s_lshl_b32 s1, s2, s3
; GFX10PLUS-NEXT: s_pack_ll_b32_b16 s0, s0, s1
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl <2 x i16> %value, %amount
%cast = bitcast <2 x i16> %result to i32
ret i32 %cast
}
define amdgpu_ps float @shl_v2i16_sv(<2 x i16> inreg %value, <2 x i16> %amount) {
; GFX6-LABEL: shl_v2i16_sv:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX6-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX6-NEXT: v_lshl_b32_e32 v1, s1, v1
; GFX6-NEXT: v_lshl_b32_e32 v0, s0, v0
; GFX6-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX6-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX6-NEXT: v_or_b32_e32 v0, v0, v1
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: shl_v2i16_sv:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_lshr_b32 s1, s0, 16
; GFX8-NEXT: v_mov_b32_e32 v2, s1
; GFX8-NEXT: v_lshlrev_b16_e64 v1, v0, s0
; GFX8-NEXT: v_lshlrev_b16_sdwa v0, v0, v2 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:DWORD
; GFX8-NEXT: v_or_b32_e32 v0, v1, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_v2i16_sv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_pk_lshlrev_b16 v0, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: shl_v2i16_sv:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: v_pk_lshlrev_b16 v0, v0, s0
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl <2 x i16> %value, %amount
%cast = bitcast <2 x i16> %result to float
ret float %cast
}
define amdgpu_ps float @shl_v2i16_vs(<2 x i16> %value, <2 x i16> inreg %amount) {
; GFX6-LABEL: shl_v2i16_vs:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_and_b32 s0, s0, 0xffff
; GFX6-NEXT: v_lshlrev_b32_e32 v0, s0, v0
; GFX6-NEXT: s_and_b32 s0, s1, 0xffff
; GFX6-NEXT: v_lshlrev_b32_e32 v1, s0, v1
; GFX6-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX6-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX6-NEXT: v_or_b32_e32 v0, v0, v1
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: shl_v2i16_vs:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_lshr_b32 s1, s0, 16
; GFX8-NEXT: v_mov_b32_e32 v2, s1
; GFX8-NEXT: v_lshlrev_b16_e32 v1, s0, v0
; GFX8-NEXT: v_lshlrev_b16_sdwa v0, v2, v0 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:WORD_1
; GFX8-NEXT: v_or_b32_e32 v0, v1, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_v2i16_vs:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_pk_lshlrev_b16 v0, s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: shl_v2i16_vs:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: v_pk_lshlrev_b16 v0, s0, v0
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl <2 x i16> %value, %amount
%cast = bitcast <2 x i16> %result to float
ret float %cast
}
; FIXME
; define <3 x i16> @v_shl_v3i16(<3 x i16> %value, <3 x i16> %amount) {
; %result = shl <3 x i16> %value, %amount
; ret <3 x i16> %result
; }
; define amdgpu_ps <3 x i16> @s_shl_v3i16(<3 x i16> inreg %value, <3 x i16> inreg %amount) {
; %result = shl <3 x i16> %value, %amount
; ret <3 x i16> %result
; }
define <2 x float> @v_shl_v4i16(<4 x i16> %value, <4 x i16> %amount) {
; GFX6-LABEL: v_shl_v4i16:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_and_b32_e32 v4, 0xffff, v4
; GFX6-NEXT: v_lshlrev_b32_e32 v0, v4, v0
; GFX6-NEXT: v_and_b32_e32 v4, 0xffff, v5
; GFX6-NEXT: v_lshlrev_b32_e32 v1, v4, v1
; GFX6-NEXT: v_and_b32_e32 v4, 0xffff, v6
; GFX6-NEXT: v_lshlrev_b32_e32 v2, v4, v2
; GFX6-NEXT: v_and_b32_e32 v4, 0xffff, v7
; GFX6-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX6-NEXT: v_lshlrev_b32_e32 v3, v4, v3
; GFX6-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX6-NEXT: v_or_b32_e32 v0, v0, v1
; GFX6-NEXT: v_and_b32_e32 v1, 0xffff, v2
; GFX6-NEXT: v_and_b32_e32 v2, 0xffff, v3
; GFX6-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX6-NEXT: v_or_b32_e32 v1, v1, v2
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_v4i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_lshlrev_b16_e32 v4, v2, v0
; GFX8-NEXT: v_lshlrev_b16_sdwa v0, v2, v0 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1
; GFX8-NEXT: v_lshlrev_b16_e32 v2, v3, v1
; GFX8-NEXT: v_lshlrev_b16_sdwa v1, v3, v1 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1
; GFX8-NEXT: v_or_b32_e32 v0, v4, v0
; GFX8-NEXT: v_or_b32_e32 v1, v2, v1
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_v4i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_pk_lshlrev_b16 v0, v2, v0
; GFX9-NEXT: v_pk_lshlrev_b16 v1, v3, v1
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_v4i16:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_pk_lshlrev_b16 v0, v2, v0
; GFX10PLUS-NEXT: v_pk_lshlrev_b16 v1, v3, v1
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl <4 x i16> %value, %amount
%cast = bitcast <4 x i16> %result to <2 x float>
ret <2 x float> %cast
}
define amdgpu_ps <2 x i32> @s_shl_v4i16(<4 x i16> inreg %value, <4 x i16> inreg %amount) {
; GFX6-LABEL: s_shl_v4i16:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_lshl_b32 s1, s1, s5
; GFX6-NEXT: s_lshl_b32 s0, s0, s4
; GFX6-NEXT: s_and_b32 s1, s1, 0xffff
; GFX6-NEXT: s_lshl_b32 s2, s2, s6
; GFX6-NEXT: s_lshl_b32 s3, s3, s7
; GFX6-NEXT: s_and_b32 s0, s0, 0xffff
; GFX6-NEXT: s_lshl_b32 s1, s1, 16
; GFX6-NEXT: s_or_b32 s0, s0, s1
; GFX6-NEXT: s_and_b32 s1, s2, 0xffff
; GFX6-NEXT: s_and_b32 s2, s3, 0xffff
; GFX6-NEXT: s_lshl_b32 s2, s2, 16
; GFX6-NEXT: s_or_b32 s1, s1, s2
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_shl_v4i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_lshr_b32 s4, s0, 16
; GFX8-NEXT: s_lshr_b32 s6, s2, 16
; GFX8-NEXT: s_lshl_b32 s0, s0, s2
; GFX8-NEXT: s_lshl_b32 s2, s4, s6
; GFX8-NEXT: s_lshr_b32 s5, s1, 16
; GFX8-NEXT: s_lshr_b32 s7, s3, 16
; GFX8-NEXT: s_and_b32 s2, 0xffff, s2
; GFX8-NEXT: s_lshl_b32 s1, s1, s3
; GFX8-NEXT: s_lshl_b32 s3, s5, s7
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s2, s2, 16
; GFX8-NEXT: s_or_b32 s0, s0, s2
; GFX8-NEXT: s_and_b32 s2, 0xffff, s3
; GFX8-NEXT: s_and_b32 s1, 0xffff, s1
; GFX8-NEXT: s_lshl_b32 s2, s2, 16
; GFX8-NEXT: s_or_b32 s1, s1, s2
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_shl_v4i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_lshr_b32 s4, s0, 16
; GFX9-NEXT: s_lshr_b32 s5, s2, 16
; GFX9-NEXT: s_lshl_b32 s0, s0, s2
; GFX9-NEXT: s_lshl_b32 s2, s4, s5
; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s2
; GFX9-NEXT: s_lshr_b32 s2, s1, 16
; GFX9-NEXT: s_lshr_b32 s4, s3, 16
; GFX9-NEXT: s_lshl_b32 s1, s1, s3
; GFX9-NEXT: s_lshl_b32 s2, s2, s4
; GFX9-NEXT: s_pack_ll_b32_b16 s1, s1, s2
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_v4i16:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshr_b32 s4, s0, 16
; GFX10PLUS-NEXT: s_lshr_b32 s5, s2, 16
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, s2
; GFX10PLUS-NEXT: s_lshl_b32 s2, s4, s5
; GFX10PLUS-NEXT: s_lshr_b32 s4, s1, 16
; GFX10PLUS-NEXT: s_lshr_b32 s5, s3, 16
; GFX10PLUS-NEXT: s_lshl_b32 s1, s1, s3
; GFX10PLUS-NEXT: s_lshl_b32 s3, s4, s5
; GFX10PLUS-NEXT: s_pack_ll_b32_b16 s0, s0, s2
; GFX10PLUS-NEXT: s_pack_ll_b32_b16 s1, s1, s3
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl <4 x i16> %value, %amount
%cast = bitcast <4 x i16> %result to <2 x i32>
ret <2 x i32> %cast
}
; FIXME
; define <5 x i16> @v_shl_v5i16(<5 x i16> %value, <5 x i16> %amount) {
; %result = shl <5 x i16> %value, %amount
; ret <5 x i16> %result
; }
; define amdgpu_ps <5 x i16> @s_shl_v5i16(<5 x i16> inreg %value, <5 x i16> inreg %amount) {
; %result = shl <5 x i16> %value, %amount
; ret <5 x i16> %result
; }
; define <3 x float> @v_shl_v6i16(<6 x i16> %value, <6 x i16> %amount) {
; %result = shl <6 x i16> %value, %amount
; %cast = bitcast <6 x i16> %result to <3 x float>
; ret <3 x float> %cast
; }
; define amdgpu_ps <3 x i32> @s_shl_v6i16(<6 x i16> inreg %value, <6 x i16> inreg %amount) {
; %result = shl <6 x i16> %value, %amount
; %cast = bitcast <6 x i16> %result to <3 x i32>
; ret <3 x i32> %cast
; }
define <4 x float> @v_shl_v8i16(<8 x i16> %value, <8 x i16> %amount) {
; GFX6-LABEL: v_shl_v8i16:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_and_b32_e32 v8, 0xffff, v8
; GFX6-NEXT: v_lshlrev_b32_e32 v0, v8, v0
; GFX6-NEXT: v_and_b32_e32 v8, 0xffff, v9
; GFX6-NEXT: v_lshlrev_b32_e32 v1, v8, v1
; GFX6-NEXT: v_and_b32_e32 v8, 0xffff, v10
; GFX6-NEXT: v_lshlrev_b32_e32 v2, v8, v2
; GFX6-NEXT: v_and_b32_e32 v8, 0xffff, v11
; GFX6-NEXT: v_lshlrev_b32_e32 v3, v8, v3
; GFX6-NEXT: v_and_b32_e32 v8, 0xffff, v12
; GFX6-NEXT: v_lshlrev_b32_e32 v4, v8, v4
; GFX6-NEXT: v_and_b32_e32 v8, 0xffff, v13
; GFX6-NEXT: v_and_b32_e32 v1, 0xffff, v1
; GFX6-NEXT: v_lshlrev_b32_e32 v5, v8, v5
; GFX6-NEXT: v_and_b32_e32 v8, 0xffff, v14
; GFX6-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX6-NEXT: v_lshlrev_b32_e32 v6, v8, v6
; GFX6-NEXT: v_and_b32_e32 v8, 0xffff, v15
; GFX6-NEXT: v_or_b32_e32 v0, v0, v1
; GFX6-NEXT: v_and_b32_e32 v1, 0xffff, v2
; GFX6-NEXT: v_and_b32_e32 v2, 0xffff, v3
; GFX6-NEXT: v_lshlrev_b32_e32 v7, v8, v7
; GFX6-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX6-NEXT: v_and_b32_e32 v3, 0xffff, v5
; GFX6-NEXT: v_or_b32_e32 v1, v1, v2
; GFX6-NEXT: v_and_b32_e32 v2, 0xffff, v4
; GFX6-NEXT: v_lshlrev_b32_e32 v3, 16, v3
; GFX6-NEXT: v_and_b32_e32 v4, 0xffff, v7
; GFX6-NEXT: v_or_b32_e32 v2, v2, v3
; GFX6-NEXT: v_and_b32_e32 v3, 0xffff, v6
; GFX6-NEXT: v_lshlrev_b32_e32 v4, 16, v4
; GFX6-NEXT: v_or_b32_e32 v3, v3, v4
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_v8i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_lshlrev_b16_e32 v8, v4, v0
; GFX8-NEXT: v_lshlrev_b16_sdwa v0, v4, v0 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1
; GFX8-NEXT: v_lshlrev_b16_e32 v4, v5, v1
; GFX8-NEXT: v_lshlrev_b16_sdwa v1, v5, v1 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1
; GFX8-NEXT: v_or_b32_e32 v1, v4, v1
; GFX8-NEXT: v_lshlrev_b16_e32 v4, v6, v2
; GFX8-NEXT: v_lshlrev_b16_sdwa v2, v6, v2 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1
; GFX8-NEXT: v_or_b32_e32 v2, v4, v2
; GFX8-NEXT: v_lshlrev_b16_e32 v4, v7, v3
; GFX8-NEXT: v_lshlrev_b16_sdwa v3, v7, v3 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1
; GFX8-NEXT: v_or_b32_e32 v0, v8, v0
; GFX8-NEXT: v_or_b32_e32 v3, v4, v3
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_v8i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_pk_lshlrev_b16 v0, v4, v0
; GFX9-NEXT: v_pk_lshlrev_b16 v1, v5, v1
; GFX9-NEXT: v_pk_lshlrev_b16 v2, v6, v2
; GFX9-NEXT: v_pk_lshlrev_b16 v3, v7, v3
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_v8i16:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_pk_lshlrev_b16 v0, v4, v0
; GFX10PLUS-NEXT: v_pk_lshlrev_b16 v1, v5, v1
; GFX10PLUS-NEXT: v_pk_lshlrev_b16 v2, v6, v2
; GFX10PLUS-NEXT: v_pk_lshlrev_b16 v3, v7, v3
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl <8 x i16> %value, %amount
%cast = bitcast <8 x i16> %result to <4 x float>
ret <4 x float> %cast
}
define amdgpu_ps <4 x i32> @s_shl_v8i16(<8 x i16> inreg %value, <8 x i16> inreg %amount) {
; GFX6-LABEL: s_shl_v8i16:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_lshl_b32 s1, s1, s9
; GFX6-NEXT: s_lshl_b32 s0, s0, s8
; GFX6-NEXT: s_and_b32 s1, s1, 0xffff
; GFX6-NEXT: s_lshl_b32 s2, s2, s10
; GFX6-NEXT: s_lshl_b32 s3, s3, s11
; GFX6-NEXT: s_and_b32 s0, s0, 0xffff
; GFX6-NEXT: s_lshl_b32 s1, s1, 16
; GFX6-NEXT: s_lshl_b32 s5, s5, s13
; GFX6-NEXT: s_or_b32 s0, s0, s1
; GFX6-NEXT: s_and_b32 s1, s2, 0xffff
; GFX6-NEXT: s_and_b32 s2, s3, 0xffff
; GFX6-NEXT: s_lshl_b32 s4, s4, s12
; GFX6-NEXT: s_lshl_b32 s7, s7, s15
; GFX6-NEXT: s_lshl_b32 s2, s2, 16
; GFX6-NEXT: s_and_b32 s3, s5, 0xffff
; GFX6-NEXT: s_lshl_b32 s6, s6, s14
; GFX6-NEXT: s_or_b32 s1, s1, s2
; GFX6-NEXT: s_and_b32 s2, s4, 0xffff
; GFX6-NEXT: s_lshl_b32 s3, s3, 16
; GFX6-NEXT: s_and_b32 s4, s7, 0xffff
; GFX6-NEXT: s_or_b32 s2, s2, s3
; GFX6-NEXT: s_and_b32 s3, s6, 0xffff
; GFX6-NEXT: s_lshl_b32 s4, s4, 16
; GFX6-NEXT: s_or_b32 s3, s3, s4
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_shl_v8i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_lshr_b32 s8, s0, 16
; GFX8-NEXT: s_lshr_b32 s12, s4, 16
; GFX8-NEXT: s_lshl_b32 s0, s0, s4
; GFX8-NEXT: s_lshl_b32 s4, s8, s12
; GFX8-NEXT: s_lshr_b32 s9, s1, 16
; GFX8-NEXT: s_lshr_b32 s13, s5, 16
; GFX8-NEXT: s_and_b32 s4, 0xffff, s4
; GFX8-NEXT: s_lshl_b32 s1, s1, s5
; GFX8-NEXT: s_lshl_b32 s5, s9, s13
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s4, s4, 16
; GFX8-NEXT: s_lshr_b32 s10, s2, 16
; GFX8-NEXT: s_lshr_b32 s14, s6, 16
; GFX8-NEXT: s_or_b32 s0, s0, s4
; GFX8-NEXT: s_and_b32 s4, 0xffff, s5
; GFX8-NEXT: s_lshl_b32 s2, s2, s6
; GFX8-NEXT: s_lshl_b32 s6, s10, s14
; GFX8-NEXT: s_and_b32 s1, 0xffff, s1
; GFX8-NEXT: s_lshl_b32 s4, s4, 16
; GFX8-NEXT: s_lshr_b32 s11, s3, 16
; GFX8-NEXT: s_lshr_b32 s15, s7, 16
; GFX8-NEXT: s_or_b32 s1, s1, s4
; GFX8-NEXT: s_and_b32 s4, 0xffff, s6
; GFX8-NEXT: s_lshl_b32 s3, s3, s7
; GFX8-NEXT: s_lshl_b32 s7, s11, s15
; GFX8-NEXT: s_and_b32 s2, 0xffff, s2
; GFX8-NEXT: s_lshl_b32 s4, s4, 16
; GFX8-NEXT: s_or_b32 s2, s2, s4
; GFX8-NEXT: s_and_b32 s4, 0xffff, s7
; GFX8-NEXT: s_and_b32 s3, 0xffff, s3
; GFX8-NEXT: s_lshl_b32 s4, s4, 16
; GFX8-NEXT: s_or_b32 s3, s3, s4
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_shl_v8i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_lshr_b32 s8, s0, 16
; GFX9-NEXT: s_lshr_b32 s9, s4, 16
; GFX9-NEXT: s_lshl_b32 s0, s0, s4
; GFX9-NEXT: s_lshl_b32 s4, s8, s9
; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s4
; GFX9-NEXT: s_lshr_b32 s4, s1, 16
; GFX9-NEXT: s_lshr_b32 s8, s5, 16
; GFX9-NEXT: s_lshl_b32 s1, s1, s5
; GFX9-NEXT: s_lshl_b32 s4, s4, s8
; GFX9-NEXT: s_pack_ll_b32_b16 s1, s1, s4
; GFX9-NEXT: s_lshr_b32 s4, s2, 16
; GFX9-NEXT: s_lshr_b32 s5, s6, 16
; GFX9-NEXT: s_lshl_b32 s2, s2, s6
; GFX9-NEXT: s_lshl_b32 s4, s4, s5
; GFX9-NEXT: s_pack_ll_b32_b16 s2, s2, s4
; GFX9-NEXT: s_lshr_b32 s4, s3, 16
; GFX9-NEXT: s_lshr_b32 s5, s7, 16
; GFX9-NEXT: s_lshl_b32 s3, s3, s7
; GFX9-NEXT: s_lshl_b32 s4, s4, s5
; GFX9-NEXT: s_pack_ll_b32_b16 s3, s3, s4
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_v8i16:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshr_b32 s8, s0, 16
; GFX10PLUS-NEXT: s_lshr_b32 s9, s4, 16
; GFX10PLUS-NEXT: s_lshl_b32 s0, s0, s4
; GFX10PLUS-NEXT: s_lshl_b32 s4, s8, s9
; GFX10PLUS-NEXT: s_lshr_b32 s8, s1, 16
; GFX10PLUS-NEXT: s_lshr_b32 s9, s5, 16
; GFX10PLUS-NEXT: s_lshl_b32 s1, s1, s5
; GFX10PLUS-NEXT: s_lshl_b32 s5, s8, s9
; GFX10PLUS-NEXT: s_pack_ll_b32_b16 s0, s0, s4
; GFX10PLUS-NEXT: s_pack_ll_b32_b16 s1, s1, s5
; GFX10PLUS-NEXT: s_lshr_b32 s4, s2, 16
; GFX10PLUS-NEXT: s_lshr_b32 s5, s6, 16
; GFX10PLUS-NEXT: s_lshl_b32 s2, s2, s6
; GFX10PLUS-NEXT: s_lshl_b32 s4, s4, s5
; GFX10PLUS-NEXT: s_lshr_b32 s5, s3, 16
; GFX10PLUS-NEXT: s_lshr_b32 s6, s7, 16
; GFX10PLUS-NEXT: s_lshl_b32 s3, s3, s7
; GFX10PLUS-NEXT: s_lshl_b32 s5, s5, s6
; GFX10PLUS-NEXT: s_pack_ll_b32_b16 s2, s2, s4
; GFX10PLUS-NEXT: s_pack_ll_b32_b16 s3, s3, s5
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl <8 x i16> %value, %amount
%cast = bitcast <8 x i16> %result to <4 x i32>
ret <4 x i32> %cast
}
define i64 @v_shl_i64(i64 %value, i64 %amount) {
; GFX6-LABEL: v_shl_i64:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], v2
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_i64:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_lshlrev_b64 v[0:1], v2, v[0:1]
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_i64:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_lshlrev_b64 v[0:1], v2, v[0:1]
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_i64:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b64 v[0:1], v2, v[0:1]
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl i64 %value, %amount
ret i64 %result
}
define i64 @v_shl_i64_63(i64 %value) {
; GCN-LABEL: v_shl_i64_63:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v1, 31, v0
; GCN-NEXT: v_mov_b32_e32 v0, 0
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_shl_i64_63:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: v_lshlrev_b32_e32 v1, 31, v0
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: v_shl_i64_63:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: v_dual_mov_b32 v0, 0 :: v_dual_lshlrev_b32 v1, 31, v0
; GFX11-NEXT: s_setpc_b64 s[30:31]
%result = shl i64 %value, 63
ret i64 %result
}
define i64 @v_shl_i64_33(i64 %value) {
; GCN-LABEL: v_shl_i64_33:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v1, 1, v0
; GCN-NEXT: v_mov_b32_e32 v0, 0
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_shl_i64_33:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: v_lshlrev_b32_e32 v1, 1, v0
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: v_shl_i64_33:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: v_dual_mov_b32 v0, 0 :: v_dual_lshlrev_b32 v1, 1, v0
; GFX11-NEXT: s_setpc_b64 s[30:31]
%result = shl i64 %value, 33
ret i64 %result
}
define i64 @v_shl_i64_32(i64 %value) {
; GCN-LABEL: v_shl_i64_32:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v1, v0
; GCN-NEXT: v_mov_b32_e32 v0, 0
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_shl_i64_32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: v_mov_b32_e32 v1, v0
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: v_shl_i64_32:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, 0
; GFX11-NEXT: s_setpc_b64 s[30:31]
%result = shl i64 %value, 32
ret i64 %result
}
define i64 @v_shl_i64_31(i64 %value) {
; GFX6-LABEL: v_shl_i64_31:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], 31
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_i64_31:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_lshlrev_b64 v[0:1], 31, v[0:1]
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_i64_31:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_lshlrev_b64 v[0:1], 31, v[0:1]
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_i64_31:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b64 v[0:1], 31, v[0:1]
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl i64 %value, 31
ret i64 %result
}
define amdgpu_ps i64 @s_shl_i64(i64 inreg %value, i64 inreg %amount) {
; GCN-LABEL: s_shl_i64:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b64 s[0:1], s[0:1], s2
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i64:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b64 s[0:1], s[0:1], s2
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i64 %value, %amount
ret i64 %result
}
define amdgpu_ps i64 @s_shl_i64_63(i64 inreg %value) {
; GCN-LABEL: s_shl_i64_63:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s1, s0, 31
; GCN-NEXT: s_mov_b32 s0, 0
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i64_63:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s1, s0, 31
; GFX10PLUS-NEXT: s_mov_b32 s0, 0
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i64 %value, 63
ret i64 %result
}
define amdgpu_ps i64 @s_shl_i64_33(i64 inreg %value) {
; GCN-LABEL: s_shl_i64_33:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s1, s0, 1
; GCN-NEXT: s_mov_b32 s0, 0
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i64_33:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b32 s1, s0, 1
; GFX10PLUS-NEXT: s_mov_b32 s0, 0
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i64 %value, 33
ret i64 %result
}
define amdgpu_ps i64 @s_shl_i64_32(i64 inreg %value) {
; GCN-LABEL: s_shl_i64_32:
; GCN: ; %bb.0:
; GCN-NEXT: s_mov_b32 s1, s0
; GCN-NEXT: s_mov_b32 s0, 0
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i64_32:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_mov_b32 s1, s0
; GFX10PLUS-NEXT: s_mov_b32 s0, 0
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i64 %value, 32
ret i64 %result
}
define amdgpu_ps i64 @s_shl_i64_31(i64 inreg %value) {
; GCN-LABEL: s_shl_i64_31:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b64 s[0:1], s[0:1], 31
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i64_31:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b64 s[0:1], s[0:1], 31
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i64 %value, 31
ret i64 %result
}
define amdgpu_ps <2 x float> @shl_i64_sv(i64 inreg %value, i64 %amount) {
; GFX6-LABEL: shl_i64_sv:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_lshl_b64 v[0:1], s[0:1], v0
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: shl_i64_sv:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_lshlrev_b64 v[0:1], v0, s[0:1]
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_i64_sv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshlrev_b64 v[0:1], v0, s[0:1]
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: shl_i64_sv:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: v_lshlrev_b64 v[0:1], v0, s[0:1]
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i64 %value, %amount
%cast = bitcast i64 %result to <2 x float>
ret <2 x float> %cast
}
define amdgpu_ps <2 x float> @shl_i64_vs(i64 %value, i64 inreg %amount) {
; GFX6-LABEL: shl_i64_vs:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], s0
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: shl_i64_vs:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_lshlrev_b64 v[0:1], s0, v[0:1]
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_i64_vs:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshlrev_b64 v[0:1], s0, v[0:1]
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: shl_i64_vs:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: v_lshlrev_b64 v[0:1], s0, v[0:1]
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i64 %value, %amount
%cast = bitcast i64 %result to <2 x float>
ret <2 x float> %cast
}
define <2 x i64> @v_shl_v2i64(<2 x i64> %value, <2 x i64> %amount) {
; GFX6-LABEL: v_shl_v2i64:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], v4
; GFX6-NEXT: v_lshl_b64 v[2:3], v[2:3], v6
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_v2i64:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_lshlrev_b64 v[0:1], v4, v[0:1]
; GFX8-NEXT: v_lshlrev_b64 v[2:3], v6, v[2:3]
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_v2i64:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_lshlrev_b64 v[0:1], v4, v[0:1]
; GFX9-NEXT: v_lshlrev_b64 v[2:3], v6, v[2:3]
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_v2i64:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b64 v[0:1], v4, v[0:1]
; GFX10PLUS-NEXT: v_lshlrev_b64 v[2:3], v6, v[2:3]
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl <2 x i64> %value, %amount
ret <2 x i64> %result
}
define <2 x i64> @v_shl_v2i64_31(<2 x i64> %value) {
; GFX6-LABEL: v_shl_v2i64_31:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], 31
; GFX6-NEXT: v_lshl_b64 v[2:3], v[2:3], 31
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_v2i64_31:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_lshlrev_b64 v[0:1], 31, v[0:1]
; GFX8-NEXT: v_lshlrev_b64 v[2:3], 31, v[2:3]
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_v2i64_31:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_lshlrev_b64 v[0:1], 31, v[0:1]
; GFX9-NEXT: v_lshlrev_b64 v[2:3], 31, v[2:3]
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10PLUS-LABEL: v_shl_v2i64_31:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10PLUS-NEXT: v_lshlrev_b64 v[0:1], 31, v[0:1]
; GFX10PLUS-NEXT: v_lshlrev_b64 v[2:3], 31, v[2:3]
; GFX10PLUS-NEXT: s_setpc_b64 s[30:31]
%result = shl <2 x i64> %value, <i64 31, i64 31>
ret <2 x i64> %result
}
define amdgpu_ps <2 x i64> @s_shl_v2i64(<2 x i64> inreg %value, <2 x i64> inreg %amount) {
; GCN-LABEL: s_shl_v2i64:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b64 s[0:1], s[0:1], s4
; GCN-NEXT: s_lshl_b64 s[2:3], s[2:3], s6
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_v2i64:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_lshl_b64 s[0:1], s[0:1], s4
; GFX10PLUS-NEXT: s_lshl_b64 s[2:3], s[2:3], s6
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl <2 x i64> %value, %amount
ret <2 x i64> %result
}
define i65 @v_shl_i65(i65 %value, i65 %amount) {
; GFX6-LABEL: v_shl_i65:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 64, v3
; GFX6-NEXT: v_lshr_b64 v[4:5], v[0:1], v4
; GFX6-NEXT: v_lshl_b64 v[5:6], v[2:3], v3
; GFX6-NEXT: v_add_i32_e32 v8, vcc, 0xffffffc0, v3
; GFX6-NEXT: v_lshl_b64 v[6:7], v[0:1], v3
; GFX6-NEXT: v_or_b32_e32 v9, v4, v5
; GFX6-NEXT: v_lshl_b64 v[4:5], v[0:1], v8
; GFX6-NEXT: v_cmp_gt_u32_e32 vcc, 64, v3
; GFX6-NEXT: v_cndmask_b32_e32 v0, 0, v6, vcc
; GFX6-NEXT: v_cndmask_b32_e32 v1, 0, v7, vcc
; GFX6-NEXT: v_cndmask_b32_e32 v4, v4, v9, vcc
; GFX6-NEXT: v_cmp_eq_u32_e32 vcc, 0, v3
; GFX6-NEXT: v_cndmask_b32_e32 v2, v4, v2, vcc
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_i65:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 64, v3
; GFX8-NEXT: v_lshrrev_b64 v[4:5], v4, v[0:1]
; GFX8-NEXT: v_lshlrev_b64 v[5:6], v3, v[2:3]
; GFX8-NEXT: v_add_u32_e32 v8, vcc, 0xffffffc0, v3
; GFX8-NEXT: v_lshlrev_b64 v[6:7], v3, v[0:1]
; GFX8-NEXT: v_or_b32_e32 v9, v4, v5
; GFX8-NEXT: v_lshlrev_b64 v[4:5], v8, v[0:1]
; GFX8-NEXT: v_cmp_gt_u32_e32 vcc, 64, v3
; GFX8-NEXT: v_cndmask_b32_e32 v0, 0, v6, vcc
; GFX8-NEXT: v_cndmask_b32_e32 v1, 0, v7, vcc
; GFX8-NEXT: v_cndmask_b32_e32 v4, v4, v9, vcc
; GFX8-NEXT: v_cmp_eq_u32_e32 vcc, 0, v3
; GFX8-NEXT: v_cndmask_b32_e32 v2, v4, v2, vcc
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_i65:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_sub_u32_e32 v4, 64, v3
; GFX9-NEXT: v_lshrrev_b64 v[4:5], v4, v[0:1]
; GFX9-NEXT: v_lshlrev_b64 v[5:6], v3, v[2:3]
; GFX9-NEXT: v_add_u32_e32 v8, 0xffffffc0, v3
; GFX9-NEXT: v_lshlrev_b64 v[6:7], v3, v[0:1]
; GFX9-NEXT: v_or_b32_e32 v9, v4, v5
; GFX9-NEXT: v_lshlrev_b64 v[4:5], v8, v[0:1]
; GFX9-NEXT: v_cmp_gt_u32_e32 vcc, 64, v3
; GFX9-NEXT: v_cndmask_b32_e32 v0, 0, v6, vcc
; GFX9-NEXT: v_cndmask_b32_e32 v1, 0, v7, vcc
; GFX9-NEXT: v_cndmask_b32_e32 v4, v4, v9, vcc
; GFX9-NEXT: v_cmp_eq_u32_e32 vcc, 0, v3
; GFX9-NEXT: v_cndmask_b32_e32 v2, v4, v2, vcc
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_shl_i65:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: v_sub_nc_u32_e32 v6, 64, v3
; GFX10-NEXT: v_lshlrev_b64 v[4:5], v3, v[2:3]
; GFX10-NEXT: v_add_nc_u32_e32 v8, 0xffffffc0, v3
; GFX10-NEXT: v_cmp_gt_u32_e32 vcc_lo, 64, v3
; GFX10-NEXT: v_lshrrev_b64 v[5:6], v6, v[0:1]
; GFX10-NEXT: v_lshlrev_b64 v[6:7], v3, v[0:1]
; GFX10-NEXT: v_lshlrev_b64 v[8:9], v8, v[0:1]
; GFX10-NEXT: v_or_b32_e32 v1, v5, v4
; GFX10-NEXT: v_cndmask_b32_e32 v0, 0, v6, vcc_lo
; GFX10-NEXT: v_cndmask_b32_e32 v4, v8, v1, vcc_lo
; GFX10-NEXT: v_cndmask_b32_e32 v1, 0, v7, vcc_lo
; GFX10-NEXT: v_cmp_eq_u32_e32 vcc_lo, 0, v3
; GFX10-NEXT: v_cndmask_b32_e32 v2, v4, v2, vcc_lo
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: v_shl_i65:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: v_sub_nc_u32_e32 v6, 64, v3
; GFX11-NEXT: v_lshlrev_b64 v[4:5], v3, v[2:3]
; GFX11-NEXT: v_add_nc_u32_e32 v8, 0xffffffc0, v3
; GFX11-NEXT: v_cmp_gt_u32_e32 vcc_lo, 64, v3
; GFX11-NEXT: v_lshrrev_b64 v[5:6], v6, v[0:1]
; GFX11-NEXT: v_lshlrev_b64 v[6:7], v3, v[0:1]
; GFX11-NEXT: v_lshlrev_b64 v[8:9], v8, v[0:1]
; GFX11-NEXT: v_or_b32_e32 v1, v5, v4
; GFX11-NEXT: v_cndmask_b32_e32 v0, 0, v6, vcc_lo
; GFX11-NEXT: v_dual_cndmask_b32 v4, v8, v1 :: v_dual_cndmask_b32 v1, 0, v7
; GFX11-NEXT: v_cmp_eq_u32_e32 vcc_lo, 0, v3
; GFX11-NEXT: v_cndmask_b32_e32 v2, v4, v2, vcc_lo
; GFX11-NEXT: s_setpc_b64 s[30:31]
%result = shl i65 %value, %amount
ret i65 %result
}
define i65 @v_shl_i65_33(i65 %value) {
; GFX6-LABEL: v_shl_i65_33:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT: v_lshlrev_b32_e32 v4, 1, v0
; GFX6-NEXT: v_lshr_b64 v[2:3], v[0:1], 31
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: v_mov_b32_e32 v1, v4
; GFX6-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_shl_i65_33:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_lshlrev_b32_e32 v4, 1, v0
; GFX8-NEXT: v_lshrrev_b64 v[2:3], 31, v[0:1]
; GFX8-NEXT: v_mov_b32_e32 v0, 0
; GFX8-NEXT: v_mov_b32_e32 v1, v4
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_shl_i65_33:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_lshlrev_b32_e32 v4, 1, v0
; GFX9-NEXT: v_lshrrev_b64 v[2:3], 31, v[0:1]
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: v_mov_b32_e32 v1, v4
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_shl_i65_33:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: v_lshlrev_b32_e32 v4, 1, v0
; GFX10-NEXT: v_lshrrev_b64 v[2:3], 31, v[0:1]
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: v_mov_b32_e32 v1, v4
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: v_shl_i65_33:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: v_lshlrev_b32_e32 v4, 1, v0
; GFX11-NEXT: v_lshrrev_b64 v[2:3], 31, v[0:1]
; GFX11-NEXT: v_dual_mov_b32 v0, 0 :: v_dual_mov_b32 v1, v4
; GFX11-NEXT: s_setpc_b64 s[30:31]
%result = shl i65 %value, 33
ret i65 %result
}
define amdgpu_ps i65 @s_shl_i65(i65 inreg %value, i65 inreg %amount) {
; GCN-LABEL: s_shl_i65:
; GCN: ; %bb.0:
; GCN-NEXT: s_sub_i32 s10, s3, 64
; GCN-NEXT: s_sub_i32 s6, 64, s3
; GCN-NEXT: s_cmp_lt_u32 s3, 64
; GCN-NEXT: s_cselect_b32 s11, 1, 0
; GCN-NEXT: s_cmp_eq_u32 s3, 0
; GCN-NEXT: s_cselect_b32 s12, 1, 0
; GCN-NEXT: s_lshr_b64 s[6:7], s[0:1], s6
; GCN-NEXT: s_lshl_b64 s[8:9], s[2:3], s3
; GCN-NEXT: s_lshl_b64 s[4:5], s[0:1], s3
; GCN-NEXT: s_or_b64 s[6:7], s[6:7], s[8:9]
; GCN-NEXT: s_lshl_b64 s[8:9], s[0:1], s10
; GCN-NEXT: s_cmp_lg_u32 s11, 0
; GCN-NEXT: s_cselect_b64 s[0:1], s[4:5], 0
; GCN-NEXT: s_cselect_b32 s3, s6, s8
; GCN-NEXT: s_cmp_lg_u32 s12, 0
; GCN-NEXT: s_cselect_b32 s2, s2, s3
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i65:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_sub_i32 s10, s3, 64
; GFX10PLUS-NEXT: s_sub_i32 s4, 64, s3
; GFX10PLUS-NEXT: s_cmp_lt_u32 s3, 64
; GFX10PLUS-NEXT: s_cselect_b32 s11, 1, 0
; GFX10PLUS-NEXT: s_cmp_eq_u32 s3, 0
; GFX10PLUS-NEXT: s_cselect_b32 s12, 1, 0
; GFX10PLUS-NEXT: s_lshr_b64 s[4:5], s[0:1], s4
; GFX10PLUS-NEXT: s_lshl_b64 s[6:7], s[2:3], s3
; GFX10PLUS-NEXT: s_lshl_b64 s[8:9], s[0:1], s3
; GFX10PLUS-NEXT: s_or_b64 s[4:5], s[4:5], s[6:7]
; GFX10PLUS-NEXT: s_lshl_b64 s[6:7], s[0:1], s10
; GFX10PLUS-NEXT: s_cmp_lg_u32 s11, 0
; GFX10PLUS-NEXT: s_cselect_b64 s[0:1], s[8:9], 0
; GFX10PLUS-NEXT: s_cselect_b32 s3, s4, s6
; GFX10PLUS-NEXT: s_cmp_lg_u32 s12, 0
; GFX10PLUS-NEXT: s_cselect_b32 s2, s2, s3
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i65 %value, %amount
ret i65 %result
}
define amdgpu_ps i65 @s_shl_i65_33(i65 inreg %value) {
; GCN-LABEL: s_shl_i65_33:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshl_b32 s4, s0, 1
; GCN-NEXT: s_mov_b32 s6, 0
; GCN-NEXT: s_lshl_b32 s7, s2, 1
; GCN-NEXT: s_lshr_b64 s[0:1], s[0:1], 31
; GCN-NEXT: s_or_b64 s[2:3], s[6:7], s[0:1]
; GCN-NEXT: s_mov_b32 s0, 0
; GCN-NEXT: s_mov_b32 s1, s4
; GCN-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_shl_i65_33:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_mov_b32 s4, 0
; GFX10PLUS-NEXT: s_lshl_b32 s5, s2, 1
; GFX10PLUS-NEXT: s_lshr_b64 s[2:3], s[0:1], 31
; GFX10PLUS-NEXT: s_lshl_b32 s1, s0, 1
; GFX10PLUS-NEXT: s_or_b64 s[2:3], s[4:5], s[2:3]
; GFX10PLUS-NEXT: s_mov_b32 s0, 0
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = shl i65 %value, 33
ret i65 %result
}
; FIXME: Argument lowering asserts
; define <2 x i65> @v_shl_v2i65(<2 x i65> %value, <2 x i65> %amount) {
; %result = shl <2 x i65> %value, %amount
; ret <2 x i65> %result
; }
; define amdgpu_ps <2 x i65> @s_shl_v2i65(<2 x i65> inreg %value, <2 x i65> inreg %amount) {
; %result = shl <2 x i65> %value, %amount
; ret <2 x i65> %result
; }