
This PR is implementing `asfloat` for HLSL. Fixes: #70098 Co-authored-by: Joao Saffran <jderezende@microsoft.com>
41 lines
1.2 KiB
HLSL
41 lines
1.2 KiB
HLSL
// RUN: %clang_cc1 -finclude-default-header -x hlsl -triple dxil-pc-shadermodel6.3-library %s -fnative-half-type -emit-llvm -O1 -o - | FileCheck %s
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// CHECK: define {{.*}}test_uint{{.*}}(i32 {{.*}} [[VAL:%.*]]){{.*}}
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// CHECK: bitcast i32 [[VAL]] to float
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float test_uint(uint p0) {
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return asfloat(p0);
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}
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// CHECK: define {{.*}}test_int{{.*}}(i32 {{.*}} [[VAL:%.*]]){{.*}}
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// CHECK: bitcast i32 [[VAL]] to float
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float test_int(int p0) {
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return asfloat(p0);
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}
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// CHECK: define {{.*}}test_float{{.*}}(float {{.*}} [[VAL:%.*]]){{.*}}
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// CHECK-NOT: bitcast
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// CHECK: ret float [[VAL]]
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float test_float(float p0) {
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return asfloat(p0);
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}
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// CHECK: define {{.*}}test_vector_uint{{.*}}(<4 x i32> {{.*}} [[VAL:%.*]]){{.*}}
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// CHECK: bitcast <4 x i32> [[VAL]] to <4 x float>
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float4 test_vector_uint(uint4 p0) {
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return asfloat(p0);
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}
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// CHECK: define {{.*}}test_vector_int{{.*}}(<4 x i32> {{.*}} [[VAL:%.*]]){{.*}}
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// CHECK: bitcast <4 x i32> [[VAL]] to <4 x float>
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float4 test_vector_int(int4 p0) {
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return asfloat(p0);
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}
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// CHECK: define {{.*}}test_vector_float{{.*}}(<4 x float> {{.*}} [[VAL:%.*]]){{.*}}
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// CHECK-NOT: bitcast
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// CHECK: ret <4 x float> [[VAL]]
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float4 test_vector_float(float4 p0) {
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return asfloat(p0);
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}
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