joaosaffran 1bfc3d0de5
Implementing asfloat using bit_cast (#108686)
This PR is implementing `asfloat` for HLSL.

Fixes: #70098

Co-authored-by: Joao Saffran <jderezende@microsoft.com>
2024-09-16 14:42:52 -04:00

41 lines
1.2 KiB
HLSL

// RUN: %clang_cc1 -finclude-default-header -x hlsl -triple dxil-pc-shadermodel6.3-library %s -fnative-half-type -emit-llvm -O1 -o - | FileCheck %s
// CHECK: define {{.*}}test_uint{{.*}}(i32 {{.*}} [[VAL:%.*]]){{.*}}
// CHECK: bitcast i32 [[VAL]] to float
float test_uint(uint p0) {
return asfloat(p0);
}
// CHECK: define {{.*}}test_int{{.*}}(i32 {{.*}} [[VAL:%.*]]){{.*}}
// CHECK: bitcast i32 [[VAL]] to float
float test_int(int p0) {
return asfloat(p0);
}
// CHECK: define {{.*}}test_float{{.*}}(float {{.*}} [[VAL:%.*]]){{.*}}
// CHECK-NOT: bitcast
// CHECK: ret float [[VAL]]
float test_float(float p0) {
return asfloat(p0);
}
// CHECK: define {{.*}}test_vector_uint{{.*}}(<4 x i32> {{.*}} [[VAL:%.*]]){{.*}}
// CHECK: bitcast <4 x i32> [[VAL]] to <4 x float>
float4 test_vector_uint(uint4 p0) {
return asfloat(p0);
}
// CHECK: define {{.*}}test_vector_int{{.*}}(<4 x i32> {{.*}} [[VAL:%.*]]){{.*}}
// CHECK: bitcast <4 x i32> [[VAL]] to <4 x float>
float4 test_vector_int(int4 p0) {
return asfloat(p0);
}
// CHECK: define {{.*}}test_vector_float{{.*}}(<4 x float> {{.*}} [[VAL:%.*]]){{.*}}
// CHECK-NOT: bitcast
// CHECK: ret <4 x float> [[VAL]]
float4 test_vector_float(float4 p0) {
return asfloat(p0);
}