llvm-project/llvm/lib/Target/DirectX/DXContainerGlobals.cpp
S. Bharadwaj Yadavalli 96547decd5
[DirectX] Infrastructure to collect shader flags for each function (#112967)
Currently, ShaderFlagsAnalysis pass represents various module-level
properties as well as function-level properties of a DXIL Module using a
single mask. However, one mask per function is needed for accurate
computation of shader flags mask, such as for entry function metadata
creation.

This change introduces a structure that wraps a sorted vector of
function-shader flag mask pairs that represent function properties
instead of a single shader flag mask that represents module properties
and properties of all functions. The result type of ShaderFlagsAnalysis
pass is changed to newly-defined structure type instead of a single
shader flags mask.

This allows accurate computation of shader flags of an entry function
(and all functions in a library shader) for use during its metadata
generation (DXILTranslateMetadata pass) and its feature flags in DX
container globals construction (DXContainerGlobals pass) based on the
shader flags mask of functions. However, note that the change to
implement propagation of such callee-based shader flags mask computation
is planned in a follow-on PR. Consequently, this PR changes shader flag
mask computation in DXILTranslateMetadata and DXContainerGlobals passes
to simply be a union of module flags and shader flags of all functions,
thereby retaining the existing effect of using a single shader flag
mask.
2024-11-25 16:02:46 -05:00

250 lines
9.1 KiB
C++

//===- DXContainerGlobals.cpp - DXContainer global generator pass ---------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// DXContainerGlobalsPass implementation.
//
//===----------------------------------------------------------------------===//
#include "DXILShaderFlags.h"
#include "DirectX.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Analysis/DXILMetadataAnalysis.h"
#include "llvm/Analysis/DXILResource.h"
#include "llvm/BinaryFormat/DXContainer.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Module.h"
#include "llvm/InitializePasses.h"
#include "llvm/MC/DXContainerPSVInfo.h"
#include "llvm/Pass.h"
#include "llvm/Support/MD5.h"
#include "llvm/Transforms/Utils/ModuleUtils.h"
using namespace llvm;
using namespace llvm::dxil;
using namespace llvm::mcdxbc;
namespace {
class DXContainerGlobals : public llvm::ModulePass {
GlobalVariable *buildContainerGlobal(Module &M, Constant *Content,
StringRef Name, StringRef SectionName);
GlobalVariable *getFeatureFlags(Module &M);
GlobalVariable *computeShaderHash(Module &M);
GlobalVariable *buildSignature(Module &M, Signature &Sig, StringRef Name,
StringRef SectionName);
void addSignature(Module &M, SmallVector<GlobalValue *> &Globals);
void addResourcesForPSV(Module &M, PSVRuntimeInfo &PSV);
void addPipelineStateValidationInfo(Module &M,
SmallVector<GlobalValue *> &Globals);
public:
static char ID; // Pass identification, replacement for typeid
DXContainerGlobals() : ModulePass(ID) {
initializeDXContainerGlobalsPass(*PassRegistry::getPassRegistry());
}
StringRef getPassName() const override {
return "DXContainer Global Emitter";
}
bool runOnModule(Module &M) override;
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesAll();
AU.addRequired<ShaderFlagsAnalysisWrapper>();
AU.addRequired<DXILMetadataAnalysisWrapperPass>();
AU.addRequired<DXILResourceWrapperPass>();
}
};
} // namespace
bool DXContainerGlobals::runOnModule(Module &M) {
llvm::SmallVector<GlobalValue *> Globals;
Globals.push_back(getFeatureFlags(M));
Globals.push_back(computeShaderHash(M));
addSignature(M, Globals);
addPipelineStateValidationInfo(M, Globals);
appendToCompilerUsed(M, Globals);
return true;
}
GlobalVariable *DXContainerGlobals::getFeatureFlags(Module &M) {
uint64_t CombinedFeatureFlags = getAnalysis<ShaderFlagsAnalysisWrapper>()
.getShaderFlags()
.getCombinedFlags()
.getFeatureFlags();
Constant *FeatureFlagsConstant =
ConstantInt::get(M.getContext(), APInt(64, CombinedFeatureFlags));
return buildContainerGlobal(M, FeatureFlagsConstant, "dx.sfi0", "SFI0");
}
GlobalVariable *DXContainerGlobals::computeShaderHash(Module &M) {
auto *DXILConstant =
cast<ConstantDataArray>(M.getNamedGlobal("dx.dxil")->getInitializer());
MD5 Digest;
Digest.update(DXILConstant->getRawDataValues());
MD5::MD5Result Result = Digest.final();
dxbc::ShaderHash HashData = {0, {0}};
// The Hash's IncludesSource flag gets set whenever the hashed shader includes
// debug information.
if (M.debug_compile_units_begin() != M.debug_compile_units_end())
HashData.Flags = static_cast<uint32_t>(dxbc::HashFlags::IncludesSource);
memcpy(reinterpret_cast<void *>(&HashData.Digest), Result.data(), 16);
if (sys::IsBigEndianHost)
HashData.swapBytes();
StringRef Data(reinterpret_cast<char *>(&HashData), sizeof(dxbc::ShaderHash));
Constant *ModuleConstant =
ConstantDataArray::get(M.getContext(), arrayRefFromStringRef(Data));
return buildContainerGlobal(M, ModuleConstant, "dx.hash", "HASH");
}
GlobalVariable *DXContainerGlobals::buildContainerGlobal(
Module &M, Constant *Content, StringRef Name, StringRef SectionName) {
auto *GV = new llvm::GlobalVariable(
M, Content->getType(), true, GlobalValue::PrivateLinkage, Content, Name);
GV->setSection(SectionName);
GV->setAlignment(Align(4));
return GV;
}
GlobalVariable *DXContainerGlobals::buildSignature(Module &M, Signature &Sig,
StringRef Name,
StringRef SectionName) {
SmallString<256> Data;
raw_svector_ostream OS(Data);
Sig.write(OS);
Constant *Constant =
ConstantDataArray::getString(M.getContext(), Data, /*AddNull*/ false);
return buildContainerGlobal(M, Constant, Name, SectionName);
}
void DXContainerGlobals::addSignature(Module &M,
SmallVector<GlobalValue *> &Globals) {
// FIXME: support graphics shader.
// see issue https://github.com/llvm/llvm-project/issues/90504.
Signature InputSig;
Globals.emplace_back(buildSignature(M, InputSig, "dx.isg1", "ISG1"));
Signature OutputSig;
Globals.emplace_back(buildSignature(M, OutputSig, "dx.osg1", "OSG1"));
}
void DXContainerGlobals::addResourcesForPSV(Module &M, PSVRuntimeInfo &PSV) {
const DXILResourceMap &ResMap =
getAnalysis<DXILResourceWrapperPass>().getResourceMap();
for (const dxil::ResourceInfo &ResInfo : ResMap) {
const dxil::ResourceInfo::ResourceBinding &Binding = ResInfo.getBinding();
dxbc::PSV::v2::ResourceBindInfo BindInfo;
BindInfo.LowerBound = Binding.LowerBound;
BindInfo.UpperBound = Binding.LowerBound + Binding.Size - 1;
BindInfo.Space = Binding.Space;
dxbc::PSV::ResourceType ResType = dxbc::PSV::ResourceType::Invalid;
bool IsUAV = ResInfo.getResourceClass() == dxil::ResourceClass::UAV;
switch (ResInfo.getResourceKind()) {
case dxil::ResourceKind::Sampler:
ResType = dxbc::PSV::ResourceType::Sampler;
break;
case dxil::ResourceKind::CBuffer:
ResType = dxbc::PSV::ResourceType::CBV;
break;
case dxil::ResourceKind::StructuredBuffer:
ResType = IsUAV ? dxbc::PSV::ResourceType::UAVStructured
: dxbc::PSV::ResourceType::SRVStructured;
if (IsUAV && ResInfo.getUAV().HasCounter)
ResType = dxbc::PSV::ResourceType::UAVStructuredWithCounter;
break;
case dxil::ResourceKind::RTAccelerationStructure:
ResType = dxbc::PSV::ResourceType::SRVRaw;
break;
case dxil::ResourceKind::RawBuffer:
ResType = IsUAV ? dxbc::PSV::ResourceType::UAVRaw
: dxbc::PSV::ResourceType::SRVRaw;
break;
default:
ResType = IsUAV ? dxbc::PSV::ResourceType::UAVTyped
: dxbc::PSV::ResourceType::SRVTyped;
break;
}
BindInfo.Type = ResType;
BindInfo.Kind =
static_cast<dxbc::PSV::ResourceKind>(ResInfo.getResourceKind());
// TODO: Add support for dxbc::PSV::ResourceFlag::UsedByAtomic64, tracking
// with https://github.com/llvm/llvm-project/issues/104392
BindInfo.Flags.Flags = 0u;
PSV.Resources.emplace_back(BindInfo);
}
}
void DXContainerGlobals::addPipelineStateValidationInfo(
Module &M, SmallVector<GlobalValue *> &Globals) {
SmallString<256> Data;
raw_svector_ostream OS(Data);
PSVRuntimeInfo PSV;
PSV.BaseData.MinimumWaveLaneCount = 0;
PSV.BaseData.MaximumWaveLaneCount = std::numeric_limits<uint32_t>::max();
dxil::ModuleMetadataInfo &MMI =
getAnalysis<DXILMetadataAnalysisWrapperPass>().getModuleMetadata();
assert(MMI.EntryPropertyVec.size() == 1 ||
MMI.ShaderProfile == Triple::Library);
PSV.BaseData.ShaderStage =
static_cast<uint8_t>(MMI.ShaderProfile - Triple::Pixel);
addResourcesForPSV(M, PSV);
// Hardcoded values here to unblock loading the shader into D3D.
//
// TODO: Lots more stuff to do here!
//
// See issue https://github.com/llvm/llvm-project/issues/96674.
switch (MMI.ShaderProfile) {
case Triple::Compute:
PSV.BaseData.NumThreadsX = MMI.EntryPropertyVec[0].NumThreadsX;
PSV.BaseData.NumThreadsY = MMI.EntryPropertyVec[0].NumThreadsY;
PSV.BaseData.NumThreadsZ = MMI.EntryPropertyVec[0].NumThreadsZ;
break;
default:
break;
}
if (MMI.ShaderProfile != Triple::Library)
PSV.EntryName = MMI.EntryPropertyVec[0].Entry->getName();
PSV.finalize(MMI.ShaderProfile);
PSV.write(OS);
Constant *Constant =
ConstantDataArray::getString(M.getContext(), Data, /*AddNull*/ false);
Globals.emplace_back(buildContainerGlobal(M, Constant, "dx.psv0", "PSV0"));
}
char DXContainerGlobals::ID = 0;
INITIALIZE_PASS_BEGIN(DXContainerGlobals, "dxil-globals",
"DXContainer Global Emitter", false, true)
INITIALIZE_PASS_DEPENDENCY(ShaderFlagsAnalysisWrapper)
INITIALIZE_PASS_DEPENDENCY(DXILMetadataAnalysisWrapperPass)
INITIALIZE_PASS_DEPENDENCY(DXILResourceWrapperPass)
INITIALIZE_PASS_END(DXContainerGlobals, "dxil-globals",
"DXContainer Global Emitter", false, true)
ModulePass *llvm::createDXContainerGlobalsPass() {
return new DXContainerGlobals();
}