
Use DXILResourceWrapperPass to build the resource table. Since DXILResourceWrapperPass operates on LLVM intrinsics rather than DXIL operations, add addPreserved for DXILResourceWrapperPass in the passes before DXContainerGlobals Fixes #103275
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
//===- DXILFinalizeLinkage.h - Finalize linkage of functions --------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// DXILFinalizeLinkage pass updates the linkage of functions to make sure only
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/// shader entry points and exported functions are visible from the module (have
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/// program linkage). All other functions will be updated to have internal
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/// linkage.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TARGET_DIRECTX_DXILFINALIZELINKAGE_H
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#define LLVM_TARGET_DIRECTX_DXILFINALIZELINKAGE_H
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#include "llvm/IR/PassManager.h"
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#include "llvm/Pass.h"
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namespace llvm {
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class DXILFinalizeLinkage : public PassInfoMixin<DXILFinalizeLinkage> {
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public:
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PreservedAnalyses run(Module &M, ModuleAnalysisManager &);
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static bool isRequired() { return true; }
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};
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class DXILFinalizeLinkageLegacy : public ModulePass {
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public:
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DXILFinalizeLinkageLegacy() : ModulePass(ID) {}
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bool runOnModule(Module &M) override;
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void getAnalysisUsage(AnalysisUsage &AU) const override;
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static char ID; // Pass identification.
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};
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} // namespace llvm
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#endif // LLVM_TARGET_DIRECTX_DXILFINALIZELINKAGE_H
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