This commit adds support for HLSL input semantics. User semantics are all semantics not starting with `SV_`. Those semantics ends up with a Location assignment in SPIR-V. Note: user semantics means Location, but the opposite is not true. Depending on the stage, some system semantics can rely on a Location index. This is not implemented in this PR.
78 lines
4.0 KiB
HLSL
78 lines
4.0 KiB
HLSL
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL -DTARGET=dx
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// RUN: %clang_cc1 -triple spirv-linux-vulkan-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV -DTARGET=spv
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struct S0 {
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uint Idx : SV_DispatchThreadID;
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};
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// CHECK: define void @main0()
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// CHECK-DXIL: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id(i32 0)
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// CHECK-SPIRV: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.i32(i32 0)
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// CHECK: %[[#TMP:]] = insertvalue %struct.S0 poison, i32 %[[#ID:]], 0
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// CHECK: %[[#ARG:]] = alloca %struct.S0, align 8
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// CHECK: store %struct.S0 %[[#TMP]], ptr %[[#ARG]], align 4
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// CHECK-DXIL: call void @{{.*}}main0{{.*}}(ptr %[[#ARG]])
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// CHECK-SPIRV: call spir_func void @{{.*}}main0{{.*}}(ptr %[[#ARG]])
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[shader("compute")]
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[numthreads(8,8,1)]
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void main0(S0 p) {}
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struct S1 {
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uint2 a : SV_DispatchThreadID;
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uint2 b : SV_GroupThreadID;
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};
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// CHECK: define void @main1()
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// CHECK-DXIL: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id(i32 0)
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// CHECK-SPIRV: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.i32(i32 0)
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// CHECK: %[[#AX_:]] = insertelement <2 x i32> poison, i32 %[[#ID]], i64 0
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// CHECK-DXIL: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id(i32 1)
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// CHECK-SPIRV: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.i32(i32 1)
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// CHECK: %[[#AXY:]] = insertelement <2 x i32> %[[#AX_]], i32 %[[#ID]], i64 1
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// CHECK: %[[#S1A_:]] = insertvalue %struct.S1 poison, <2 x i32> %[[#AXY]], 0
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// CHECK-DXIL: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0)
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// CHECK-SPIRV: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 0)
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// CHECK: %[[#ID_X_:]] = insertelement <2 x i32> poison, i32 %[[#ID_X]], i64 0
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// CHECK-DXIL: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 1)
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// CHECK-SPIRV: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 1)
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// CHECK: %[[#ID_XY:]] = insertelement <2 x i32> %[[#ID_X_]], i32 %[[#ID_Y]], i64 1
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// CHECK: %[[#S1AB:]] = insertvalue %struct.S1 %[[#S1A_]], <2 x i32> %[[#ID_XYZ:]], 1
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// CHECK: %[[#ARG:]] = alloca %struct.S1, align 8
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// CHECK: store %struct.S1 %[[#S1AB]], ptr %[[#ARG]], align 8
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// CHECK-DXIL: call void @{{.*}}main1{{.*}}(ptr %[[#ARG]])
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// CHECK-SPIRV: call spir_func void @{{.*}}main1{{.*}}(ptr %[[#ARG]])
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[shader("compute")]
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[numthreads(8,8,1)]
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void main1(S1 p) {}
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struct S2C {
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uint2 b : SV_GroupThreadID;
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};
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struct S2 {
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uint a : SV_DispatchThreadID;
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S2C child;
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};
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// CHECK: define void @main2()
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// CHECK-DXIL: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id(i32 0)
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// CHECK-SPIRV: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.i32(i32 0)
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// CHECK: %[[#S2A_:]] = insertvalue %struct.S2 poison, i32 %[[#ID:]], 0
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// CHECK-DXIL: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0)
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// CHECK-SPIRV: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 0)
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// CHECK: %[[#ID_X_:]] = insertelement <2 x i32> poison, i32 %[[#ID_X]], i64 0
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// CHECK-DXIL: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 1)
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// CHECK-SPIRV: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 1)
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// CHECK: %[[#ID_XY:]] = insertelement <2 x i32> %[[#ID_X_]], i32 %[[#ID_Y]], i64 1
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// CHECK: %[[#S2C:]] = insertvalue %struct.S2C poison, <2 x i32> %[[#ID_XY:]], 0
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// CHECK: %[[#S2AB:]] = insertvalue %struct.S2 %[[#S2A_]], %struct.S2C %[[#S2V:]], 1
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// CHECK: %[[#ARG:]] = alloca %struct.S2, align 8
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// CHECK: store %struct.S2 %[[#S2AB]], ptr %[[#ARG]], align 1
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// CHECK-DXIL: call void @{{.*}}main2{{.*}}(ptr %[[#ARG]])
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// CHECK-SPIRV: call spir_func void @{{.*}}main2{{.*}}(ptr %[[#ARG]])
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[shader("compute")]
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[numthreads(8,8,1)]
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void main2(S2 p) {}
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