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Code Issues Pull Requests Actions 6 Packages Projects Releases Wiki Activity
llvm-project/llvm/test/CodeGen/DirectX/ResourceAccess
History
Justin Bogner 6fc6de073c
[DirectX] Split long vectors in DXILResourceAccess (#184732)
If a vector has more than 4 elements, the `resource.load` and
`resource.store`
intrinsics aren't able to handle it. Split these into multiple calls.

Fixes #167542
2026-03-11 08:54:53 -07:00
..
handle-cases.ll
[DirectX][ResourceAccess] Resolve resource handles at access (#182106)
2026-03-03 09:06:43 -08:00
handle-to-index.ll
[DirectX][ResourceAccess] Resolve resource handles at access (#182106)
2026-03-03 09:06:43 -08:00
load_rawbuffer.ll
…
load_typedbuffer.ll
…
load-cbuffer-array-of-struct.ll
…
load-cbuffer-array-of-vector.ll
…
load-cbuffer-array-typedgep.ll
…
load-cbuffer-arrays.ll
…
load-cbuffer-dynamic-struct.ll
…
load-cbuffer-dynamic.ll
…
load-cbuffer-scalars.ll
…
load-cbuffer-vectors.ll
[DirectX] Account for GlobalOffset in CurrentIndex calculation for cbuffer loads with GEPs in DXILResourceAccess pass (#174666)
2026-01-07 08:39:25 -08:00
load-rawbuffer-wide.ll
[DirectX] Split long vectors in DXILResourceAccess (#184732)
2026-03-11 08:54:53 -07:00
load-structbuf-geps.ll
…
non-unique.ll
[DirectX][ResourceAccess] Resolve resource handles at access (#182106)
2026-03-03 09:06:43 -08:00
store_rawbuffer.ll
…
store_typedbuffer.ll
…
store-rawbuffer-wide.ll
[DirectX] Split long vectors in DXILResourceAccess (#184732)
2026-03-11 08:54:53 -07:00
store-structbuf-geps.ll
…
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