Depends on D104534 Add support for extensible dialects, which are dialects that can be extended at runtime with new operations and types. These operations and types cannot at the moment implement traits or interfaces. Reviewed By: rriddle Differential Revision: https://reviews.llvm.org/D104554
12 KiB
Extensible dialects
This file documents the design and API of the extensible dialects. Extensible dialects are dialects that can be extended with new operations and types defined at runtime. This allows for users to define dialects via with meta-programming, or from another language, without having to recompile C++ code.
[TOC]
Usage
Defining an extensible dialect
Dialects defined in C++ can be extended with new operations, types, etc., at
runtime by inheriting from mlir::ExtensibleDialect instead of mlir::Dialect
(note that ExtensibleDialect inherits from Dialect). The ExtensibleDialect
class contains the necessary fields and methods to extend the dialect at
runtime.
class MyDialect : public mlir::ExtensibleDialect {
...
}
For dialects defined in TableGen, this is done by setting the isExtensible
flag to 1.
def Test_Dialect : Dialect {
let isExtensible = 1;
...
}
An extensible Dialect can be casted back to ExtensibleDialect using
llvm::dyn_cast, or llvm::cast:
if (auto extensibleDialect = llvm::dyn_cast<ExtensibleDialect>(dialect)) {
...
}
Defining an operation at runtime
The DynamicOpDefinition class represents the definition of an operation
defined at runtime. It is created using the DynamicOpDefinition::get
functions. An operation defined at runtime must provide a name, a dialect in
which the operation will be registered in, an operation verifier. It may also
optionally define a custom parser and a printer, fold hook, and more.
// The operation name, without the dialect name prefix.
StringRef name = "my_operation_name";
// The dialect defining the operation.
Dialect* dialect = ctx->getOrLoadDialect<MyDialect>();
// Operation verifier definition.
AbstractOperation::VerifyInvariantsFn verifyFn = [](Operation* op) {
// Logic for the operation verification.
...
}
// Parser function definition.
AbstractOperation::ParseAssemblyFn parseFn =
[](OpAsmParser &parser, OperationState &state) {
// Parse the operation, given that the name is already parsed.
...
};
// Printer function
auto printFn = [](Operation *op, OpAsmPrinter &printer) {
printer << op->getName();
// Print the operation, given that the name is already printed.
...
};
// General folder implementation, see AbstractOperation::foldHook for more
// information.
auto foldHookFn = [](Operation * op, ArrayRef<Attribute> operands,
SmallVectorImpl<OpFoldResult> &result) {
...
};
// Returns any canonicalization pattern rewrites that the operation
// supports, for use by the canonicalization pass.
auto getCanonicalizationPatterns =
[](RewritePatternSet &results, MLIRContext *context) {
...
}
// Definition of the operation.
std::unique_ptr<DynamicOpDefinition> opDef =
DynamicOpDefinition::get(name, dialect, std::move(verifyFn),
std::move(parseFn), std::move(printFn), std::move(foldHookFn),
std::move(getCanonicalizationPatterns));
Once the operation is defined, it can be registered by an ExtensibleDialect:
extensibleDialect->registerDynamicOperation(std::move(opDef));
Note that the Dialect given to the operation should be the one registering
the operation.
Using an operation defined at runtime
It is possible to match on an operation defined at runtime using their names:
if (op->getName().getStringRef() == "my_dialect.my_dynamic_op") {
...
}
An operation defined at runtime can be created by instantiating an
OperationState with the operation name, and using it with a rewriter
(for instance a PatternRewriter) to create the operation.
OperationState state(location, "my_dialect.my_dynamic_op",
operands, resultTypes, attributes);
rewriter.createOperation(state);
Defining a type at runtime
Contrary to types defined in C++ or in TableGen, types defined at runtime can
only have as argument a list of Attribute.
Similarily to operations, a type is defined at runtime using the class
DynamicTypeDefinition, which is created using the DynamicTypeDefinition::get
functions. A type definition requires a name, the dialect that will register the
type, and a parameter verifier. It can also define optionally a custom parser
and printer for the arguments (the type name is assumed to be already
parsed/printed).
// The type name, without the dialect name prefix.
StringRef name = "my_type_name";
// The dialect defining the type.
Dialect* dialect = ctx->getOrLoadDialect<MyDialect>();
// The type verifier.
// A type defined at runtime has a list of attributes as parameters.
auto verifier = [](function_ref<InFlightDiagnostic()> emitError,
ArrayRef<Attribute> args) {
...
};
// The type parameters parser.
auto parser = [](DialectAsmParser &parser,
llvm::SmallVectorImpl<Attribute> &parsedParams) {
...
};
// The type parameters printer.
auto printer =[](DialectAsmPrinter &printer, ArrayRef<Attribute> params) {
...
};
std::unique_ptr<DynamicTypeDefinition> typeDef =
DynamicTypeDefinition::get(std::move(name), std::move(dialect),
std::move(verifier), std::move(printer),
std::move(parser));
If the printer and the parser are ommited, a default parser and printer is
generated with the format !dialect.typename<arg1, arg2, ..., argN>.
The type can then be registered by the ExtensibleDialect:
dialect->registerDynamicType(std::move(typeDef));
Parsing types defined at runtime in an extensible dialect
parseType methods generated by TableGen can parse types defined at runtime,
though overriden parseType methods need to add the necessary support for them.
Type MyDialect::parseType(DialectAsmParser &parser) const {
...
// The type name.
StringRef typeTag;
if (failed(parser.parseKeyword(&typeTag)))
return Type();
// Try to parse a dynamic type with 'typeTag' name.
Type dynType;
auto parseResult = parseOptionalDynamicType(typeTag, parser, dynType);
if (parseResult.hasValue()) {
if (succeeded(parseResult.getValue()))
return dynType;
return Type();
}
...
}
Using a type defined at runtime
Dynamic types are instances of DynamicType. It is possible to get a dynamic
type with DynamicType::get and ExtensibleDialect::lookupTypeDefinition.
auto typeDef = extensibleDialect->lookupTypeDefinition("my_dynamic_type");
ArrayRef<Attribute> params = ...;
auto type = DynamicType::get(typeDef, params);
It is also possible to cast a Type known to be defined at runtime to a
DynamicType.
auto dynType = type.cast<DynamicType>();
auto typeDef = dynType.getTypeDef();
auto args = dynType.getParams();
Defining an attribute at runtime
Similar to types defined at runtime, attributes defined at runtime can only have
as argument a list of Attribute.
Similarily to types, an attribute is defined at runtime using the class
DynamicAttrDefinition, which is created using the DynamicAttrDefinition::get
functions. An attribute definition requires a name, the dialect that will
register the attribute, and a parameter verifier. It can also define optionally
a custom parser and printer for the arguments (the attribute name is assumed to
be already parsed/printed).
// The attribute name, without the dialect name prefix.
StringRef name = "my_attribute_name";
// The dialect defining the attribute.
Dialect* dialect = ctx->getOrLoadDialect<MyDialect>();
// The attribute verifier.
// An attribute defined at runtime has a list of attributes as parameters.
auto verifier = [](function_ref<InFlightDiagnostic()> emitError,
ArrayRef<Attribute> args) {
...
};
// The attribute parameters parser.
auto parser = [](DialectAsmParser &parser,
llvm::SmallVectorImpl<Attribute> &parsedParams) {
...
};
// The attribute parameters printer.
auto printer =[](DialectAsmPrinter &printer, ArrayRef<Attribute> params) {
...
};
std::unique_ptr<DynamicAttrDefinition> attrDef =
DynamicAttrDefinition::get(std::move(name), std::move(dialect),
std::move(verifier), std::move(printer),
std::move(parser));
If the printer and the parser are ommited, a default parser and printer is
generated with the format !dialect.attrname<arg1, arg2, ..., argN>.
The attribute can then be registered by the ExtensibleDialect:
dialect->registerDynamicAttr(std::move(typeDef));
Parsing attributes defined at runtime in an extensible dialect
parseAttribute methods generated by TableGen can parse attributes defined at
runtime, though overriden parseAttribute methods need to add the necessary
support for them.
Attribute MyDialect::parseAttribute(DialectAsmParser &parser,
Type type) const override {
...
// The attribute name.
StringRef attrTag;
if (failed(parser.parseKeyword(&attrTag)))
return Attribute();
// Try to parse a dynamic attribute with 'attrTag' name.
Attribute dynAttr;
auto parseResult = parseOptionalDynamicAttr(attrTag, parser, dynAttr);
if (parseResult.hasValue()) {
if (succeeded(parseResult.getValue()))
return dynAttr;
return Attribute();
}
Using an attribute defined at runtime
Similar to types, attributes defined at runtime are instances of DynamicAttr.
It is possible to get a dynamic attribute with DynamicAttr::get and
ExtensibleDialect::lookupAttrDefinition.
auto attrDef = extensibleDialect->lookupAttrDefinition("my_dynamic_attr");
ArrayRef<Attribute> params = ...;
auto attr = DynamicAttr::get(attrDef, params);
It is also possible to cast an Attribute known to be defined at runtime to a
DynamicAttr.
auto dynAttr = attr.cast<DynamicAttr>();
auto attrDef = dynAttr.getAttrDef();
auto args = dynAttr.getParams();
Implementation details
Extensible dialect
The role of extensible dialects is to own the necessary data for defined operations and types. They also contain the necessary accessors to easily access them.
In order to cast a Dialect back to an ExtensibleDialect, we implement the
IsExtensibleDialect interface to all ExtensibleDialect. The casting is done
by checking if the Dialect implements IsExtensibleDialect or not.
Operation representation and registration
Operations are represented in mlir using the AbstractOperation class. They are
registered in dialects the same way operations defined in C++ are registered,
which is by calling AbstractOperation::insert.
The only difference is that a new TypeID needs to be created for each
operation, since operations are not represented by a C++ class. This is done
using a TypeIDAllocator, which can allocate a new unique TypeID at runtime.
Type representation and registration
Unlike operations, types need to define a C++ storage class that takes care of
type parameters. They also need to define another C++ class to access that
storage. DynamicTypeStorage defines the storage of types defined at runtime,
and DynamicType gives access to the storage, as well as defining useful
functions. A DynamicTypeStorage contains a list of Attribute type
parameters, as well as a pointer to the type definition.
Types are registered using the Dialect::addType method, which expect a
TypeID that is generated using a TypeIDAllocator. The type uniquer also
register the type with the given TypeID. This mean that we can reuse our
single DynamicType with different TypeID to represent the different types
defined at runtime.
Since the different types defined at runtime have different TypeID, it is not
possible to use TypeID to cast a Type into a DynamicType. Thus, similar to
Dialect, all DynamicType define a IsDynamicTypeTrait, so casting a Type
to a DynamicType boils down to querying the IsDynamicTypeTrait trait.