
An HLSL function has internal linkage by default unless it is: 1. shader entry point function 2. marked with the `export` keyword (https://github.com/llvm/llvm-project/issues/92812) 3. patch constant function (not implemented yet) This PR adds a link-time pass `DXILFinalizeLinkage` that updates the linkage of functions to make sure only shader entry points and exported functions are visible from the module (have _program linkage_). All other functions will be updated to have internal linkage. Related spec update: microsoft/hlsl-specs#295 Fixes #llvm/llvm-project#92071
65 lines
1.6 KiB
LLVM
65 lines
1.6 KiB
LLVM
; RUN: opt -S -dxil-finalize-linkage -mtriple=dxil-unknown-shadermodel6.5-compute %s | FileCheck %s
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; RUN: llc %s --filetype=asm -o - | FileCheck %s --check-prefixes=CHECK-LLC
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target triple = "dxilv1.5-pc-shadermodel6.5-compute"
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; DXILFinalizeLinkage changes linkage of all functions that are not
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; entry points or exported function to internal.
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; CHECK: define internal void @"?f1@@YAXXZ"()
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define void @"?f1@@YAXXZ"() #0 {
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entry:
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ret void
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}
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; CHECK: define internal void @"?f2@@YAXXZ"()
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define void @"?f2@@YAXXZ"() #0 {
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entry:
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ret void
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}
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; CHECK: define internal void @"?f3@@YAXXZ"()
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define void @"?f3@@YAXXZ"() #0 {
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entry:
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ret void
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}
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; CHECK: define internal void @"?foo@@YAXXZ"()
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define void @"?foo@@YAXXZ"() #0 {
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entry:
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call void @"?f2@@YAXXZ"() #3
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ret void
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}
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; Exported function - do not change linkage
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; CHECK: define void @"?bar@@YAXXZ"()
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define void @"?bar@@YAXXZ"() #1 {
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entry:
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call void @"?f3@@YAXXZ"() #3
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ret void
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}
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; CHECK: define internal void @"?main@@YAXXZ"() #0
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define internal void @"?main@@YAXXZ"() #0 {
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entry:
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call void @"?foo@@YAXXZ"() #3
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call void @"?bar@@YAXXZ"() #3
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ret void
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}
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; Entry point function - do not change linkage
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; CHECK: define void @main() #2
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define void @main() #2 {
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entry:
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call void @"?main@@YAXXZ"()
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ret void
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}
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attributes #0 = { convergent noinline nounwind optnone}
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attributes #1 = { convergent noinline nounwind optnone "hlsl.export"}
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attributes #2 = { convergent "hlsl.numthreads"="4,1,1" "hlsl.shader"="compute"}
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attributes #3 = { convergent }
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; Make sure "hlsl.export" attribute is stripped by llc
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; CHECK-LLC-NOT: "hlsl.export"
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