llvm-project/llvm/lib/Target/AArch64/AArch64CallingConvention.cpp
Oliver Stannard fd534e524d
[AArch64] Do not split bfloat HFA args between regs and stack (#128909)
In AAPCS64, __fp16 and __bf16 share the same machine type, so they
should be treated the same way for argument passing. In particular,
arrays of them need to be treated as homogeneous aggregates, and not
split between registers and the stack.
2025-02-27 11:38:41 +00:00

225 lines
9.2 KiB
C++

//=== AArch64CallingConvention.cpp - AArch64 CC impl ------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file contains the table-generated and custom routines for the AArch64
// Calling Convention.
//
//===----------------------------------------------------------------------===//
#include "AArch64CallingConvention.h"
#include "AArch64.h"
#include "AArch64InstrInfo.h"
#include "AArch64Subtarget.h"
#include "llvm/CodeGen/CallingConvLower.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
using namespace llvm;
static const MCPhysReg XRegList[] = {AArch64::X0, AArch64::X1, AArch64::X2,
AArch64::X3, AArch64::X4, AArch64::X5,
AArch64::X6, AArch64::X7};
static const MCPhysReg HRegList[] = {AArch64::H0, AArch64::H1, AArch64::H2,
AArch64::H3, AArch64::H4, AArch64::H5,
AArch64::H6, AArch64::H7};
static const MCPhysReg SRegList[] = {AArch64::S0, AArch64::S1, AArch64::S2,
AArch64::S3, AArch64::S4, AArch64::S5,
AArch64::S6, AArch64::S7};
static const MCPhysReg DRegList[] = {AArch64::D0, AArch64::D1, AArch64::D2,
AArch64::D3, AArch64::D4, AArch64::D5,
AArch64::D6, AArch64::D7};
static const MCPhysReg QRegList[] = {AArch64::Q0, AArch64::Q1, AArch64::Q2,
AArch64::Q3, AArch64::Q4, AArch64::Q5,
AArch64::Q6, AArch64::Q7};
static const MCPhysReg ZRegList[] = {AArch64::Z0, AArch64::Z1, AArch64::Z2,
AArch64::Z3, AArch64::Z4, AArch64::Z5,
AArch64::Z6, AArch64::Z7};
static const MCPhysReg PRegList[] = {AArch64::P0, AArch64::P1, AArch64::P2,
AArch64::P3};
static bool finishStackBlock(SmallVectorImpl<CCValAssign> &PendingMembers,
MVT LocVT, ISD::ArgFlagsTy &ArgFlags,
CCState &State, Align SlotAlign) {
if (LocVT.isScalableVector()) {
const AArch64Subtarget &Subtarget = static_cast<const AArch64Subtarget &>(
State.getMachineFunction().getSubtarget());
const AArch64TargetLowering *TLI = Subtarget.getTargetLowering();
// We are about to reinvoke the CCAssignFn auto-generated handler. If we
// don't unset these flags we will get stuck in an infinite loop forever
// invoking the custom handler.
ArgFlags.setInConsecutiveRegs(false);
ArgFlags.setInConsecutiveRegsLast(false);
// The calling convention for passing SVE tuples states that in the event
// we cannot allocate enough registers for the tuple we should still leave
// any remaining registers unallocated. However, when we call the
// CCAssignFn again we want it to behave as if all remaining registers are
// allocated. This will force the code to pass the tuple indirectly in
// accordance with the PCS.
bool ZRegsAllocated[8];
for (int I = 0; I < 8; I++) {
ZRegsAllocated[I] = State.isAllocated(ZRegList[I]);
State.AllocateReg(ZRegList[I]);
}
// The same applies to P registers.
bool PRegsAllocated[4];
for (int I = 0; I < 4; I++) {
PRegsAllocated[I] = State.isAllocated(PRegList[I]);
State.AllocateReg(PRegList[I]);
}
auto &It = PendingMembers[0];
CCAssignFn *AssignFn =
TLI->CCAssignFnForCall(State.getCallingConv(), /*IsVarArg=*/false);
if (AssignFn(It.getValNo(), It.getValVT(), It.getValVT(), CCValAssign::Full,
ArgFlags, State))
llvm_unreachable("Call operand has unhandled type");
// Return the flags to how they were before.
ArgFlags.setInConsecutiveRegs(true);
ArgFlags.setInConsecutiveRegsLast(true);
// Return the register state back to how it was before, leaving any
// unallocated registers available for other smaller types.
for (int I = 0; I < 8; I++)
if (!ZRegsAllocated[I])
State.DeallocateReg(ZRegList[I]);
for (int I = 0; I < 4; I++)
if (!PRegsAllocated[I])
State.DeallocateReg(PRegList[I]);
// All pending members have now been allocated
PendingMembers.clear();
return true;
}
unsigned Size = LocVT.getSizeInBits() / 8;
for (auto &It : PendingMembers) {
It.convertToMem(State.AllocateStack(Size, SlotAlign));
State.addLoc(It);
SlotAlign = Align(1);
}
// All pending members have now been allocated
PendingMembers.clear();
return true;
}
/// The Darwin variadic PCS places anonymous arguments in 8-byte stack slots. An
/// [N x Ty] type must still be contiguous in memory though.
static bool CC_AArch64_Custom_Stack_Block(
unsigned &ValNo, MVT &ValVT, MVT &LocVT, CCValAssign::LocInfo &LocInfo,
ISD::ArgFlagsTy &ArgFlags, CCState &State) {
SmallVectorImpl<CCValAssign> &PendingMembers = State.getPendingLocs();
// Add the argument to the list to be allocated once we know the size of the
// block.
PendingMembers.push_back(
CCValAssign::getPending(ValNo, ValVT, LocVT, LocInfo));
if (!ArgFlags.isInConsecutiveRegsLast())
return true;
return finishStackBlock(PendingMembers, LocVT, ArgFlags, State, Align(8));
}
/// Given an [N x Ty] block, it should be passed in a consecutive sequence of
/// registers. If no such sequence is available, mark the rest of the registers
/// of that type as used and place the argument on the stack.
static bool CC_AArch64_Custom_Block(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
CCValAssign::LocInfo &LocInfo,
ISD::ArgFlagsTy &ArgFlags, CCState &State) {
const AArch64Subtarget &Subtarget = static_cast<const AArch64Subtarget &>(
State.getMachineFunction().getSubtarget());
bool IsDarwinILP32 = Subtarget.isTargetILP32() && Subtarget.isTargetMachO();
// Try to allocate a contiguous block of registers, each of the correct
// size to hold one member.
ArrayRef<MCPhysReg> RegList;
if (LocVT.SimpleTy == MVT::i64 || (IsDarwinILP32 && LocVT.SimpleTy == MVT::i32))
RegList = XRegList;
else if (LocVT.SimpleTy == MVT::f16 || LocVT.SimpleTy == MVT::bf16)
RegList = HRegList;
else if (LocVT.SimpleTy == MVT::f32 || LocVT.is32BitVector())
RegList = SRegList;
else if (LocVT.SimpleTy == MVT::f64 || LocVT.is64BitVector())
RegList = DRegList;
else if (LocVT.SimpleTy == MVT::f128 || LocVT.is128BitVector())
RegList = QRegList;
else if (LocVT.isScalableVector()) {
// Scalable masks should be pass by Predicate registers.
if (LocVT == MVT::nxv1i1 || LocVT == MVT::nxv2i1 || LocVT == MVT::nxv4i1 ||
LocVT == MVT::nxv8i1 || LocVT == MVT::nxv16i1 ||
LocVT == MVT::aarch64svcount)
RegList = PRegList;
else
RegList = ZRegList;
} else {
// Not an array we want to split up after all.
return false;
}
SmallVectorImpl<CCValAssign> &PendingMembers = State.getPendingLocs();
// Add the argument to the list to be allocated once we know the size of the
// block.
PendingMembers.push_back(
CCValAssign::getPending(ValNo, ValVT, LocVT, LocInfo));
if (!ArgFlags.isInConsecutiveRegsLast())
return true;
// [N x i32] arguments get packed into x-registers on Darwin's arm64_32
// because that's how the armv7k Clang front-end emits small structs.
unsigned EltsPerReg = (IsDarwinILP32 && LocVT.SimpleTy == MVT::i32) ? 2 : 1;
ArrayRef<MCPhysReg> RegResult = State.AllocateRegBlock(
RegList, alignTo(PendingMembers.size(), EltsPerReg) / EltsPerReg);
if (!RegResult.empty() && EltsPerReg == 1) {
for (const auto &[It, Reg] : zip(PendingMembers, RegResult)) {
It.convertToReg(Reg);
State.addLoc(It);
}
PendingMembers.clear();
return true;
} else if (!RegResult.empty()) {
assert(EltsPerReg == 2 && "unexpected ABI");
bool UseHigh = false;
CCValAssign::LocInfo Info;
unsigned RegIdx = 0;
for (auto &It : PendingMembers) {
Info = UseHigh ? CCValAssign::AExtUpper : CCValAssign::ZExt;
State.addLoc(CCValAssign::getReg(It.getValNo(), MVT::i32,
RegResult[RegIdx], MVT::i64, Info));
UseHigh = !UseHigh;
if (!UseHigh)
++RegIdx;
}
PendingMembers.clear();
return true;
}
if (!LocVT.isScalableVector()) {
// Mark all regs in the class as unavailable
for (auto Reg : RegList)
State.AllocateReg(Reg);
}
const MaybeAlign StackAlign =
State.getMachineFunction().getDataLayout().getStackAlignment();
assert(StackAlign && "data layout string is missing stack alignment");
const Align MemAlign = ArgFlags.getNonZeroMemAlign();
Align SlotAlign = std::min(MemAlign, *StackAlign);
if (!Subtarget.isTargetDarwin())
SlotAlign = std::max(SlotAlign, Align(8));
return finishStackBlock(PendingMembers, LocVT, ArgFlags, State, SlotAlign);
}
// TableGen provides definitions of the calling convention analysis entry
// points.
#include "AArch64GenCallingConv.inc"