
Summary: Set CostPerUse higher for registers that are not used in the compressed instruction set. This will influence the greedy register allocator to reduce the use of registers that can't be encoded in 16 bit instructions. This affects register allocation even when compressed instruction isn't targeted, we see no major negative codegen impact. Reviewers: asb Reviewed By: asb Subscribers: rbar, johnrusso, simoncook, jordy.potman.lists, apazos, niosHD, kito-cheng, shiva0217, zzheng, edward-jones, mgrang Differential Revision: https://reviews.llvm.org/D47039 llvm-svn: 333132
186 lines
5.7 KiB
LLVM
186 lines
5.7 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple=riscv32 -mattr=+d -verify-machineinstrs < %s \
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; RUN: | FileCheck -check-prefix=RV32IFD %s
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define double @fld(double *%a) nounwind {
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; RV32IFD-LABEL: fld:
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; RV32IFD: # %bb.0:
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; RV32IFD-NEXT: addi sp, sp, -16
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; RV32IFD-NEXT: fld ft0, 24(a0)
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; RV32IFD-NEXT: fld ft1, 0(a0)
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; RV32IFD-NEXT: fadd.d ft0, ft1, ft0
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; RV32IFD-NEXT: fsd ft0, 8(sp)
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; RV32IFD-NEXT: lw a0, 8(sp)
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; RV32IFD-NEXT: lw a1, 12(sp)
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; RV32IFD-NEXT: addi sp, sp, 16
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; RV32IFD-NEXT: ret
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%1 = load double, double* %a
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%2 = getelementptr double, double* %a, i32 3
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%3 = load double, double* %2
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; Use both loaded values in an FP op to ensure an fld is used, even for the
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; soft float ABI
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%4 = fadd double %1, %3
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ret double %4
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}
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define void @fsd(double *%a, double %b, double %c) nounwind {
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; RV32IFD-LABEL: fsd:
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; RV32IFD: # %bb.0:
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; RV32IFD-NEXT: addi sp, sp, -16
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; RV32IFD-NEXT: sw a3, 8(sp)
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; RV32IFD-NEXT: sw a4, 12(sp)
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; RV32IFD-NEXT: fld ft0, 8(sp)
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; RV32IFD-NEXT: sw a1, 8(sp)
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; RV32IFD-NEXT: sw a2, 12(sp)
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; RV32IFD-NEXT: fld ft1, 8(sp)
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; RV32IFD-NEXT: fadd.d ft0, ft1, ft0
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; RV32IFD-NEXT: fsd ft0, 64(a0)
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; RV32IFD-NEXT: fsd ft0, 0(a0)
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; RV32IFD-NEXT: addi sp, sp, 16
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; RV32IFD-NEXT: ret
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; Use %b and %c in an FP op to ensure floating point registers are used, even
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; for the soft float ABI
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%1 = fadd double %b, %c
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store double %1, double* %a
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%2 = getelementptr double, double* %a, i32 8
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store double %1, double* %2
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ret void
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}
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; Check load and store to a global
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@G = global double 0.0
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define double @fld_fsd_global(double %a, double %b) nounwind {
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; RV32IFD-LABEL: fld_fsd_global:
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; RV32IFD: # %bb.0:
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; RV32IFD-NEXT: addi sp, sp, -16
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; RV32IFD-NEXT: sw a2, 8(sp)
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; RV32IFD-NEXT: sw a3, 12(sp)
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; RV32IFD-NEXT: fld ft0, 8(sp)
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; RV32IFD-NEXT: sw a0, 8(sp)
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; RV32IFD-NEXT: sw a1, 12(sp)
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; RV32IFD-NEXT: fld ft1, 8(sp)
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; RV32IFD-NEXT: fadd.d ft0, ft1, ft0
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; RV32IFD-NEXT: lui a0, %hi(G)
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; RV32IFD-NEXT: fld ft1, %lo(G)(a0)
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; RV32IFD-NEXT: fsd ft0, %lo(G)(a0)
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; RV32IFD-NEXT: addi a0, a0, %lo(G)
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; RV32IFD-NEXT: fld ft1, 72(a0)
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; RV32IFD-NEXT: fsd ft0, 72(a0)
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; RV32IFD-NEXT: fsd ft0, 8(sp)
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; RV32IFD-NEXT: lw a0, 8(sp)
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; RV32IFD-NEXT: lw a1, 12(sp)
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; RV32IFD-NEXT: addi sp, sp, 16
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; RV32IFD-NEXT: ret
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; Use %a and %b in an FP op to ensure floating point registers are used, even
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; for the soft float ABI
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%1 = fadd double %a, %b
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%2 = load volatile double, double* @G
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store double %1, double* @G
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%3 = getelementptr double, double* @G, i32 9
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%4 = load volatile double, double* %3
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store double %1, double* %3
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ret double %1
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}
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; Ensure that 1 is added to the high 20 bits if bit 11 of the low part is 1
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define double @fld_fsd_constant(double %a) nounwind {
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; RV32IFD-LABEL: fld_fsd_constant:
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; RV32IFD: # %bb.0:
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; RV32IFD-NEXT: addi sp, sp, -16
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; RV32IFD-NEXT: sw a0, 8(sp)
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; RV32IFD-NEXT: sw a1, 12(sp)
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; RV32IFD-NEXT: fld ft0, 8(sp)
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; RV32IFD-NEXT: lui a0, 912092
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; RV32IFD-NEXT: fld ft1, -273(a0)
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; RV32IFD-NEXT: fadd.d ft0, ft0, ft1
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; RV32IFD-NEXT: fsd ft0, -273(a0)
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; RV32IFD-NEXT: fsd ft0, 8(sp)
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; RV32IFD-NEXT: lw a0, 8(sp)
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; RV32IFD-NEXT: lw a1, 12(sp)
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; RV32IFD-NEXT: addi sp, sp, 16
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; RV32IFD-NEXT: ret
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%1 = inttoptr i32 3735928559 to double*
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%2 = load volatile double, double* %1
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%3 = fadd double %a, %2
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store double %3, double* %1
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ret double %3
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}
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declare void @notdead(i8*)
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define double @fld_stack(double %a) nounwind {
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; RV32IFD-LABEL: fld_stack:
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; RV32IFD: # %bb.0:
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; RV32IFD-NEXT: addi sp, sp, -32
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; RV32IFD-NEXT: sw ra, 28(sp)
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; RV32IFD-NEXT: sw s1, 24(sp)
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; RV32IFD-NEXT: sw s2, 20(sp)
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; RV32IFD-NEXT: mv s2, a1
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; RV32IFD-NEXT: mv s1, a0
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; RV32IFD-NEXT: addi a0, sp, 8
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; RV32IFD-NEXT: call notdead
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; RV32IFD-NEXT: sw s1, 0(sp)
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; RV32IFD-NEXT: sw s2, 4(sp)
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; RV32IFD-NEXT: fld ft0, 0(sp)
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; RV32IFD-NEXT: fld ft1, 8(sp)
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; RV32IFD-NEXT: fadd.d ft0, ft1, ft0
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; RV32IFD-NEXT: fsd ft0, 0(sp)
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; RV32IFD-NEXT: lw a0, 0(sp)
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; RV32IFD-NEXT: lw a1, 4(sp)
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; RV32IFD-NEXT: lw s2, 20(sp)
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; RV32IFD-NEXT: lw s1, 24(sp)
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; RV32IFD-NEXT: lw ra, 28(sp)
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; RV32IFD-NEXT: addi sp, sp, 32
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; RV32IFD-NEXT: ret
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%1 = alloca double, align 8
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%2 = bitcast double* %1 to i8*
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call void @notdead(i8* %2)
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%3 = load double, double* %1
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%4 = fadd double %3, %a ; force load in to FPR64
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ret double %4
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}
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define void @fsd_stack(double %a, double %b) nounwind {
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; RV32IFD-LABEL: fsd_stack:
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; RV32IFD: # %bb.0:
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; RV32IFD-NEXT: addi sp, sp, -32
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; RV32IFD-NEXT: sw ra, 28(sp)
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; RV32IFD-NEXT: sw a2, 8(sp)
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; RV32IFD-NEXT: sw a3, 12(sp)
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; RV32IFD-NEXT: fld ft0, 8(sp)
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; RV32IFD-NEXT: sw a0, 8(sp)
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; RV32IFD-NEXT: sw a1, 12(sp)
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; RV32IFD-NEXT: fld ft1, 8(sp)
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; RV32IFD-NEXT: fadd.d ft0, ft1, ft0
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; RV32IFD-NEXT: fsd ft0, 16(sp)
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; RV32IFD-NEXT: addi a0, sp, 16
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; RV32IFD-NEXT: call notdead
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; RV32IFD-NEXT: lw ra, 28(sp)
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; RV32IFD-NEXT: addi sp, sp, 32
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; RV32IFD-NEXT: ret
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%1 = fadd double %a, %b ; force store from FPR64
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%2 = alloca double, align 8
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store double %1, double* %2
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%3 = bitcast double* %2 to i8*
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call void @notdead(i8* %3)
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ret void
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}
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; Test selection of store<ST4[%a], trunc to f32>, ..
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define void @fsd_trunc(float* %a, double %b) nounwind noinline optnone {
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; RV32IFD-LABEL: fsd_trunc:
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; RV32IFD: # %bb.0:
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; RV32IFD-NEXT: addi sp, sp, -16
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; RV32IFD-NEXT: sw a1, 8(sp)
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; RV32IFD-NEXT: sw a2, 12(sp)
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; RV32IFD-NEXT: fld ft0, 8(sp)
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; RV32IFD-NEXT: fcvt.s.d ft0, ft0
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; RV32IFD-NEXT: fsw ft0, 0(a0)
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; RV32IFD-NEXT: addi sp, sp, 16
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; RV32IFD-NEXT: ret
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%1 = fptrunc double %b to float
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store float %1, float* %a, align 4
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ret void
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}
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