batteries/tablex.lua

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--[[
extra table routines
]]
local path = (...):gsub("tablex", "")
local assert = require(path .. "assert")
--for spairs
--(can be replaced with eg table.sort to use that instead)
local sort = require(path .. "sort")
local spairs_sort = sort.stable_sort
--apply prototype to module if it isn't the global table
--so it works "as if" it was the global table api
--upgraded with these routines
local tablex = setmetatable({}, {
__index = table,
})
--alias
tablex.join = tablex.concat
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--return the front element of a table
function tablex.front(t)
return t[1]
end
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--return the back element of a table
function tablex.back(t)
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return t[#t]
end
--remove the back element of a table and return it
function tablex.pop(t)
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return table.remove(t)
end
--insert to the back of a table, returning the table for possible chaining
function tablex.push(t, v)
table.insert(t, v)
return t
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end
--remove the front element of a table and return it
function tablex.shift(t)
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return table.remove(t, 1)
end
--insert to the front of a table, returning the table for possible chaining
function tablex.unshift(t, v)
table.insert(t, 1, v)
return t
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end
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--swap two indices of a table
--(easier to read and generally less typing than the common idiom)
function tablex.swap(t, i, j)
t[i], t[j] = t[j], t[i]
end
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--swap the element at i to the back of the table, and remove it
--avoids linear cost of removal at the expense of messing with the order of the table
function tablex.swap_and_pop(t, i)
tablex.swap(t, i, #t)
return tablex.pop(t)
end
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--rotate the elements of a table t by amount slots
-- amount 1: {1, 2, 3, 4} -> {2, 3, 4, 1}
-- amount -1: {1, 2, 3, 4} -> {4, 1, 2, 3}
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function tablex.rotate(t, amount)
if #t > 1 then
while amount >= 1 do
tablex.push(t, tablex.shift(t))
amount = amount - 1
end
while amount <= -1 do
tablex.unshift(t, tablex.pop(t))
amount = amount + 1
end
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end
return t
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end
--default comparison from sort.lua
local default_less = sort.default_less
--check if a function is sorted based on a "less" or "comes before" ordering comparison
--if any item is "less" than the item before it, we are not sorted
--(use stable_sort to )
function tablex.is_sorted(t, less)
less = less or default_less
for i = 1, #t - 1 do
if less(t[i + 1], t[i]) then
return false
end
end
return true
end
--insert to the first position before the first larger element in the table
-- ({1, 2, 2, 3}, 2) -> {1, 2, 2, 2 (inserted here), 3}
--if this is used on an already sorted table, the table will remain sorted and not need re-sorting
--(you can sort beforehand if you don't know)
--return the table for possible chaining
function tablex.insert_sorted(t, v, less)
less = less or default_less
local low = 1
local high = #t
while low <= high do
local mid = math.floor((low + high) / 2)
local mid_val = t[mid]
if less(v, mid_val) then
high = mid - 1
else
low = mid + 1
end
end
table.insert(t, low, v)
return t
end
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--find the index in a sequential table that a resides at
--or nil if nothing was found
function tablex.index_of(t, a)
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if a == nil then return nil end
for i,b in ipairs(t) do
if a == b then
return i
end
end
return nil
end
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--find the key in a keyed table that a resides at
--or nil if nothing was found
function tablex.key_of(t, a)
if a == nil then return nil end
for k, v in pairs(t) do
if a == v then
return k
end
end
return nil
end
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--remove the first instance of value from a table (linear search)
--returns true if the value was removed, else false
function tablex.remove_value(t, a)
local i = tablex.index_of(t, a)
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if i then
table.remove(t, i)
return true
end
return false
end
--add a value to a table if it doesn't already exist (linear search)
--returns true if the value was added, else false
function tablex.add_value(t, a)
local i = tablex.index_of(t, a)
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if not i then
table.insert(t, a)
return true
end
return false
end
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--note: keyed versions of the above aren't required; you can't double
--up values under keys
--helper for optionally passed random; defaults to love.math.random if present, otherwise math.random
local _global_random = math.random
if love and love.math and love.math.random then
_global_random = love.math.random
end
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local function _random(min, max, r)
return r and r:random(min, max)
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or _global_random(min, max)
end
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--pick a random value from a table (or nil if it's empty)
function tablex.random_index(t, r)
if #t == 0 then
return 0
end
return _random(1, #t, r)
end
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--pick a random value from a table (or nil if it's empty)
function tablex.pick_random(t, r)
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if #t == 0 then
return nil
end
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return t[tablex.random_index(t, r)]
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end
--take a random value from a table (or nil if it's empty)
function tablex.take_random(t, r)
if #t == 0 then
return nil
end
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return table.remove(t, tablex.random_index(t, r))
end
--return a random value from table t based on weights w provided (or nil empty)
-- w should be the same length as t
-- todo:
-- provide normalisation outside of this function, require normalised weights
function tablex.pick_weighted_random(t, w, r)
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if #t == 0 then
return nil
end
if #w ~= #t then
error("tablex.pick_weighted_random weight and value tables should be the same length")
end
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local sum = 0
for _, weight in ipairs(w) do
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sum = sum + weight
end
local rnd = _random(nil, nil, r) * sum
sum = 0
for i, weight in ipairs(w) do
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sum = sum + weight
if rnd <= sum then
return t[i]
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end
end
--shouldn't get here but safety if using a random that returns >= 1
return tablex.back(t)
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end
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--shuffle the order of a table
function tablex.shuffle(t, r)
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for i = 1, #t do
local j = _random(i, #t, r)
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t[i], t[j] = t[j], t[i]
end
return t
end
--reverse the order of a table
function tablex.reverse(t)
for i = 1, #t / 2 do
local j = #t - i + 1
t[i], t[j] = t[j], t[i]
end
return t
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end
--trim a table to a certain maximum length
function tablex.trim(t, l)
while #t > l do
table.remove(t)
end
return t
end
--collect all keys of a table into a sequential table
--(useful if you need to iterate non-changing keys often and want an nyi tradeoff;
-- this call will be slow but then following iterations can use ipairs)
function tablex.keys(t)
local r = {}
for k, v in pairs(t) do
table.insert(r, k)
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end
return r
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end
--collect all values of a keyed table into a sequential table
--(shallow copy if it's already sequential)
function tablex.values(t)
local r = {}
for k, v in pairs(t) do
table.insert(r, v)
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end
return r
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end
--append sequence t2 into t1, modifying t1
function tablex.append_inplace(t1, t2, ...)
for i, v in ipairs(t2) do
table.insert(t1, v)
end
if ... then
return tablex.append_inplace(t1, ...)
end
return t1
end
--return a new sequence with the elements of both t1 and t2
function tablex.append(t1, ...)
local r = {}
tablex.append_inplace(r, t1, ...)
return r
end
--return a copy of a sequence with all duplicates removed
-- causes a little "extra" gc churn of one table to track the duplicates internally
function tablex.dedupe(t)
local seen = {}
local r = {}
for i, v in ipairs(t) do
if not seen[v] then
seen[v] = true
table.insert(r, v)
end
end
return r
end
--(might already exist depending on environment)
if not tablex.clear then
local imported
--pull in from luajit if possible
imported, tablex.clear = pcall(require, "table.clear")
if not imported then
--remove all values from a table
--useful when multiple references are being held
--so you cannot just create a new table
function tablex.clear(t)
assert:type(t, "table", "tablex.clear - t", 1)
local k = next(t)
while k ~= nil do
t[k] = nil
k = next(t)
end
end
end
end
-- Copy a table
-- See shallow_overlay to shallow copy into an existing table to avoid garbage.
function tablex.shallow_copy(t)
assert:type(t, "table", "tablex.shallow_copy - t", 1)
if type(t) == "table" then
local into = {}
for k, v in pairs(t) do
into[k] = v
end
return into
end
return t
end
--alias
tablex.copy = tablex.shallow_copy
--implementation for deep copy
--traces stuff that has already been copied, to handle circular references
local function _deep_copy_impl(t, already_copied)
local clone = t
if type(t) == "table" then
if already_copied[t] then
--something we've already encountered before
clone = already_copied[t]
elseif type(t.copy) == "function" then
--something that provides its own copy function
clone = t:copy()
assert:type(clone, "table", "member copy() function didn't return a copy")
else
--a plain table to clone
clone = {}
already_copied[t] = clone
for k, v in pairs(t) do
clone[k] = _deep_copy_impl(v, already_copied)
end
setmetatable(clone, getmetatable(t))
end
end
return clone
end
-- Recursively copy values of a table.
-- Retains the same keys as original table -- they're not cloned.
function tablex.deep_copy(t)
assert:type(t, "table", "tablex.deep_copy - t", 1)
return _deep_copy_impl(t, {})
end
-- Overlay tables directly onto one another, merging them together.
-- Doesn't merge tables within.
-- Takes as many tables as required,
-- overlays them in passed order onto the first,
-- and returns the first table.
function tablex.shallow_overlay(dest, ...)
assert:type(dest, "table", "tablex.shallow_overlay - dest", 1)
for i = 1, select("#", ...) do
local t = select(i, ...)
assert:type(t, "table", "tablex.shallow_overlay - ...", 1)
for k, v in pairs(t) do
dest[k] = v
end
end
return dest
end
tablex.overlay = tablex.shallow_overlay
-- Overlay tables directly onto one another, merging them together into something like a union.
-- Also overlays nested tables, but doesn't clone them (so a nested table may be added to dest).
-- Takes as many tables as required,
-- overlays them in passed order onto the first,
-- and returns the first table.
function tablex.deep_overlay(dest, ...)
assert:type(dest, "table", "tablex.deep_overlay - dest", 1)
for i = 1, select("#", ...) do
local t = select(i, ...)
assert:type(t, "table", "tablex.deep_overlay - ...", 1)
for k, v in pairs(t) do
if type(v) == "table" and type(dest[k]) == "table" then
tablex.deep_overlay(dest[k], v)
else
dest[k] = v
end
end
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end
return dest
end
--collapse the first level of a table into a new table of reduced dimensionality
--will collapse {{1, 2}, 3, {4, 5, 6}} into {1, 2, 3, 4, 5, 6}
--useful when collating multiple result sets, or when you got 2d data when you wanted 1d data.
--in the former case you may just want to append_inplace though :)
--note that non-tabular elements in the base level are preserved,
-- but _all_ tables are collapsed; this includes any table-based types (eg a batteries.vec2),
-- so they can't exist in the base level
-- (... or at least, their non-ipairs members won't survive the collapse)
function tablex.collapse(t)
assert:type(t, "table", "tablex.collapse - t", 1)
local r = {}
for _, v in ipairs(t) do
if type(v) == "table" then
for _, w in ipairs(v) do
table.insert(r, w)
end
else
table.insert(r, v)
end
end
return r
end
--check if two tables have equal contents at the first level
--slow, as it needs two loops
function tablex.shallow_equal(a, b)
if a == b then return true end
for k, v in pairs(a) do
if b[k] ~= v then
return false
end
end
-- second loop to ensure a isn't missing any keys from b.
-- we don't compare the values - if any are missing we're not equal
for k, v in pairs(b) do
if a[k] == nil then
return false
end
end
return true
end
--check if two tables have equal contents all the way down
--slow, as it needs two potentially recursive loops
function tablex.deep_equal(a, b)
if a == b then return true end
--not equal on type
if type(a) ~= type(b) then
return false
end
--bottomed out
if type(a) ~= "table" then
return a == b
end
for k, v in pairs(a) do
if not tablex.deep_equal(v, b[k]) then
return false
end
end
-- second loop to ensure a isn't missing any keys from b
-- we don't compare the values - if any are missing we're not equal
for k, v in pairs(b) do
if a[k] == nil then
return false
end
end
return true
end
--alias
tablex.flatten = tablex.collapse
--faster unpacking for known-length tables up to 8
--gets around nyi in luajit
--note: you can use a larger unpack than you need as the rest
-- can be discarded, but it "feels dirty" :)
function tablex.unpack2(t)
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return t[1], t[2]
end
function tablex.unpack3(t)
return t[1], t[2], t[3]
end
function tablex.unpack4(t)
return t[1], t[2], t[3], t[4]
end
function tablex.unpack5(t)
return t[1], t[2], t[3], t[4], t[5]
end
function tablex.unpack6(t)
return t[1], t[2], t[3], t[4], t[5], t[6]
end
function tablex.unpack7(t)
return t[1], t[2], t[3], t[4], t[5], t[6], t[7]
end
function tablex.unpack8(t)
return t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8]
end
--internal: reverse iterator function
local function _ripairs_iter(t, i)
i = i - 1
local v = t[i]
if v then
return i, v
end
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end
--iterator that works like ipairs, but in reverse order, with indices from #t to 1
--similar to ipairs, it will only consider sequential until the first nil value in the table.
function tablex.ripairs(t)
return _ripairs_iter, t, #t + 1
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end
--works like pairs, but returns sorted table
-- generates a fair bit of garbage but very nice for more stable output
-- less function gets keys the of the table as its argument; if you want to sort on the values they map to then
-- you'll likely need a closure
function tablex.spairs(t, less)
less = less or default_less
--gather the keys
local keys = tablex.keys(t)
spairs_sort(keys, less)
local i = 0
return function()
i = i + 1
if keys[i] then
return keys[i], t[keys[i]]
end
end
end
return tablex