glfw/src/cocoa_fullscreen.m

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//========================================================================
// GLFW - An OpenGL library
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// Platform: Cocoa/NSOpenGL
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// API Version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
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//========================================================================
// Check whether the display mode should be included in enumeration
//========================================================================
static GLboolean modeIsGood(CGDisplayModeRef mode)
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{
uint32_t flags = CGDisplayModeGetIOFlags(mode);
if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
return GL_FALSE;
if (flags & kDisplayModeInterlacedFlag)
return GL_FALSE;
if (flags & kDisplayModeTelevisionFlag)
return GL_FALSE;
if (flags & kDisplayModeStretchedFlag)
return GL_FALSE;
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
{
CFRelease(format);
return GL_FALSE;
}
CFRelease(format);
return GL_TRUE;
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}
//========================================================================
// Convert Core Graphics display mode to GLFW video mode
//========================================================================
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode)
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{
GLFWvidmode result;
result.width = CGDisplayModeGetWidth(mode);
result.height = CGDisplayModeGetHeight(mode);
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
{
result.redBits = 5;
result.greenBits = 5;
result.blueBits = 5;
}
else
{
result.redBits = 8;
result.greenBits = 8;
result.blueBits = 8;
}
CFRelease(format);
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return result;
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
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//========================================================================
// Get a list of available video modes
//========================================================================
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int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
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{
CGDisplayModeRef mode;
CFArrayRef modes;
CFIndex count, i;
int stored = 0;
modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
count = CFArrayGetCount(modes);
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for (i = 0; i < count && stored < maxcount; i++)
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{
mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
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if (modeIsGood(mode))
list[stored++] = vidmodeFromCGDisplayMode(mode);
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}
CFRelease(modes);
return stored;
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}
//========================================================================
// Get the desktop video mode
//========================================================================
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void _glfwPlatformGetDesktopMode(GLFWvidmode *mode)
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{
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*mode = vidmodeFromCGDisplayMode(_glfwLibrary.NS.desktopMode);
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}