glfw/src/win32_platform.h

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//========================================================================
// GLFW 3.1 Win32 - www.glfw.org
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//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _win32_platform_h_
#define _win32_platform_h_
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// We don't need all the fancy stuff
#ifndef NOMINMAX
#define NOMINMAX
#endif
#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN
#endif
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#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
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// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output
// callback) but windows.h assumes no one will define APIENTRY before it does
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#undef APIENTRY
// GLFW on Windows is Unicode only and does not work in MBCS mode
#ifndef UNICODE
#define UNICODE
#endif
// GLFW requires Windows XP or later
#if WINVER < 0x0501
#undef WINVER
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#define WINVER 0x0501
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#endif
#if _WIN32_WINNT < 0x0501
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
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#include <windows.h>
#include <mmsystem.h>
#include <dbt.h>
#if defined(_MSC_VER)
#include <malloc.h>
#define strdup _strdup
#endif
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// HACK: Define macros that some older windows.h variants don't
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#ifndef WM_MOUSEHWHEEL
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#define WM_MOUSEHWHEEL 0x020E
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#endif
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#ifndef WM_DWMCOMPOSITIONCHANGED
#define WM_DWMCOMPOSITIONCHANGED 0x031E
#endif
#ifndef WM_COPYGLOBALDATA
#define WM_COPYGLOBALDATA 0x0049
#endif
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#ifndef WM_UNICHAR
#define WM_UNICHAR 0x0109
#endif
#ifndef UNICODE_NOCHAR
#define UNICODE_NOCHAR 0xFFFF
#endif
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#if WINVER < 0x0601
typedef struct tagCHANGEFILTERSTRUCT
{
DWORD cbSize;
DWORD ExtStatus;
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} CHANGEFILTERSTRUCT, *PCHANGEFILTERSTRUCT;
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#ifndef MSGFLT_ALLOW
#define MSGFLT_ALLOW 1
#endif
#endif /*Windows 7*/
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// winmm.dll function pointer typedefs
typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T)(UINT,LPJOYCAPS,UINT);
typedef MMRESULT (WINAPI * JOYGETPOS_T)(UINT,LPJOYINFO);
typedef MMRESULT (WINAPI * JOYGETPOSEX_T)(UINT,LPJOYINFOEX);
typedef DWORD (WINAPI * TIMEGETTIME_T)(void);
#define _glfw_joyGetDevCaps _glfw.win32.winmm.joyGetDevCaps
#define _glfw_joyGetPos _glfw.win32.winmm.joyGetPos
#define _glfw_joyGetPosEx _glfw.win32.winmm.joyGetPosEx
#define _glfw_timeGetTime _glfw.win32.winmm.timeGetTime
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// user32.dll function pointer typedefs
typedef BOOL (WINAPI * SETPROCESSDPIAWARE_T)(void);
typedef BOOL (WINAPI * CHANGEWINDOWMESSAGEFILTEREX_T)(HWND,UINT,DWORD,PCHANGEFILTERSTRUCT);
#define _glfw_SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware
#define _glfw_ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx
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// dwmapi.dll function pointer typedefs
typedef HRESULT (WINAPI * DWMISCOMPOSITIONENABLED_T)(BOOL*);
#define _glfw_DwmIsCompositionEnabled _glfw.win32.dwmapi.DwmIsCompositionEnabled
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#define _GLFW_RECREATION_NOT_NEEDED 0
#define _GLFW_RECREATION_REQUIRED 1
#define _GLFW_RECREATION_IMPOSSIBLE 2
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#include "win32_tls.h"
#if defined(_GLFW_WGL)
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#include "wgl_context.h"
#elif defined(_GLFW_EGL)
#define _GLFW_EGL_NATIVE_WINDOW window->win32.handle
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
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#include "egl_context.h"
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#else
#error "No supported context creation API selected"
#endif
#include "winmm_joystick.h"
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32
#define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimeWin32 win32_time
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32
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// Win32-specific per-window data
//
typedef struct _GLFWwindowWin32
{
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HWND handle;
DWORD dwStyle;
DWORD dwExStyle;
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GLboolean cursorCentered;
GLboolean cursorInside;
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GLboolean cursorHidden;
int oldCursorX, oldCursorY;
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} _GLFWwindowWin32;
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// Win32-specific global data
//
typedef struct _GLFWlibraryWin32
{
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DWORD foregroundLockTimeout;
char* clipboardString;
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// winmm.dll
struct {
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HINSTANCE instance;
JOYGETDEVCAPS_T joyGetDevCaps;
JOYGETPOS_T joyGetPos;
JOYGETPOSEX_T joyGetPosEx;
TIMEGETTIME_T timeGetTime;
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} winmm;
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// user32.dll
struct {
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HINSTANCE instance;
SETPROCESSDPIAWARE_T SetProcessDPIAware;
CHANGEWINDOWMESSAGEFILTEREX_T ChangeWindowMessageFilterEx;
} user32;
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// dwmapi.dll
struct {
HINSTANCE instance;
DWMISCOMPOSITIONENABLED_T DwmIsCompositionEnabled;
} dwmapi;
} _GLFWlibraryWin32;
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// Win32-specific per-monitor data
//
typedef struct _GLFWmonitorWin32
{
// This size matches the static size of DISPLAY_DEVICE.DeviceName
WCHAR adapterName[32];
WCHAR displayName[32];
char nativeName[64];
GLboolean modeChanged;
} _GLFWmonitorWin32;
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// Win32-specific per-cursor data
//
typedef struct _GLFWcursorWin32
{
HCURSOR handle;
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} _GLFWcursorWin32;
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// Win32-specific global timer data
//
typedef struct _GLFWtimeWin32
{
GLboolean hasPC;
double resolution;
unsigned __int64 base;
} _GLFWtimeWin32;
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GLboolean _glfwRegisterWindowClass(void);
void _glfwUnregisterWindowClass(void);
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BOOL _glfwIsCompositionEnabled(void);
WCHAR* _glfwCreateWideStringFromUTF8(const char* source);
char* _glfwCreateUTF8FromWideString(const WCHAR* source);
void _glfwInitTimer(void);
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GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
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#endif // _win32_platform_h_