glfw/src/init.c

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//========================================================================
// GLFW - An OpenGL library
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
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#include <stdlib.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Platform independent global state shared between compilation units
//========================================================================
// Flag indicating whether GLFW has been initialized
GLboolean _glfwInitialized = GL_FALSE;
// All global data protected by _glfwInitialized
// This data should only be touched after a call to glfwInit that has
// not been followed by a call to glfwTerminate
_GLFWlibrary _glfwLibrary;
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//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
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//========================================================================
// Initialize various GLFW state
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//========================================================================
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GLFWAPI int glfwInit(void)
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{
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if (_glfwInitialized)
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return GL_TRUE;
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memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
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// Not all window hints have zero as their default value
_glfwSetDefaultWindowHints();
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if (!_glfwPlatformInit())
{
_glfwPlatformTerminate();
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return GL_FALSE;
}
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atexit(glfwTerminate);
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_glfwInitialized = GL_TRUE;
return GL_TRUE;
}
//========================================================================
// Close window and shut down library
//========================================================================
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GLFWAPI void glfwTerminate(void)
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{
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if (!_glfwInitialized)
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return;
// Close all remaining windows
while (_glfwLibrary.windowListHead)
glfwDestroyWindow(_glfwLibrary.windowListHead);
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if (!_glfwPlatformTerminate())
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return;
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if (_glfwLibrary.modes)
free(_glfwLibrary.modes);
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_glfwInitialized = GL_FALSE;
}
//========================================================================
// Get GLFW version
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//========================================================================
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GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
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{
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if (major != NULL)
*major = GLFW_VERSION_MAJOR;
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if (minor != NULL)
*minor = GLFW_VERSION_MINOR;
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if (rev != NULL)
*rev = GLFW_VERSION_REVISION;
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}
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//========================================================================
// Get the GLFW version string
//========================================================================
GLFWAPI const char* glfwGetVersionString(void)
{
return _glfwPlatformGetVersionString();
}